Player Matchup

King Arthur
King Arthur
Benllona7
King Arthur
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 132L
1,682 Elo+
Party 2
Baron Samedi
Baron Samedi
KissTheConcrete
Baron Samedi
Level 17
God Stats
96W - 99L
1,380 SR
Queue Stats
119W - 144L
1,705 Elo+
Party 2
Heimdallr
Heimdallr
LordTouchMe101
Heimdallr
Level 119
God Stats
1W - 1L
1,729 SR
Queue Stats
86W - 93L
1,878 Elo+
Party 2
Nike
Nike
ReadyForBoom
Nike
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Sobek
Sobek
xMPx ZeKKeN
Sobek
Level 49
God Stats
5W - 5L
1,503 SR
Queue Stats
109W - 125L
1,623 Elo+
Party 2
Team Averages
Level 70
1,523 SR
1,678 Elo+

VS

Team Averages
Level 68
1,479 SR
1,644 Elo+
Anhur
Anhur
AyoMaI
Anhur
Level 81
God Stats
10W - 15L
1,553 SR
Queue Stats
202W - 153L
1,656 Elo+
Party 1
Nemesis
Nemesis
GodPhenom
Nemesis
Level 18
God Stats
19W - 23L
1,516 SR
Queue Stats
53W - 53L
1,743 Elo+
Party 1
Awilix
Awilix
Headphonebear2
Awilix
Level 91
God Stats
7W - 2L
1,500 SR
Queue Stats
88W - 65L
1,611 Elo+
Party 1
Jormungandr
Jormungandr
STUPlDFOLDERGOD
Jormungandr
Level 11
God Stats
4W - 4L
1,326 SR
Queue Stats
8W - 6L
1,582 Elo+
Party 1
Kuzenbo
Kuzenbo
Sarcasum
Kuzenbo
Level 141
God Stats
4W - 1L
1,500 SR
Queue Stats
81W - 70L
1,628 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Benllona7
King Arthur
16
2 / 3 / 4
9,684
510
13,079
20,492
15,039
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Baron Samedi
KissTheConcrete
Baron Samedi
12
0 / 6 / 3
7,593
400
4,057
9,004
4,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
LordTouchMe101
Heimdallr
13
0 / 4 / 2
8,279
436
9,580
9,028
4,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
6 / 6 / 2
10,211
537
11,864
16,801
10,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

12
1 / 2 / 2
8,623
454
2,716
13,210
10,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
AyoMaI
Anhur
16
3 / 1 / 7
9,547
502
6,401
11,681
6,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Nemesis
GodPhenom
Nemesis
16
0 / 2 / 3
9,259
487
1,986
9,566
3,936
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
6 / 1 / 8
9,896
521
7,844
14,559
7,363
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jormungandr
STUPlDFOLDERGOD
Jormungandr
17
10 / 2 / 7
10,585
557
21,715
17,792
9,661
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
Sarcasum
Kuzenbo
14
2 / 3 / 6
8,276
436
10,471
16,411
18,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
52
9
Kills
21
21
Deaths
9
13
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Anhur
AyoMaI
Anhur
3
1
7
6.5
L
King Arthur
Benllona7
King Arthur
2
3
4
1.33
W
Nemesis
GodPhenom
Nemesis
0
2
3
0.75
W
6
1
8
10
L
Baron Samedi
KissTheConcrete
Baron Samedi
0
6
3
0.25
L
Heimdallr
LordTouchMe101
Heimdallr
0
4
2
0.25
L
6
6
2
1.17
W
Jormungandr
STUPlDFOLDERGOD
Jormungandr
10
2
7
6.75
W
Kuzenbo
Sarcasum
Kuzenbo
2
3
6
1.67
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,296
Damage
48,417
68,535
Taken
70,009
45,772
Mitigated
45,928
16,842
Healing
22,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
AyoMaI
Anhur
6,401
2,872
0
4,966
11,681
6,816
622
2,532
9,049
6,609
55,319
L
King Arthur
Benllona7
King Arthur
13,079
1,948
0
5,104
20,492
15,039
730
10,456
9,551
10
68,473
W
Nemesis
GodPhenom
Nemesis
1,986
507
0
495
9,566
3,936
0
279
9,271
0
72,778
W
7,844
3,656
257
1,684
14,559
7,363
753
1,708
12,737
0
36,272
L
Baron Samedi
KissTheConcrete
Baron Samedi
4,057
744
144
1,290
9,004
4,682
172
5,821
3,183
23,725
0
L
Heimdallr
LordTouchMe101
Heimdallr
9,580
4,740
0
1,696
9,028
4,573
371
3,917
5,089
7,533
47,773
L
11,864
2,768
0
4,573
16,801
10,703
414
6,876
9,881
9,135
57,457
W
Jormungandr
STUPlDFOLDERGOD
Jormungandr
21,715
4,937
516
8,029
17,792
9,661
360
5,163
12,445
73,678
0
W
Kuzenbo
Sarcasum
Kuzenbo
10,471
2,939
0
6,104
16,411
18,152
71
2,180
14,026
38,913
0
L
2,716
273
0
4,035
13,210
10,775
32
5,806
7,334
13,664
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,390
Gold Earned
47,563
392
Minions Killed
441
0
Camps Cleared
0
1,660,274
Distance Traveled
1,886,041
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,547
502
118
6
0
309,598
3
L
King Arthur
9,684
510
117
6
0
346,110
1
W
Nemesis
9,259
487
124
7
0
421,238
1
W
Awilix
9,896
521
46
2
0
421,617
3
L
Baron Samedi
7,593
400
43
2
0
272,468
1
L
Heimdallr
8,279
436
94
5
0
352,666
7
L
Nike
10,211
537
117
6
0
338,988
2
W
Jormungandr
10,585
557
105
6
0
356,298
3
W
Kuzenbo
8,276
436
48
3
0
377,290
3
L
Sobek
8,623
454
21
1
0
350,042
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role