Player Matchup

Anubis
Anubis
DanTheP
Anubis
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 23L
1,517 Elo+
Solo
Nemesis
Nemesis
ORxIxON
Nemesis
Level 21
God Stats
22W - 24L
1,535 SR
Queue Stats
245W - 276L
1,473 Elo+
Solo
Geb
Geb
Yodafce
Geb
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
26W - 25L
1,500 Elo+
Solo
Rama
Rama
urweirdbuddy
Rama
Level 2
God Stats
2W - 2L
1,500 SR
Queue Stats
123W - 121L
1,500 Elo+
Solo
Bellona
Bellona
我的thechef
Bellona
Level 16
God Stats
5W - 5L
1,291 SR
Queue Stats
13W - 16L
1,469 Elo+
Solo
Team Averages
Level 18
1,465 SR
1,492 Elo+

VS

Team Averages
Level 16
1,553 SR
1,440 Elo+
Ymir
Ymir
Bladman
Ymir
Level 29
God Stats
8W - 12L
1,518 SR
Queue Stats
34W - 44L
1,487 Elo+
Party 1
Nu Wa
Nu Wa
IskanderTheGreat
Nu Wa
Level 8
God Stats
3W - 4L
1,645 SR
Queue Stats
30W - 28L
1,601 Elo+
Solo
He Bo
He Bo
SatanSloth
He Bo
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,480 Elo+
Party 1
Danzaburou
Danzaburou
Zachama
Danzaburou
Level 25
God Stats
6W - 6L
1,603 SR
Queue Stats
10W - 9L
1,501 Elo+
Solo
Nemesis
Nemesis
iRoniksss
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,133 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DanTheP
Anubis
18
13 / 0 / 7
10,926
643
17,681
11,903
6,138
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Nemesis
ORxIxON
Nemesis
15
3 / 1 / 8
8,694
511
4,571
7,972
5,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Geb
15
1 / 1 / 14
9,612
565
4,307
8,896
8,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
12 / 2 / 3
9,859
580
12,637
15,018
5,660
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
16
3 / 1 / 3
9,038
532
2,324
8,196
8,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Bladman
Ymir
10
0 / 4 / 2
6,945
409
4,263
11,378
6,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
2 / 2 / 0
9,035
531
10,322
7,485
1,950
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

He Bo
11
0 / 8 / 0
6,279
369
1,777
9,736
2,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Danzaburou
Zachama
Danzaburou
12
3 / 8 / 0
7,942
467
7,868
13,695
3,923
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nemesis
iRoniksss
Nemesis
10
0 / 10 / 1
6,294
370
4,801
11,340
3,019
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
8
32
Kills
5
5
Deaths
32
35
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ymir
Bladman
Ymir
0
4
2
0.25
W
Anubis
DanTheP
Anubis
13
0
7
16.5
L
2
2
0
1
W
Nemesis
ORxIxON
Nemesis
3
1
8
7
L
He Bo
0
8
0
0
W
Geb
1
1
14
8
L
Danzaburou
Zachama
Danzaburou
3
8
0
0.38
L
Nemesis
iRoniksss
Nemesis
0
10
1
0.05
W
12
2
3
6.75
W
Bellona
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,520
Damage
29,031
51,985
Taken
53,634
33,829
Mitigated
18,070
18,838
Healing
5,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Bladman
Ymir
4,263
787
0
543
11,378
6,787
0
4,213
7,115
21,751
0
W
Anubis
DanTheP
Anubis
17,681
2,400
0
8,198
11,903
6,138
1,961
6,087
5,480
82,251
0
L
10,322
2,361
0
1,521
7,485
1,950
22
3,994
3,416
59,606
0
W
Nemesis
ORxIxON
Nemesis
4,571
1,280
0
292
7,972
5,354
643
1,984
5,858
6,489
46,168
L
He Bo
1,777
870
0
850
9,736
2,391
210
6,942
2,794
20,079
0
W
Geb
4,307
426
0
2,591
8,896
8,668
1,122
2,086
6,716
29,709
0
L
Danzaburou
Zachama
Danzaburou
7,868
4,223
0
1,731
13,695
3,923
0
4,557
9,113
0
38,024
L
Nemesis
iRoniksss
Nemesis
4,801
2,932
0
449
11,340
3,019
0
2,423
8,892
0
25,775
W
12,637
10,147
0
6,501
15,018
5,660
432
1,570
13,396
0
82,540
W
Bellona
2,324
474
0
1,256
8,196
8,009
42
3,779
4,173
0
43,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,129
Gold Earned
36,495
503
Minions Killed
314
0
Camps Cleared
0
1,528,011
Distance Traveled
1,359,355
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,945
409
30
2
0
309,055
9
W
Anubis
10,926
643
138
8
0
285,223
4
L
Nu Wa
9,035
531
142
8
0
268,093
2
W
Nemesis
8,694
511
105
6
0
360,371
1
L
He Bo
6,279
369
38
2
0
246,653
3
W
Geb
9,612
565
41
2
0
317,062
1
L
Danzaburou
7,942
467
60
4
0
261,469
0
L
Nemesis
6,294
370
44
3
0
274,085
2
W
Rama
9,859
580
118
7
0
267,066
0
W
Bellona
9,038
532
101
6
0
298,289
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role