Player Matchup

Athena
Athena
Chaccus
Athena
Level 129
God Stats
7W - 6L
1,500 SR
Queue Stats
332W - 357L
1,616 Elo+
Party 3
Bakasura
Bakasura
Coolangel214
Bakasura
Level 107
God Stats
2W - 2L
1,715 SR
Queue Stats
181W - 197L
1,638 Elo+
Party 3
Kuzenbo
Kuzenbo
MaxRodolfus
Kuzenbo
Level 40
God Stats
5W - 6L
1,352 SR
Queue Stats
28W - 45L
1,458 Elo+
Party 4
Anhur
Anhur
PepperTeaa
Anhur
Level 119
God Stats
26W - 17L
1,859 SR
Queue Stats
289W - 264L
1,668 Elo+
Party 3
Anubis
Anubis
Pirinolero
Anubis
Level 46
God Stats
1W - 5L
1,106 SR
Queue Stats
11W - 19L
1,252 Elo+
Party 4
Team Averages
Level 88
1,506 SR
1,526 Elo+

VS

Team Averages
Level 98
1,528 SR
1,589 Elo+
Danzaburou
Danzaburou
Ataraxls
Danzaburou
Level 29
God Stats
2W - 0L
1,285 SR
Queue Stats
18W - 13L
1,669 Elo+
Party 2
Ares
Ares
HustledBlue
Ares
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 36L
1,596 Elo+
Party 2
Bellona
Bellona
Shkannontrice
Bellona
Level 106
God Stats
8W - 5L
1,530 SR
Queue Stats
57W - 48L
1,503 Elo+
Party 1
Nu Wa
Nu Wa
TubaBear94
Nu Wa
Level 88
God Stats
8W - 1L
1,824 SR
Queue Stats
57W - 47L
1,503 Elo+
Party 1
Nemesis
Nemesis
xxxSenpaiXRemxxx
Nemesis
Level 150
God Stats
4W - 3L
1,500 SR
Queue Stats
221W - 223L
1,676 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Chaccus
Athena
10
0 / 4 / 9
7,388
462
6,495
15,056
11,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
Coolangel214
Bakasura
14
5 / 5 / 2
8,430
527
7,491
11,841
7,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
MaxRodolfus
Kuzenbo
12
0 / 2 / 3
6,457
404
3,925
13,394
17,556
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anhur
14
6 / 2 / 1
8,905
557
7,336
10,412
3,869
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
Pirinolero
Anubis
11
1 / 9 / 2
7,046
440
4,728
12,508
5,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ataraxls
Danzaburou
14
6 / 2 / 5
9,494
593
7,455
9,839
3,189
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
3 / 4 / 3
8,098
506
5,061
9,315
5,965
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bellona
14
2 / 0 / 6
8,697
544
11,907
11,248
9,753
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nu Wa
13
3 / 4 / 10
8,700
544
12,978
8,647
2,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
8 / 2 / 5
9,693
606
8,971
12,129
4,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
51
12
Kills
22
22
Deaths
12
17
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Ataraxls
Danzaburou
6
2
5
4.25
L
Athena
Chaccus
Athena
0
4
9
1.13
L
Bakasura
Coolangel214
Bakasura
5
5
2
1.2
W
3
4
3
1.13
L
Kuzenbo
MaxRodolfus
Kuzenbo
0
2
3
0.75
L
Anhur
6
2
1
3.25
L
Anubis
Pirinolero
Anubis
1
9
2
0.22
W
Bellona
2
0
6
5
W
Nu Wa
3
4
10
2
W
8
2
5
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,975
Damage
46,372
63,211
Taken
51,178
46,264
Mitigated
25,885
13,789
Healing
10,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Ataraxls
Danzaburou
7,455
4,035
0
4,092
9,839
3,189
418
2,590
7,249
0
53,278
L
Athena
Chaccus
Athena
6,495
2,163
0
2,277
15,056
11,540
0
5,001
9,803
20,456
0
L
Bakasura
Coolangel214
Bakasura
7,491
4,676
0
1,609
11,841
7,628
0
3,564
8,057
6,080
43,506
W
5,061
822
99
306
9,315
5,965
0
2,523
6,767
21,085
0
L
Kuzenbo
MaxRodolfus
Kuzenbo
3,925
1,244
0
3,290
13,394
17,556
14
2,565
10,632
19,793
0
L
Anhur
7,336
4,114
0
3,376
10,412
3,869
0
2,991
7,223
0
57,092
L
Anubis
Pirinolero
Anubis
4,728
360
0
3,237
12,508
5,671
288
2,837
9,457
36,632
0
W
Bellona
11,907
5,326
0
3,496
11,248
9,753
0
4,046
6,382
0
50,886
W
Nu Wa
12,978
1,367
0
1,204
8,647
2,524
350
3,269
5,218
50,921
0
W
8,971
4,748
0
1,582
12,129
4,454
0
2,400
9,312
0
63,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,226
Gold Earned
44,682
326
Minions Killed
443
0
Camps Cleared
0
1,455,410
Distance Traveled
1,426,109
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,494
593
105
7
0
283,639
2
L
Athena
7,388
462
24
2
0
329,769
0
L
Bakasura
8,430
527
100
6
0
317,569
1
W
Ares
8,098
506
27
2
0
256,313
0
L
Kuzenbo
6,457
404
33
2
0
291,908
0
L
Anhur
8,905
557
104
7
0
275,561
3
L
Anubis
7,046
440
65
4
0
240,603
0
W
Bellona
8,697
544
126
8
0
292,093
1
W
Nu Wa
8,700
544
82
5
0
273,992
3
W
Nemesis
9,693
606
103
6
0
320,072
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role