Player Matchup

Heimdallr
Heimdallr
KuzcoKujo
Heimdallr
Level 29
God Stats
21W - 17L
1,648 SR
Queue Stats
446W - 489L
1,610 Elo+
Party 2
Cthulhu
Cthulhu
Scoponok
Cthulhu
Level 14
God Stats
13W - 15L
1,168 SR
Queue Stats
137W - 109L
1,470 Elo+
Solo
Ymir
Ymir
Y34ODD
Ymir
Level 5
God Stats
0W - 2L
1,255 SR
Queue Stats
0W - 2L
1,213 Elo+
Solo
Danzaburou
Danzaburou
negative_zero11
Danzaburou
Level 15
God Stats
9W - 8L
1,704 SR
Queue Stats
13W - 21L
1,726 Elo+
Party 2
Anhur
Anhur
proudcer
Anhur
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 69L
1,265 Elo+
Solo
Team Averages
Level 14
1,455 SR
1,457 Elo+

VS

Team Averages
Level 18
1,514 SR
1,426 Elo+
Ymir
Ymir
C0C0KUSH
Ymir
Level 24
God Stats
16W - 24L
1,058 SR
Queue Stats
47W - 53L
1,365 Elo+
Party 1
Thor
Thor
Evil Slim Shady
Thor
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 3
Izanami
Izanami
Harlemkid112
Izanami
Level 24
God Stats
33W - 20L
1,702 SR
Queue Stats
54W - 46L
1,462 Elo+
Party 1
Baron Samedi
Baron Samedi
VALCHEZ
Baron Samedi
Level 23
God Stats
5W - 0L
1,812 SR
Queue Stats
21W - 21L
1,542 Elo+
Party 3
Fenrir
Fenrir
jackboy410
Fenrir
Level 16
God Stats
4W - 1L
1,500 SR
Queue Stats
15W - 34L
1,260 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
KuzcoKujo
Heimdallr
20
16 / 8 / 17
16,229
1,248
29,854
30,127
17,428
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cthulhu
Scoponok
Cthulhu
20
11 / 10 / 24
15,773
1,213
24,130
43,813
30,178
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ymir
Y34ODD
Ymir
20
0 / 18 / 24
12,309
947
7,743
36,349
17,222
Danzaburou
negative_zero11
Danzaburou
20
14 / 6 / 18
16,895
1,300
31,713
19,352
9,072
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anhur
proudcer
Anhur
19
1 / 5 / 19
12,250
942
7,311
16,981
6,209
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

0

VS

Team 2 Tickets

22

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
20
12 / 11 / 19
15,320
1,178
19,838
30,968
16,746
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
1 / 7 / 17
12,157
935
3,733
13,988
7,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Izanami
Harlemkid112
Izanami
20
25 / 10 / 14
18,110
1,393
71,659
22,043
9,636
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
VALCHEZ
Baron Samedi
20
5 / 5 / 16
13,841
1,065
28,835
15,704
8,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
jackboy410
Fenrir
20
4 / 9 / 14
12,898
992
13,748
24,911
10,909
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

144
Kill Participation
127
42
Kills
47
47
Deaths
42
102
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Ymir
12
11
19
1.95
W
1
7
17
1.36
W
Izanami
Harlemkid112
Izanami
25
10
14
3.2
L
Heimdallr
KuzcoKujo
Heimdallr
16
8
17
3.06
L
Cthulhu
Scoponok
Cthulhu
11
10
24
2.3
W
Baron Samedi
VALCHEZ
Baron Samedi
5
5
16
2.6
L
Ymir
Y34ODD
Ymir
0
18
24
0.67
W
Fenrir
jackboy410
Fenrir
4
9
14
1.22
L
Danzaburou
negative_zero11
Danzaburou
14
6
18
3.83
L
Anhur
proudcer
Anhur
1
5
19
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,751
Damage
137,813
146,622
Taken
107,614
80,109
Mitigated
53,585
14,991
Healing
20,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
19,838
5,540
573
4,424
30,968
16,746
0
9,306
21,662
37,886
0
W
3,733
696
0
478
13,988
7,325
0
5,459
8,529
0
10,130
W
Izanami
Harlemkid112
Izanami
71,659
63,707
0
2,628
22,043
9,636
0
5,230
16,813
0
113,610
L
Heimdallr
KuzcoKujo
Heimdallr
29,854
12,109
0
2,433
30,127
17,428
0
10,029
20,048
0
52,546
L
Cthulhu
Scoponok
Cthulhu
24,130
1,119
1,405
6,010
43,813
30,178
0
10,111
33,632
48,937
0
W
Baron Samedi
VALCHEZ
Baron Samedi
28,835
1,608
3,765
4,969
15,704
8,969
0
4,565
11,136
56,887
0
L
Ymir
Y34ODD
Ymir
7,743
2,110
0
219
36,349
17,222
0
14,276
21,998
15,684
0
W
Fenrir
jackboy410
Fenrir
13,748
9,839
0
3,336
24,911
10,909
0
7,313
17,594
0
22,764
L
Danzaburou
negative_zero11
Danzaburou
31,713
15,387
0
1,766
19,352
9,072
0
5,719
13,633
0
65,926
L
Anhur
proudcer
Anhur
7,311
6,298
0
3,158
16,981
6,209
0
8,538
8,418
0
20,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,456
Gold Earned
72,326
219
Minions Killed
228
2
Camps Cleared
5
1,023,775
Distance Traveled
1,042,121
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
15,320
1,178
39
3
0
182,572
0
W
Thor
12,157
935
8
1
0
196,058
0
W
Izanami
18,110
1,393
103
8
2
187,037
0
L
Heimdallr
16,229
1,248
41
3
1
229,886
0
L
Cthulhu
15,773
1,213
59
5
0
221,100
2
W
Baron Samedi
13,841
1,065
51
4
1
239,559
0
L
Ymir
12,309
947
10
1
1
174,086
0
W
Fenrir
12,898
992
27
2
2
236,895
0
L
Danzaburou
16,895
1,300
71
5
0
212,769
0
L
Anhur
12,250
942
38
3
0
185,934
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role