Player Matchup

Cupid
Cupid
Gold II
DiegoloHC
Cupid
Gold II
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 34L
1,644 MMR
Solo
Raijin
Raijin
Platinum II
Dorev
Raijin
Platinum II
Level 160
God Stats
7W - 5L
1,500 SR
Queue Stats
303W - 287L
1,858 MMR
Solo
Cthulhu
Cthulhu
Gold II
Naxxtrasas
Cthulhu
Gold II
Level 103
God Stats
6W - 7L
1,798 SR
Queue Stats
156W - 144L
1,651 MMR
Solo
Bacchus
Bacchus
Gold IV
ScOrP1oNz
Bacchus
Gold IV
Level 158
God Stats
13W - 13L
1,500 SR
Queue Stats
166W - 178L
1,639 MMR
Solo
Danzaburou
Danzaburou
Gold II
zKraatos
Danzaburou
Gold II
Level 86
God Stats
7W - 9L
1,722 SR
Queue Stats
86W - 83L
1,624 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 133
1,604 SR
1,683 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 91
1,581 SR
1,683 MMR
Guan Yu
Guan Yu
Bronze III
GipsyDanger150
Guan Yu
Bronze III
Level 36
God Stats
0W - 1L
1,701 SR
Queue Stats
1W - 1L
1,600 MMR
Solo
Nemesis
Nemesis
Gold III
GreemKa
Nemesis
Gold III
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
78W - 77L
1,640 MMR
Solo
Skadi
Skadi
Gold II
Krcl
Skadi
Gold II
Level 109
God Stats
34W - 25L
1,703 SR
Queue Stats
55W - 48L
1,718 MMR
Solo
Ares
Ares
Gold IV
PuffPuffGreen
Ares
Gold IV
Level 146
God Stats
1W - 2L
1,500 SR
Queue Stats
278W - 275L
1,619 MMR
Solo
Chang'e
Chang'e
Platinum V
Zer0B1t
Chang'e
Platinum V
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 16L
1,839 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
DiegoloHC
Cupid
18
3 / 4 / 7
12,170
529
10,049
17,499
9,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Raijin
Dorev
Raijin
18
6 / 5 / 11
12,985
565
13,397
15,119
6,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Naxxtrasas
Cthulhu
19
2 / 2 / 12
12,669
551
17,705
22,486
22,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
ScOrP1oNz
Bacchus
16
2 / 6 / 13
11,395
495
7,427
19,158
24,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
zKraatos
Danzaburou
20
10 / 4 / 8
14,426
627
19,286
19,245
11,810
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
SetErlang ShenCu ChulainnNu WaScylla

VS

Bans
RaNe ZhaKhepriTsukuyomiGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 3
10,109
440
5,110
16,928
19,901
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Nemesis
GreemKa
Nemesis
19
13 / 4 / 4
12,614
548
12,570
18,971
12,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Skadi
Krcl
Skadi
19
3 / 6 / 5
12,051
524
17,960
15,532
6,362
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
2 / 3 / 10
10,657
463
8,804
18,225
21,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chang'e
Zer0B1t
Chang'e
19
3 / 7 / 5
12,095
526
19,125
18,761
7,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
48
23
Kills
21
21
Deaths
23
51
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Cupid
DiegoloHC
Cupid
3
4
7
1.63
W
Raijin
Dorev
Raijin
6
5
11
2.3
L
0
3
3
0.5
L
Nemesis
GreemKa
Nemesis
13
4
4
3.75
L
Skadi
Krcl
Skadi
3
6
5
0.92
W
Cthulhu
Naxxtrasas
Cthulhu
2
2
12
4
L
2
3
10
2.33
W
Bacchus
ScOrP1oNz
Bacchus
2
6
13
1.42
L
Chang'e
Zer0B1t
Chang'e
3
7
5
0.79
W
Danzaburou
zKraatos
Danzaburou
10
4
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,864
Damage
63,569
93,507
Taken
88,417
74,613
Mitigated
66,871
30,927
Healing
21,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
DiegoloHC
Cupid
10,049
4,772
2,297
7,144
17,499
9,316
4,377
3,404
14,045
7,504
70,488
W
Raijin
Dorev
Raijin
13,397
1,085
0
1,770
15,119
6,435
1,017
4,621
10,330
75,451
0
L
5,110
959
738
4,586
16,928
19,901
0
7,472
8,840
0
45,880
L
Nemesis
GreemKa
Nemesis
12,570
4,141
0
2,903
18,971
12,196
0
8,723
9,996
8,447
87,304
L
Skadi
Krcl
Skadi
17,960
7,565
0
2,402
15,532
6,362
4,264
4,522
10,916
0
87,919
W
Cthulhu
Naxxtrasas
Cthulhu
17,705
950
1,117
8,782
22,486
22,810
0
8,624
13,191
77,449
0
L
8,804
186
0
1,715
18,225
21,173
0
7,792
10,086
26,469
0
W
Bacchus
ScOrP1oNz
Bacchus
7,427
538
1,930
2,076
19,158
24,242
278
5,956
12,831
28,547
0
L
Chang'e
Zer0B1t
Chang'e
19,125
1,116
2,745
6,698
18,761
7,239
0
10,106
8,307
92,479
0
W
Danzaburou
zKraatos
Danzaburou
19,286
11,594
0
5,811
19,245
11,810
2,436
6,442
12,568
9,877
94,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,645
Gold Earned
57,526
606
Minions Killed
553
0
Camps Cleared
0
2,121,263
Distance Traveled
2,092,318
40
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
12,170
529
142
6
0
406,964
12
W
Raijin
12,985
565
143
6
0
395,876
5
L
Guan Yu
10,109
440
95
4
0
409,441
5
L
Nemesis
12,614
548
127
6
0
453,519
1
L
Skadi
12,051
524
143
6
0
354,833
2
W
Cthulhu
12,669
551
153
7
0
467,654
9
L
Ares
10,657
463
20
1
0
445,451
9
W
Bacchus
11,395
495
38
2
0
439,324
8
L
Chang'e
12,095
526
168
7
0
429,074
9
W
Danzaburou
14,426
627
130
6
0
411,445
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role