Player Matchup

Cu Chulainn
Cu Chulainn
Aggrollian
Cu Chulainn
Level 63
God Stats
3W - 0L
1,749 SR
Queue Stats
57W - 54L
1,545 Elo+
Party 1
Nu Wa
Nu Wa
BarnC
Nu Wa
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 7L
1,886 Elo+
Party 3
Artemis
Artemis
CernunnosZoots
Artemis
Level 58
God Stats
2W - 0L
1,718 SR
Queue Stats
11W - 4L
1,886 Elo+
Party 3
Cerberus
Cerberus
Tophur5672
Cerberus
Level 85
God Stats
4W - 1L
1,500 SR
Queue Stats
245W - 213L
1,274 Elo+
Solo
Sylvanus
Sylvanus
ajump08
Sylvanus
Level 97
God Stats
11W - 13L
1,282 SR
Queue Stats
14W - 14L
1,380 Elo+
Party 1
Team Averages
Level 86
1,550 SR
1,594 Elo+

VS

Team Averages
Level 75
1,520 SR
1,446 Elo+
Ganesha
Ganesha
DivineWaterfall
Ganesha
Level 68
God Stats
18W - 10L
1,432 SR
Queue Stats
29W - 25L
1,350 Elo+
Party 4
Thoth
Thoth
KingJulian1738
Thoth
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 24L
1,500 Elo+
Solo
Sylvanus
Sylvanus
NC Rebel 18
Sylvanus
Level 89
God Stats
6W - 10L
1,500 SR
Queue Stats
303W - 263L
1,539 Elo+
Party 2
Nemesis
Nemesis
Smoke Method
Nemesis
Level 82
God Stats
16W - 14L
1,631 SR
Queue Stats
239W - 228L
1,455 Elo+
Party 2
Hou Yi
Hou Yi
koopster45
Hou Yi
Level 30
God Stats
1W - 2L
1,539 SR
Queue Stats
5W - 9L
1,386 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Aggrollian
Cu Chulainn
19
4 / 2 / 4
12,047
548
12,694
20,211
17,372
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Nu Wa
BarnC
Nu Wa
19
10 / 1 / 8
12,382
563
24,880
9,197
5,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
5 / 2 / 11
11,350
516
10,656
10,688
3,710
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
Tophur5672
Cerberus
16
2 / 1 / 8
9,881
449
10,734
17,001
13,628
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Sylvanus
ajump08
Sylvanus
17
3 / 2 / 12
11,440
520
9,119
14,255
15,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 4
9,306
423
7,474
21,500
16,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
2 / 4 / 1
9,584
436
7,094
14,599
4,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
NC Rebel 18
Sylvanus
19
1 / 4 / 3
11,331
515
8,541
18,703
24,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
Smoke Method
Nemesis
18
2 / 4 / 1
10,816
492
10,033
23,165
9,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hou Yi
koopster45
Hou Yi
15
3 / 7 / 1
9,551
434
4,309
17,345
4,930
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
18
24
Kills
8
8
Deaths
26
43
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
Aggrollian
Cu Chulainn
4
2
4
3
W
Nu Wa
BarnC
Nu Wa
10
1
8
14
W
5
2
11
5.25
L
0
7
4
0.29
L
2
4
1
0.63
L
Sylvanus
NC Rebel 18
Sylvanus
1
4
3
0.63
L
Nemesis
Smoke Method
Nemesis
2
4
1
0.63
W
Cerberus
Tophur5672
Cerberus
2
1
8
6
W
Sylvanus
ajump08
Sylvanus
3
2
12
4.5
L
Hou Yi
koopster45
Hou Yi
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,083
Damage
37,451
71,352
Taken
95,312
55,238
Mitigated
59,471
26,017
Healing
29,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
Aggrollian
Cu Chulainn
12,694
2,962
0
5,547
20,211
17,372
1,400
6,269
13,942
6,866
72,291
W
Nu Wa
BarnC
Nu Wa
24,880
5,358
0
371
9,197
5,367
2,160
3,932
5,265
87,106
0
W
10,656
4,866
0
4,977
10,688
3,710
2,774
2,609
8,079
0
59,603
L
7,474
466
371
3,245
21,500
16,694
243
11,797
9,703
32,494
0
L
7,094
435
0
1,717
14,599
4,298
0
8,819
5,780
51,324
0
L
Sylvanus
NC Rebel 18
Sylvanus
8,541
2,981
834
7,446
18,703
24,309
818
5,403
13,300
68,342
0
L
Nemesis
Smoke Method
Nemesis
10,033
2,531
959
11,679
23,165
9,240
1,378
10,560
12,605
0
87,479
W
Cerberus
Tophur5672
Cerberus
10,734
1,034
559
3,875
17,001
13,628
347
5,214
11,787
49,066
0
W
Sylvanus
ajump08
Sylvanus
9,119
3,058
4,956
5,732
14,255
15,161
2,102
5,085
9,170
73,706
0
L
Hou Yi
koopster45
Hou Yi
4,309
2,148
0
3,026
17,345
4,930
1,760
9,236
8,109
0
35,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,100
Gold Earned
50,588
596
Minions Killed
484
0
Camps Cleared
0
1,981,729
Distance Traveled
1,887,576
28
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
12,047
548
145
7
0
418,620
9
W
Nu Wa
12,382
563
123
6
0
391,178
0
W
Artemis
11,350
516
104
5
0
388,928
10
L
Ganesha
9,306
423
7
0
0
383,827
0
L
Thoth
9,584
436
100
5
0
364,897
1
L
Sylvanus
11,331
515
147
7
0
281,591
1
L
Nemesis
10,816
492
137
6
0
520,092
3
W
Cerberus
9,881
449
96
4
0
402,734
8
W
Sylvanus
11,440
520
128
6
0
380,269
1
L
Hou Yi
9,551
434
93
4
0
337,169
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role