Player Matchup

Danzaburou
Danzaburou
Jackyboy1959
Danzaburou
Level 39
God Stats
27W - 53L
1,321 SR
Queue Stats
27W - 56L
1,374 Elo+
Party 2
Apollo
Apollo
MrsChensMole
Apollo
Level 26
God Stats
4W - 8L
1,386 SR
Queue Stats
5W - 8L
1,421 Elo+
Solo
Anubis
Anubis
ZandaClaus
Anubis
Level 64
God Stats
23W - 36L
1,426 SR
Queue Stats
79W - 136L
1,361 Elo+
Party 2
Yemoja
Yemoja
benny662
Yemoja
Level 29
God Stats
12W - 18L
1,339 SR
Queue Stats
27W - 50L
1,415 Elo+
Party 2
Cthulhu
Cthulhu
lazer cam
Cthulhu
Level 27
God Stats
8W - 14L
1,500 SR
Queue Stats
8W - 21L
1,023 Elo+
Party 2
Team Averages
Level 37
1,395 SR
1,319 Elo+

VS

Team Averages
Level 91
1,452 SR
1,408 Elo+
King Arthur
King Arthur
BOUNCYNIGHT
King Arthur
Level 109
God Stats
5W - 4L
1,480 SR
Queue Stats
25W - 30L
1,438 Elo+
Solo
Kali
Kali
LunaPixie
Kali
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
Májéstic
Set
Level 126
God Stats
4W - 3L
1,500 SR
Queue Stats
436W - 504L
1,385 Elo+
Party 1
Hel
Hel
ShaggyBuds
Hel
Level 26
God Stats
2W - 3L
1,282 SR
Queue Stats
5W - 8L
1,285 Elo+
Party 1
Ares
Ares
x RRONIN x
Ares
Level 128
God Stats
9W - 11L
1,500 SR
Queue Stats
800W - 910L
1,432 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Jackyboy1959
Danzaburou
10
1 / 3 / 0
6,031
603
2,904
5,561
1,285
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Apollo
1
0 / 0 / 0
3,453
345
0
0
0
Anubis
ZandaClaus
Anubis
11
4 / 3 / 3
6,120
612
6,647
5,819
2,843
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Yemoja
benny662
Yemoja
9
1 / 3 / 5
5,812
581
4,587
7,361
3,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Cthulhu
lazer cam
Cthulhu
9
4 / 4 / 3
5,655
566
5,040
7,979
3,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BOUNCYNIGHT
King Arthur
10
2 / 0 / 2
6,073
607
4,035
4,341
1,566
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Kali
11
4 / 1 / 4
6,528
653
2,333
6,772
2,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
6 / 2 / 2
6,427
643
6,709
5,719
3,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 5 / 5
5,423
542
4,386
7,244
1,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
0 / 2 / 4
5,468
547
2,028
8,341
4,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
30
10
Kills
13
13
Deaths
10
11
Assists
17
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BOUNCYNIGHT
King Arthur
2
0
2
3
L
Danzaburou
Jackyboy1959
Danzaburou
1
3
0
0.33
W
Kali
4
1
4
6
L
Apollo
0
0
0
0
W
6
2
2
3.5
W
1
5
5
0.7
L
Anubis
ZandaClaus
Anubis
4
3
3
1.83
L
Yemoja
benny662
Yemoja
1
3
5
1.17
L
Cthulhu
lazer cam
Cthulhu
4
4
3
1.38
W
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,178
Damage
19,491
26,720
Taken
32,417
10,564
Mitigated
13,872
6,557
Healing
9,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BOUNCYNIGHT
King Arthur
4,035
519
0
125
4,341
1,566
0
2,154
1,922
0
28,585
L
Danzaburou
Jackyboy1959
Danzaburou
2,904
1,418
0
1,096
5,561
1,285
0
603
4,958
0
37,907
W
Kali
2,333
1,586
0
3,477
6,772
2,018
0
2,952
3,764
0
23,868
L
Apollo
0
0
0
0
0
0
0
0
0
0
0
W
6,709
2,675
0
1,059
5,719
3,619
0
1,617
4,050
1,972
26,954
W
4,386
311
731
1,972
7,244
1,869
44
5,081
2,023
24,288
0
L
Anubis
ZandaClaus
Anubis
6,647
340
0
1,954
5,819
2,843
630
2,106
3,561
33,438
0
L
Yemoja
benny662
Yemoja
4,587
631
479
1,509
7,361
3,287
0
1,976
5,301
14,514
0
L
Cthulhu
lazer cam
Cthulhu
5,040
442
0
1,519
7,979
3,149
70
1,819
6,067
17,899
0
W
2,028
135
0
2,304
8,341
4,800
0
3,903
4,384
14,757
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,071
Gold Earned
29,919
193
Minions Killed
259
0
Camps Cleared
0
863,928
Distance Traveled
963,549
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,073
607
60
6
0
188,199
0
L
Danzaburou
6,031
603
65
7
0
147,239
3
W
Kali
6,528
653
68
7
0
206,151
3
L
Apollo
3,453
345
0
0
0
200,632
0
W
Set
6,427
643
59
6
0
209,073
3
W
Hel
5,423
542
47
5
0
163,670
1
L
Anubis
6,120
612
64
6
0
168,639
2
L
Yemoja
5,812
581
34
3
0
173,658
2
L
Cthulhu
5,655
566
30
3
0
173,760
0
W
Ares
5,468
547
25
3
0
196,456
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role