Player Matchup

Neith
Neith
Rolo67
Neith
Level 96
God Stats
9W - 5L
1,815 SR
Queue Stats
59W - 50L
1,629 Elo+
Party 1
Ra
Ra
alcachofapodrida
Ra
Level 29
God Stats
2W - 2L
1,692 SR
Queue Stats
73W - 67L
1,620 Elo+
Party 1
Ymir
Ymir
xStokholmx
Ymir
Level 66
God Stats
6W - 5L
1,346 SR
Queue Stats
31W - 40L
1,402 Elo+
Solo
Team Averages
Level 64
1,618 SR
1,550 Elo+

VS

Team Averages
Level 100
1,622 SR
1,634 Elo+
Danzaburou
Danzaburou
ElQuaZarS
Danzaburou
Level 123
God Stats
1W - 1L
1,937 SR
Queue Stats
29W - 21L
1,636 Elo+
Party 2
Osiris
Osiris
KakashiHatake9
Osiris
Level 153
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 16L
1,730 Elo+
Solo
Hel
Hel
Seleniah
Hel
Level 24
God Stats
0W - 1L
1,430 SR
Queue Stats
25W - 21L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Rolo67
Neith
11
5 / 1 / 4
7,752
775
6,893
6,987
2,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
1 / 0 / 7
7,010
701
2,678
3,543
1,094
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
4 / 0 / 4
8,010
801
3,759
5,015
4,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ElQuaZarS
Danzaburou
10
0 / 4 / 0
6,149
615
3,632
6,856
3,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 1 / 0
5,818
582
4,556
4,606
3,564
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
1 / 5 / 0
6,284
628
1,108
5,267
2,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
1
10
Kills
1
1
Deaths
10
15
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
ElQuaZarS
Danzaburou
0
4
0
0
L
0
1
0
0
W
Neith
Rolo67
Neith
5
1
4
7
L
1
5
0
0.2
W
1
0
7
4.5
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,330
Damage
9,296
15,545
Taken
16,729
7,851
Mitigated
10,038
8,336
Healing
2,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
ElQuaZarS
Danzaburou
3,632
1,158
0
1,053
6,856
3,884
0
1,535
5,321
2,621
27,812
L
4,556
651
0
588
4,606
3,564
0
1,974
2,632
0
16,476
W
Neith
Rolo67
Neith
6,893
3,298
0
2,737
6,987
2,315
787
591
6,175
0
34,720
L
1,108
119
643
663
5,267
2,590
0
2,937
2,330
8,325
0
W
2,678
92
2,333
1,917
3,543
1,094
270
343
3,150
29,104
0
W
3,759
527
0
1,349
5,015
4,442
534
457
4,412
14,944
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,772
Gold Earned
18,251
134
Minions Killed
100
0
Camps Cleared
0
504,518
Distance Traveled
402,703
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,149
615
60
6
0
147,915
0
L
Osiris
5,818
582
22
2
0
162,278
2
W
Neith
7,752
775
59
6
0
162,339
2
L
Hel
6,284
628
18
2
0
92,510
0
W
Ra
7,010
701
56
6
0
184,753
1
W
Ymir
8,010
801
19
2
0
157,426
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role