Player Matchup

Nemesis
Nemesis
RektbyIchiro
Nemesis
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 14L
1,327 Elo+
Solo
Set
Set
Sinceni
Set
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,174 Elo+
Solo
Freya
Freya
hsuru
Freya
Level 29
God Stats
5W - 1L
1,710 SR
Queue Stats
10W - 2L
1,659 Elo+
Solo
Kukulkan
Kukulkan
mavlan
Kukulkan
Level 7
God Stats
2W - 2L
1,211 SR
Queue Stats
5W - 9L
1,313 Elo+
Solo
Ganesha
Ganesha
傲慢与偏见
Ganesha
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,344 Elo+
Solo
Team Averages
Level 16
1,484 SR
1,363 Elo+

VS

Team Averages
Level 28
1,372 SR
1,513 Elo+
Thor
Thor
DeadEritik
Thor
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 20L
1,581 Elo+
Solo
Ymir
Ymir
Durin23
Ymir
Level 26
God Stats
0W - 10L
935 SR
Queue Stats
25W - 50L
1,311 Elo+
Solo
Anubis
Anubis
ZheMitiS
Anubis
Level 26
God Stats
10W - 2L
1,407 SR
Queue Stats
13W - 3L
1,671 Elo+
Solo
Da Ji
Da Ji
carehowmuch
Da Ji
Level 29
God Stats
1W - 1L
1,516 SR
Queue Stats
25W - 29L
1,553 Elo+
Solo
Sun Wukong
Sun Wukong
dimdabledance
Sun Wukong
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
RektbyIchiro
Nemesis
17
4 / 4 / 19
10,990
1,099
7,888
13,931
6,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Set
17
2 / 4 / 20
10,845
1,085
7,481
10,783
4,796
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Freya
hsuru
Freya
20
28 / 0 / 7
16,423
1,642
41,441
16,596
6,817
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
mavlan
Kukulkan
19
11 / 3 / 19
12,942
1,294
18,618
8,542
3,429
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
0 / 5 / 38
12,604
1,260
9,751
15,510
16,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Team 1 Tickets

235

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 13 / 9
9,956
996
10,364
21,752
6,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
Durin23
Ymir
17
1 / 7 / 10
11,100
1,110
8,334
20,973
21,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
ZheMitiS
Anubis
16
3 / 4 / 5
10,514
1,051
10,063
7,077
3,072
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
5 / 14 / 9
11,564
1,156
17,116
21,087
6,702
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
dimdabledance
Sun Wukong
16
4 / 7 / 8
10,449
1,045
13,363
21,042
11,958
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

148
Kill Participation
57
45
Kills
16
16
Deaths
45
103
Assists
41
Player
Kills
Deaths
Assists
KDA
L
3
13
9
0.58
L
Ymir
Durin23
Ymir
1
7
10
0.86
W
Nemesis
RektbyIchiro
Nemesis
4
4
19
3.38
W
Set
2
4
20
3
L
Anubis
ZheMitiS
Anubis
3
4
5
1.38
L
5
14
9
0.68
L
Sun Wukong
dimdabledance
Sun Wukong
4
7
8
1.14
W
Freya
hsuru
Freya
28
0
7
31.5
W
Kukulkan
mavlan
Kukulkan
11
3
19
6.83
W
0
5
38
3.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,179
Damage
59,240
65,362
Taken
91,931
37,932
Mitigated
49,742
15,838
Healing
5,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,364
2,765
0
506
21,752
6,423
0
17,372
4,380
0
18,989
L
Ymir
Durin23
Ymir
8,334
1,539
0
2,368
20,973
21,587
0
13,680
7,293
28,476
0
W
Nemesis
RektbyIchiro
Nemesis
7,888
3,340
0
2,813
13,931
6,485
0
3,958
9,973
0
17,395
W
Set
7,481
3,699
0
880
10,783
4,796
0
1,683
9,100
0
28,955
L
Anubis
ZheMitiS
Anubis
10,063
818
0
763
7,077
3,072
0
6,341
736
31,964
0
L
17,116
4,913
0
0
21,087
6,702
0
17,303
3,784
0
23,860
L
Sun Wukong
dimdabledance
Sun Wukong
13,363
3,832
0
1,588
21,042
11,958
0
15,114
5,928
0
30,332
W
Freya
hsuru
Freya
41,441
16,039
0
10,909
16,596
6,817
0
5,595
11,001
61,803
0
W
Kukulkan
mavlan
Kukulkan
18,618
1,486
0
0
8,542
3,429
0
1,634
6,908
43,680
0
W
9,751
1,237
0
1,236
15,510
16,405
0
5,527
9,983
17,413
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,804
Gold Earned
53,583
186
Minions Killed
165
10
Camps Cleared
6
981,815
Distance Traveled
917,590
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,956
996
21
2
2
170,654
1
L
Ymir
11,100
1,110
38
4
0
187,721
0
W
Nemesis
10,990
1,099
26
3
1
214,392
2
W
Set
10,845
1,085
37
4
4
181,619
0
L
Anubis
10,514
1,051
49
5
1
178,032
0
L
Da Ji
11,564
1,156
19
2
2
172,396
0
L
Sun Wukong
10,449
1,045
38
4
1
208,787
1
W
Freya
16,423
1,642
50
5
3
243,069
1
W
Kukulkan
12,942
1,294
73
7
2
187,535
1
W
Ganesha
12,604
1,260
0
0
0
155,200
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role