Player Matchup

Odin
Odin
Barbibibub
Odin
Level 11
God Stats
0W - 1L
1,311 SR
Queue Stats
2W - 1L
1,800 Elo+
Party 1
Jing Wei
Jing Wei
FloppyAlpaca
Jing Wei
Level 13
God Stats
1W - 1L
1,845 SR
Queue Stats
3W - 2L
1,800 Elo+
Party 1
Tsukuyomi
Tsukuyomi
N01Y
Tsukuyomi
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,753 Elo+
Party 1
Horus
Horus
gobgoyt
Horus
Level 7
God Stats
1W - 1L
1,752 SR
Queue Stats
2W - 1L
1,800 Elo+
Party 1
Cthulhu
Cthulhu
hikrusu
Cthulhu
Level 22
God Stats
61W - 41L
1,643 SR
Queue Stats
134W - 142L
1,555 Elo+
Solo
Team Averages
Level 12
1,610 SR
1,741 Elo+

VS

Team Averages
Level 46
1,492 SR
1,668 Elo+
Poseidon
Poseidon
FTS_DK
Poseidon
Level 147
God Stats
2W - 3L
1,500 SR
Queue Stats
186W - 202L
1,500 Elo+
Party 2
Geb
Geb
MildlyBuzzing
Geb
Level 25
God Stats
11W - 13L
1,511 SR
Queue Stats
62W - 61L
1,662 Elo+
Solo
Neith
Neith
PesosJR
Neith
Level 8
God Stats
4W - 2L
1,500 SR
Queue Stats
91W - 72L
1,902 Elo+
Party 2
Odin
Odin
WingsFromNature
Odin
Level 24
God Stats
2W - 2L
1,451 SR
Queue Stats
373W - 340L
1,683 Elo+
Solo
Nu Wa
Nu Wa
nomeprohibeporfa
Nu Wa
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 86L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 1
7,663
589
3,981
5,857
3,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
FloppyAlpaca
Jing Wei
10
2 / 5 / 2
6,299
485
6,071
10,305
2,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tsukuyomi
N01Y
Tsukuyomi
11
0 / 8 / 2
6,058
466
3,564
9,335
3,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
gobgoyt
Horus
10
1 / 4 / 3
6,183
476
2,846
9,764
3,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
hikrusu
Cthulhu
11
2 / 5 / 5
6,749
519
8,081
12,384
4,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
FTS_DK
Poseidon
14
7 / 4 / 4
8,608
662
9,002
7,485
2,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
2 / 2 / 14
7,403
569
3,935
9,794
6,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Neith
PesosJR
Neith
13
11 / 3 / 6
8,734
672
11,070
11,089
3,466
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

13
2 / 0 / 8
7,740
595
4,670
7,859
2,969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
1 / 1 / 4
7,804
600
4,393
3,857
1,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
59
10
Kills
23
23
Deaths
10
13
Assists
36
Player
Kills
Deaths
Assists
KDA
L
5
1
1
5.5
W
Poseidon
FTS_DK
Poseidon
7
4
4
2.25
L
Jing Wei
FloppyAlpaca
Jing Wei
2
5
2
0.6
W
2
2
14
4.5
L
Tsukuyomi
N01Y
Tsukuyomi
0
8
2
0.13
W
Neith
PesosJR
Neith
11
3
6
4.67
W
2
0
8
6
L
Horus
gobgoyt
Horus
1
4
3
0.63
L
Cthulhu
hikrusu
Cthulhu
2
5
5
0.9
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,543
Damage
33,070
47,645
Taken
40,084
18,318
Mitigated
16,475
10,929
Healing
18,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,981
1,279
0
185
5,857
3,940
0
2,066
3,707
0
31,505
W
Poseidon
FTS_DK
Poseidon
9,002
956
0
1,541
7,485
2,325
569
710
6,663
59,457
0
L
Jing Wei
FloppyAlpaca
Jing Wei
6,071
4,398
0
2,959
10,305
2,998
604
2,932
7,361
0
27,231
W
3,935
873
739
4,496
9,794
6,572
128
2,659
6,815
12,236
0
L
Tsukuyomi
N01Y
Tsukuyomi
3,564
421
0
532
9,335
3,251
0
5,451
3,683
0
16,889
W
Neith
PesosJR
Neith
11,070
6,251
0
5,983
11,089
3,466
382
3,779
6,927
0
39,371
W
4,670
1,305
0
4,343
7,859
2,969
151
83
7,750
0
45,558
L
Horus
gobgoyt
Horus
2,846
2,195
296
2,305
9,764
3,491
0
3,288
6,300
0
21,696
L
Cthulhu
hikrusu
Cthulhu
8,081
579
702
3,950
12,384
4,638
304
3,028
9,264
31,536
0
W
4,393
773
0
1,510
3,857
1,143
2,455
128
3,648
51,673
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,952
Gold Earned
40,289
275
Minions Killed
371
0
Camps Cleared
0
1,266,891
Distance Traveled
1,215,575
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,663
589
84
6
0
259,209
0
W
Poseidon
8,608
662
117
9
0
251,256
0
L
Jing Wei
6,299
485
58
4
0
238,907
2
W
Geb
7,403
569
15
1
0
278,107
4
L
Tsukuyomi
6,058
466
24
2
0
260,973
0
W
Neith
8,734
672
64
5
0
220,350
0
W
Odin
7,740
595
90
7
0
258,116
4
L
Horus
6,183
476
53
4
0
256,777
3
L
Cthulhu
6,749
519
56
4
0
251,025
4
W
Nu Wa
7,804
600
85
7
0
207,746
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role