Player Matchup

Kukulkan
Kukulkan
AgentSpOOner
Kukulkan
Level 17
God Stats
16W - 11L
1,947 SR
Queue Stats
174W - 140L
1,826 Elo+
Solo
Mulan
Mulan
Noradershlet
Mulan
Level 11
God Stats
12W - 9L
1,500 SR
Queue Stats
208W - 188L
1,536 Elo+
Solo
Cthulhu
Cthulhu
Outlander30
Cthulhu
Level 28
God Stats
24W - 11L
1,747 SR
Queue Stats
112W - 120L
1,495 Elo+
Solo
Danzaburou
Danzaburou
bloodwing80
Danzaburou
Level 27
God Stats
38W - 16L
1,839 SR
Queue Stats
168W - 147L
1,604 Elo+
Solo
Cupid
Cupid
teoion3
Cupid
Level 22
God Stats
7W - 15L
1,200 SR
Queue Stats
127W - 156L
1,518 Elo+
Solo
Team Averages
Level 21
1,647 SR
1,596 Elo+

VS

Team Averages
Level 28
1,577 SR
1,667 Elo+
Apollo
Apollo
Andre2K_Venom
Apollo
Level 14
God Stats
34W - 12L
1,604 SR
Queue Stats
36W - 14L
1,688 Elo+
Party 1
Fafnir
Fafnir
CabrakanMain
Fafnir
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
192W - 77L
1,765 Elo+
Party 1
Kali
Kali
XileVenomWar
Kali
Level 29
God Stats
4W - 1L
1,734 SR
Queue Stats
165W - 214L
1,547 Elo+
Solo
Bellona
Bellona
iRavana
Bellona
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 3L
1,794 Elo+
Party 1
Nu Wa
Nu Wa
zookeeper3334
Nu Wa
Level 28
God Stats
15W - 8L
1,545 SR
Queue Stats
60W - 56L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AgentSpOOner
Kukulkan
13
3 / 6 / 1
8,107
507
5,999
9,198
3,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
5 / 5 / 3
7,850
491
8,905
13,273
8,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
Outlander30
Cthulhu
11
1 / 5 / 0
6,505
407
4,708
11,555
7,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
bloodwing80
Danzaburou
12
0 / 6 / 3
7,683
480
6,151
10,919
3,432
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cupid
teoion3
Cupid
10
0 / 5 / 0
6,628
414
1,718
7,368
2,028
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 5
8,304
519
6,501
12,609
4,749
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fafnir
14
6 / 0 / 10
10,029
627
7,793
10,583
10,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
1 / 4 / 6
8,047
503
2,970
10,950
4,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
iRavana
Bellona
19
14 / 0 / 2
11,485
718
12,472
10,897
10,277
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
4 / 2 / 9
8,637
540
9,796
6,229
2,247
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
59
9
Kills
27
27
Deaths
9
7
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
AgentSpOOner
Kukulkan
3
6
1
0.58
W
2
3
5
1.5
W
Fafnir
6
0
10
11
L
5
5
3
1.3
L
Cthulhu
Outlander30
Cthulhu
1
5
0
0.2
W
1
4
6
1
L
Danzaburou
bloodwing80
Danzaburou
0
6
3
0.25
W
Bellona
iRavana
Bellona
14
0
2
15
L
Cupid
teoion3
Cupid
0
5
0
0
W
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,481
Damage
39,532
52,313
Taken
51,268
25,955
Mitigated
31,695
10,563
Healing
19,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
AgentSpOOner
Kukulkan
5,999
363
0
1,062
9,198
3,617
126
2,854
6,022
44,197
0
W
6,501
3,367
0
6,838
12,609
4,749
1,910
3,275
9,082
0
47,371
W
Fafnir
7,793
2,142
0
5,130
10,583
10,309
258
2,279
7,820
34,800
0
L
8,905
2,857
0
4,068
13,273
8,933
0
3,474
9,685
0
32,080
L
Cthulhu
Outlander30
Cthulhu
4,708
355
77
1,956
11,555
7,945
25
4,269
7,117
20,507
0
W
2,970
1,538
0
2,359
10,950
4,113
1,296
1,319
9,454
0
40,040
L
Danzaburou
bloodwing80
Danzaburou
6,151
2,568
0
1,169
10,919
3,432
1,436
3,782
6,955
0
45,405
W
Bellona
iRavana
Bellona
12,472
6,525
0
5,392
10,897
10,277
1,998
1,196
9,419
0
85,130
L
Cupid
teoion3
Cupid
1,718
706
236
1,995
7,368
2,028
936
2,309
4,945
0
32,723
W
9,796
1,561
0
36
6,229
2,247
830
1,723
4,361
39,001
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,773
Gold Earned
46,502
334
Minions Killed
453
0
Camps Cleared
0
1,412,638
Distance Traveled
1,463,283
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,107
507
98
6
0
293,119
4
W
Apollo
8,304
519
90
6
0
259,990
1
W
Fafnir
10,029
627
49
3
0
305,264
6
L
Mulan
7,850
491
55
3
0
262,472
3
L
Cthulhu
6,505
407
29
2
0
297,590
2
W
Kali
8,047
503
72
5
0
288,786
0
L
Danzaburou
7,683
480
85
5
0
272,914
0
W
Bellona
11,485
718
172
11
0
323,086
5
L
Cupid
6,628
414
67
4
0
286,543
0
W
Nu Wa
8,637
540
70
4
0
286,157
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role