Player Matchup

Ares
Ares
BinaryComic591
Ares
Level 18
God Stats
32W - 3L
1,858 SR
Queue Stats
194W - 34L
1,869 Elo+
Party 2
Ymir
Ymir
Damian Kain
Ymir
Level 143
God Stats
4W - 1L
1,285 SR
Queue Stats
520W - 199L
1,619 Elo+
Party 2
Artemis
Artemis
G wei
Artemis
Level 159
God Stats
4W - 2L
1,500 SR
Queue Stats
713W - 319L
1,612 Elo+
Party 2
Team Averages
Level 107
1,547 SR
1,700 Elo+

VS

Team Averages
Level 26
1,406 SR
976 Elo+
Izanami
Izanami
BOISSE
Izanami
Level 48
God Stats
2W - 9L
1,385 SR
Queue Stats
94W - 115L
964 Elo+
Party 1
Hades
Hades
MExSOxHARDYx23
Hades
Level 17
God Stats
1W - 3L
1,452 SR
Queue Stats
104W - 93L
964 Elo+
Party 1
Cerberus
Cerberus
OneManArmy0803
Cerberus
Level 12
God Stats
1W - 3L
1,380 SR
Queue Stats
63W - 62L
999 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 14
8,594
859
6,038
9,362
8,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
4 / 1 / 9
8,744
874
5,565
8,202
4,308
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Artemis
G wei
Artemis
13
11 / 0 / 9
9,360
936
14,557
8,702
3,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BOISSE
Izanami
9
2 / 8 / 0
6,802
680
7,889
11,284
3,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 7 / 1
5,945
595
4,454
10,351
3,724
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
8
0 / 5 / 1
6,150
615
3,917
9,868
6,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
4
20
Kills
2
2
Deaths
20
32
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Izanami
BOISSE
Izanami
2
8
0
0.25
W
5
1
14
12
W
4
1
9
8.5
W
Artemis
G wei
Artemis
11
0
9
15.5
L
0
7
1
0.07
L
Cerberus
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,160
Damage
16,260
26,266
Taken
31,503
16,462
Mitigated
13,469
10,599
Healing
5,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BOISSE
Izanami
7,889
6,179
0
2,263
11,284
3,270
361
3,380
7,754
0
22,834
W
6,038
427
544
2,861
9,362
8,533
569
2,336
7,026
15,741
0
W
5,565
1,222
0
1,856
8,202
4,308
332
3,583
4,619
26,393
0
W
Artemis
G wei
Artemis
14,557
7,739
0
5,338
8,702
3,621
1,917
2,488
6,214
0
45,285
L
4,454
369
277
1,111
10,351
3,724
0
4,319
5,884
12,449
0
L
Cerberus
3,917
780
0
2,009
9,868
6,475
0
3,481
6,262
11,384
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,698
Gold Earned
18,897
129
Minions Killed
88
0
Camps Cleared
0
547,842
Distance Traveled
446,263
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,802
680
41
4
0
133,995
0
W
Ares
8,594
859
9
1
0
195,991
2
W
Ymir
8,744
874
48
5
0
185,849
1
W
Artemis
9,360
936
72
7
0
166,002
2
L
Hades
5,945
595
13
1
0
167,552
0
L
Cerberus
6,150
615
34
3
0
144,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role