Player Matchup

Cthulhu
Cthulhu
IRONTACOTHE1
Cthulhu
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 14L
1,413 Elo+
Solo
Merlin
Merlin
drlimpnoodle69
Merlin
Level 85
God Stats
7W - 6L
1,461 SR
Queue Stats
438W - 595L
1,424 Elo+
Party 1
Skadi
Skadi
ii_buggyj_ii
Skadi
Level 80
God Stats
28W - 29L
1,697 SR
Queue Stats
376W - 510L
1,440 Elo+
Party 1
Team Averages
Level 65
1,553 SR
1,426 Elo+

VS

Team Averages
Level 41
1,500 SR
1,419 Elo+
Artio
Artio
AztecXwarrior20
Artio
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Merlin
Merlin
KobeTR
Merlin
Level 66
God Stats
11W - 17L
1,454 SR
Queue Stats
39W - 52L
1,280 Elo+
Solo
Vamana
Vamana
kahleesicrystal
Vamana
Level 43
God Stats
34W - 22L
1,547 SR
Queue Stats
81W - 86L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
IRONTACOTHE1
Cthulhu
12
3 / 5 / 10
9,165
764
9,863
12,818
4,773
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 1 / 8
9,063
755
10,376
6,339
2,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
10 / 2 / 4
10,143
845
13,782
10,814
5,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 4
7,359
613
1,167
14,402
9,913
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
KobeTR
Merlin
12
6 / 7 / 2
9,890
824
9,780
10,744
3,664
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
2 / 6 / 5
8,493
708
8,574
18,492
11,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
19
17
Kills
8
8
Deaths
17
22
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
4
4
0.5
W
Cthulhu
IRONTACOTHE1
Cthulhu
3
5
10
1.6
L
Merlin
KobeTR
Merlin
6
7
2
1
W
4
1
8
8
W
10
2
4
6
L
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,021
Damage
19,521
29,971
Taken
43,638
12,711
Mitigated
25,466
6,992
Healing
5,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,167
152
179
854
14,402
9,913
24
6,092
8,310
15,801
0
W
Cthulhu
IRONTACOTHE1
Cthulhu
9,863
694
534
2,006
12,818
4,773
0
5,704
6,969
19,758
0
L
Merlin
KobeTR
Merlin
9,780
369
258
1,753
10,744
3,664
0
4,853
5,891
35,943
0
W
10,376
647
330
1,323
6,339
2,107
563
1,759
4,455
32,676
0
W
13,782
7,115
927
1,872
10,814
5,831
1,794
3,492
7,168
2,629
40,860
L
8,574
3,348
0
2,449
18,492
11,889
0
10,199
8,293
0
25,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,371
Gold Earned
25,742
128
Minions Killed
104
0
Camps Cleared
0
656,980
Distance Traveled
579,978
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,359
613
24
2
0
216,685
3
W
Cthulhu
9,165
764
20
2
0
198,692
0
L
Merlin
9,890
824
52
4
0
134,260
0
W
Merlin
9,063
755
54
5
0
230,672
0
W
Skadi
10,143
845
54
5
0
227,616
0
L
Vamana
8,493
708
28
2
0
229,033
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role