Player Matchup

Bellona
Bellona
BigJohn369YT
Bellona
Level 25
God Stats
26W - 24L
1,145 SR
Queue Stats
131W - 162L
1,344 Elo+
Solo
Fenrir
Fenrir
DanTheP
Fenrir
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 23L
1,608 Elo+
Solo
Arachne
Arachne
FlyingDiildo
Arachne
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
390W - 378L
1,472 Elo+
Party 1
Merlin
Merlin
braden11367
Merlin
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,766 Elo+
Solo
The Morrigan
The Morrigan
mouthymute
The Morrigan
Level 8
God Stats
2W - 0L
1,701 SR
Queue Stats
12W - 6L
1,748 Elo+
Party 1
Team Averages
Level 31
1,469 SR
1,588 Elo+

VS

Team Averages
Level 24
1,506 SR
1,493 Elo+
Terra
Terra
HugeMcBigLarge69
Terra
Level 28
God Stats
4W - 4L
1,504 SR
Queue Stats
47W - 53L
1,462 Elo+
Solo
Nu Wa
Nu Wa
IskanderTheGreat
Nu Wa
Level 8
God Stats
3W - 4L
1,477 SR
Queue Stats
30W - 28L
1,557 Elo+
Solo
Izanami
Izanami
Sebounador
Izanami
Level 26
God Stats
46W - 47L
1,558 SR
Queue Stats
68W - 89L
1,460 Elo+
Solo
Bakasura
Bakasura
SirFluffyPickle
Bakasura
Level 29
God Stats
0W - 1L
1,491 SR
Queue Stats
12W - 15L
1,439 Elo+
Solo
Vulcan
Vulcan
eramaester22
Vulcan
Level 28
God Stats
25W - 37L
1,503 SR
Queue Stats
106W - 120L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BigJohn369YT
Bellona
16
2 / 2 / 2
9,708
485
6,474
11,843
6,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
DanTheP
Fenrir
17
10 / 3 / 9
11,308
565
15,835
18,161
8,791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arachne
FlyingDiildo
Arachne
19
13 / 4 / 4
12,013
601
14,607
14,288
8,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
15
1 / 10 / 13
9,473
474
6,753
10,532
2,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

The Morrigan
mouthymute
The Morrigan
17
6 / 0 / 11
10,797
540
10,746
11,297
3,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 8 / 6
8,415
421
3,440
16,914
11,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
5 / 4 / 3
10,700
535
15,032
12,977
4,024
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Sebounador
Izanami
13
3 / 9 / 4
9,119
456
9,642
16,098
4,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bakasura
13
4 / 7 / 2
8,992
450
7,776
17,645
6,519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Vulcan
14
5 / 5 / 4
9,575
479
10,177
9,506
4,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
37
32
Kills
18
19
Deaths
33
39
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Bellona
BigJohn369YT
Bellona
2
2
2
1.5
W
Fenrir
DanTheP
Fenrir
10
3
9
4.83
W
Arachne
FlyingDiildo
Arachne
13
4
4
3.75
L
1
8
6
0.5
L
5
4
3
1.63
L
Izanami
Sebounador
Izanami
3
9
4
0.56
L
Bakasura
4
7
2
0.71
W
Merlin
1
10
13
0.75
L
Vulcan
5
5
4
1.4
W
The Morrigan
mouthymute
The Morrigan
6
0
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,415
Damage
46,067
66,121
Taken
73,140
29,962
Mitigated
31,546
19,129
Healing
12,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
BigJohn369YT
Bellona
6,474
897
262
2,973
11,843
6,525
828
8,262
3,252
4,074
45,348
W
Fenrir
DanTheP
Fenrir
15,835
4,262
0
7,566
18,161
8,791
700
6,143
11,555
0
75,749
W
Arachne
FlyingDiildo
Arachne
14,607
10,917
0
4,507
14,288
8,039
244
4,849
8,892
6,194
65,143
L
3,440
920
509
2,737
16,914
11,913
0
4,896
11,652
19,399
0
L
15,032
3,307
106
3,511
12,977
4,024
730
1,797
11,138
70,047
0
L
Izanami
Sebounador
Izanami
9,642
7,212
49
3,609
16,098
4,477
2,864
6,745
9,063
0
54,665
L
Bakasura
7,776
6,363
0
2,198
17,645
6,519
0
2,296
15,269
0
44,176
W
Merlin
6,753
652
0
0
10,532
2,650
78
5,007
4,946
36,555
0
L
Vulcan
10,177
3,043
0
209
9,506
4,613
110
1,617
7,824
52,960
0
W
The Morrigan
mouthymute
The Morrigan
10,746
1,447
0
3,821
11,297
3,957
1,170
3,206
7,961
66,389
3,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,299
Gold Earned
46,801
467
Minions Killed
425
0
Camps Cleared
0
1,902,123
Distance Traveled
1,731,880
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,708
485
105
5
0
323,306
3
W
Fenrir
11,308
565
100
5
0
421,763
1
W
Arachne
12,013
601
100
5
0
446,753
2
L
Terra
8,415
421
28
1
0
381,449
6
L
Nu Wa
10,700
535
127
6
0
329,487
0
L
Izanami
9,119
456
102
5
0
303,104
0
L
Bakasura
8,992
450
82
4
0
366,171
2
W
Merlin
9,473
474
52
3
0
329,460
2
L
Vulcan
9,575
479
86
4
0
351,669
5
W
The Morrigan
10,797
540
110
6
0
380,841
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role