Player Matchup

Neith
Neith
IllusiveDemise
Neith
Level 129
God Stats
3W - 1L
1,792 SR
Queue Stats
28W - 26L
1,604 Elo+
Solo
Sun Wukong
Sun Wukong
Nitrokidz123
Sun Wukong
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Thoth
Thoth
WateringCan
Thoth
Level 74
God Stats
0W - 3L
1,500 SR
Queue Stats
45W - 47L
1,500 Elo+
Solo
Team Averages
Level 70
1,597 SR
1,535 Elo+

VS

Team Averages
Level 115
1,508 SR
1,499 Elo+
Izanami
Izanami
COSSlMAN
Izanami
Level 78
God Stats
14W - 12L
1,536 SR
Queue Stats
707W - 708L
1,474 Elo+
Party 1
Hun Batz
Hun Batz
DaIey
Hun Batz
Level 109
God Stats
14W - 11L
1,536 SR
Queue Stats
337W - 361L
1,479 Elo+
Party 1
Sylvanus
Sylvanus
NoMoreMRNiceJew
Sylvanus
Level 157
God Stats
49W - 32L
1,453 SR
Queue Stats
768W - 454L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 2
8,629
616
7,650
8,251
2,570
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Sun Wukong
Nitrokidz123
Sun Wukong
11
2 / 1 / 2
8,426
602
3,778
8,360
5,330
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
2 / 2 / 2
9,239
660
7,768
8,531
3,526
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
COSSlMAN
Izanami
13
4 / 2 / 3
9,234
660
10,318
10,487
3,746
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hun Batz
DaIey
Hun Batz
13
2 / 1 / 4
9,200
657
2,505
7,400
2,804
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
12
1 / 2 / 5
8,553
611
10,041
12,052
10,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
19
5
Kills
7
7
Deaths
5
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Izanami
COSSlMAN
Izanami
4
2
3
2.75
W
Hun Batz
DaIey
Hun Batz
2
1
4
4
L
1
4
2
0.5
L
Sun Wukong
Nitrokidz123
Sun Wukong
2
1
2
3
W
Sylvanus
1
2
5
1.75
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,196
Damage
22,864
25,142
Taken
29,939
11,426
Mitigated
16,862
3,672
Healing
8,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
COSSlMAN
Izanami
10,318
5,478
0
2,284
10,487
3,746
2,245
3,314
7,173
0
49,142
W
Hun Batz
DaIey
Hun Batz
2,505
804
0
517
7,400
2,804
225
2,495
4,905
0
41,975
L
7,650
2,992
0
1,531
8,251
2,570
82
3,412
4,839
0
37,227
L
Sun Wukong
Nitrokidz123
Sun Wukong
3,778
558
0
569
8,360
5,330
0
3,711
4,649
0
14,981
W
Sylvanus
10,041
1,838
1,646
3,781
12,052
10,312
661
2,043
10,009
27,079
0
L
7,768
334
0
1,572
8,531
3,526
289
2,958
5,573
43,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,294
Gold Earned
26,987
169
Minions Killed
184
0
Camps Cleared
0
748,832
Distance Traveled
755,239
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,234
660
79
6
0
234,772
1
W
Hun Batz
9,200
657
70
5
0
287,489
4
L
Neith
8,629
616
58
4
0
246,361
3
L
Sun Wukong
8,426
602
30
2
0
256,791
0
W
Sylvanus
8,553
611
35
3
0
232,978
3
L
Thoth
9,239
660
81
6
0
245,680
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role