Player Matchup

Nemesis
Nemesis
Draghoon
Nemesis
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Loki
Loki
Z3RO_elefantino
Loki
Level 28
God Stats
3W - 6L
1,340 SR
Queue Stats
98W - 138L
1,358 Elo+
Solo
Ra
Ra
iveune
Ra
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
113W - 106L
1,549 Elo+
Solo
Chaac
Chaac
misory42187
Chaac
Level 26
God Stats
12W - 12L
1,838 SR
Queue Stats
91W - 92L
1,565 Elo+
Solo
Hera
Hera
x_Silence_Kill
Hera
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
31W - 49L
1,453 Elo+
Solo
Team Averages
Level 25
1,536 SR
1,485 Elo+

VS

Team Averages
Level 15
1,413 SR
1,363 Elo+
Geb
Geb
FatheredRelic56
Geb
Level 22
God Stats
4W - 4L
1,359 SR
Queue Stats
128W - 153L
1,510 Elo+
Solo
Thor
Thor
PhilleAhl
Thor
Level 14
God Stats
0W - 2L
1,340 SR
Queue Stats
4W - 9L
1,226 Elo+
Solo
Da Ji
Da Ji
ShockWawe92
Da Ji
Level 17
God Stats
0W - 3L
1,340 SR
Queue Stats
27W - 39L
1,516 Elo+
Solo
Bellona
Bellona
reddas1987
Bellona
Level 18
God Stats
18W - 15L
1,526 SR
Queue Stats
66W - 68L
1,392 Elo+
Solo
Ares
Ares
rich-carrot475
Ares
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,173 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Draghoon
Nemesis
13
3 / 0 / 8
7,932
529
5,073
9,661
3,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
6 / 3 / 4
7,801
520
9,666
9,285
5,753
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ra
10
3 / 2 / 5
7,141
476
3,759
6,681
2,062
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
7 / 0 / 9
8,569
571
11,674
6,892
7,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

13
8 / 0 / 6
8,164
544
12,732
5,816
1,611
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 2
5,745
383
4,136
12,170
8,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thor
10
1 / 8 / 1
6,508
434
5,947
13,477
4,797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

10
1 / 5 / 0
6,299
420
2,335
12,394
4,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bellona
reddas1987
Bellona
10
1 / 5 / 0
5,980
399
4,205
13,562
9,767
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Short Bow

Short Bow

+15%
Attack Speed

7
0 / 6 / 0
5,221
348
1,376
12,340
8,689
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
6
27
Kills
3
5
Deaths
28
32
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Draghoon
Nemesis
3
0
8
7
L
0
4
2
0.25
L
Thor
1
8
1
0.19
L
1
5
0
0.2
W
6
3
4
2.67
W
Ra
3
2
5
2.75
W
7
0
9
11.5
L
Bellona
reddas1987
Bellona
1
5
0
0.2
L
0
6
0
0
W
8
0
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,904
Damage
17,999
38,335
Taken
63,943
20,762
Mitigated
35,831
12,743
Healing
10,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Draghoon
Nemesis
5,073
2,946
0
3,504
9,661
3,660
0
533
9,128
0
41,304
L
4,136
632
0
2,336
12,170
8,296
0
3,461
8,659
16,234
0
L
Thor
5,947
2,431
0
2,399
13,477
4,797
0
3,509
9,893
0
37,445
L
2,335
663
0
4,769
12,394
4,282
0
1,472
10,872
0
28,246
W
9,666
4,393
270
1,978
9,285
5,753
702
1,809
7,476
2,850
31,931
W
Ra
3,759
647
1,119
1,881
6,681
2,062
106
391
6,290
23,103
0
W
11,674
2,815
0
2,484
6,892
7,676
1,482
2,309
4,583
0
39,688
L
Bellona
reddas1987
Bellona
4,205
1,696
0
903
13,562
9,767
0
6,487
6,925
0
19,036
L
1,376
423
0
0
12,340
8,689
0
2,445
9,545
12,165
0
W
12,732
6,096
0
1,507
5,816
1,611
1,139
470
5,346
35,013
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,607
Gold Earned
29,753
269
Minions Killed
194
0
Camps Cleared
0
1,417,985
Distance Traveled
1,247,532
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,932
529
70
5
0
269,711
1
L
Geb
5,745
383
22
1
0
245,630
0
L
Thor
6,508
434
65
4
0
270,354
1
L
Da Ji
6,299
420
65
4
0
231,633
0
W
Loki
7,801
520
56
4
0
285,201
0
W
Ra
7,141
476
38
3
0
272,555
4
W
Chaac
8,569
571
47
3
0
304,063
0
L
Bellona
5,980
399
26
2
0
284,454
1
L
Ares
5,221
348
16
1
0
215,461
1
W
Hera
8,164
544
58
4
0
286,455
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role