Player Matchup

Izanami
Izanami
Bellboy22
Izanami
Level 79
God Stats
22W - 7L
1,522 SR
Queue Stats
53W - 42L
1,567 Elo+
Party 1
Agni
Agni
MaxCashew49030
Agni
Level 46
God Stats
12W - 14L
1,092 SR
Queue Stats
93W - 114L
1,441 Elo+
Party 4
Tsukuyomi
Tsukuyomi
RUNRAGE
Tsukuyomi
Level 31
God Stats
2W - 2L
1,267 SR
Queue Stats
28W - 20L
1,350 Elo+
Party 1
Ratatoskr
Ratatoskr
TheBoines
Ratatoskr
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 43L
1,517 Elo+
Party 4
Ares
Ares
tonyjslasher
Ares
Level 68
God Stats
10W - 5L
1,734 SR
Queue Stats
97W - 72L
1,544 Elo+
Party 1
Team Averages
Level 63
1,423 SR
1,484 Elo+

VS

Team Averages
Level 47
1,455 SR
1,453 Elo+
Hel
Hel
EMFxSHINOBI
Hel
Level 42
God Stats
3W - 11L
1,243 SR
Queue Stats
17W - 25L
1,357 Elo+
Solo
Set
Set
Kloreen
Set
Level 39
God Stats
4W - 2L
1,695 SR
Queue Stats
32W - 25L
1,482 Elo+
Party 2
Cernunnos
Cernunnos
KoaMeeks
Cernunnos
Level 101
God Stats
2W - 8L
1,255 SR
Queue Stats
77W - 67L
1,458 Elo+
Party 3
Cthulhu
Cthulhu
bigboywambam
Cthulhu
Level 27
God Stats
11W - 5L
1,585 SR
Queue Stats
78W - 64L
1,469 Elo+
Party 2
Achilles
Achilles
idubs
Achilles
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bellboy22
Izanami
20
14 / 0 / 16
13,107
624
32,481
15,858
7,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

16
8 / 7 / 10
11,169
532
14,451
10,844
3,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
RUNRAGE
Tsukuyomi
18
8 / 4 / 13
11,854
564
17,651
14,266
9,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ratatoskr
TheBoines
Ratatoskr
16
9 / 3 / 11
11,265
536
10,396
13,196
7,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
9 / 3 / 25
11,892
566
13,557
20,112
19,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 12 / 4
9,638
459
12,842
20,501
6,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Set
16
6 / 8 / 2
10,618
506
7,393
15,554
10,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cernunnos
KoaMeeks
Cernunnos
14
1 / 11 / 3
8,704
414
9,262
21,844
6,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
bigboywambam
Cthulhu
13
1 / 9 / 4
9,021
430
8,560
24,950
16,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
idubs
Achilles
14
4 / 8 / 2
9,411
448
13,451
24,941
26,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
32
48
Kills
17
17
Deaths
48
75
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Izanami
Bellboy22
Izanami
14
0
16
22
L
5
12
4
0.58
L
Set
6
8
2
0.88
L
Cernunnos
KoaMeeks
Cernunnos
1
11
3
0.23
W
8
7
10
1.86
W
Tsukuyomi
RUNRAGE
Tsukuyomi
8
4
13
3.63
W
Ratatoskr
TheBoines
Ratatoskr
9
3
11
4.83
L
Cthulhu
bigboywambam
Cthulhu
1
9
4
0.33
L
Achilles
idubs
Achilles
4
8
2
0.63
W
9
3
25
7.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,536
Damage
51,508
74,276
Taken
107,790
46,772
Mitigated
66,522
24,280
Healing
20,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Bellboy22
Izanami
32,481
24,874
0
11,011
15,858
7,107
5,626
4,511
11,197
0
120,001
L
12,842
959
2,594
5,250
20,501
6,695
69
7,645
12,360
47,156
0
L
Set
7,393
2,404
0
654
15,554
10,075
0
3,935
11,472
4,998
39,303
L
Cernunnos
KoaMeeks
Cernunnos
9,262
4,990
0
5,700
21,844
6,298
1,029
5,564
16,182
0
48,022
W
14,451
637
0
380
10,844
3,763
1,753
4,377
6,392
49,783
0
W
Tsukuyomi
RUNRAGE
Tsukuyomi
17,651
3,467
0
3,847
14,266
9,013
3,376
1,337
12,452
2,991
63,997
W
Ratatoskr
TheBoines
Ratatoskr
10,396
3,178
0
3,492
13,196
7,747
1,163
5,218
7,934
6,086
46,263
L
Cthulhu
bigboywambam
Cthulhu
8,560
936
824
1,282
24,950
16,513
0
5,623
19,113
29,181
0
L
Achilles
idubs
Achilles
13,451
2,907
0
4,119
24,941
26,941
0
4,749
20,048
0
33,655
W
13,557
981
0
5,550
20,112
19,142
782
6,159
13,778
34,628
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,287
Gold Earned
47,392
473
Minions Killed
322
0
Camps Cleared
0
1,967,722
Distance Traveled
1,812,766
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,107
624
159
8
0
382,327
5
L
Hel
9,638
459
81
4
0
341,576
9
L
Set
10,618
506
80
4
0
371,051
0
L
Cernunnos
8,704
414
77
4
0
321,319
3
W
Agni
11,169
532
81
4
0
380,481
0
W
Tsukuyomi
11,854
564
108
5
0
373,104
0
W
Ratatoskr
11,265
536
92
4
0
417,139
0
L
Cthulhu
9,021
430
37
2
0
409,566
1
L
Achilles
9,411
448
47
2
0
369,254
4
W
Ares
11,892
566
33
2
0
414,671
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role