Player Matchup

Amaterasu
Amaterasu
Cheffy916
Amaterasu
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 12L
1,693 Elo+
Party 1
Ymir
Ymir
Dirkanasty
Ymir
Level 16
God Stats
3W - 1L
1,696 SR
Queue Stats
10W - 5L
1,677 Elo+
Party 1
Scylla
Scylla
DummyDoDo916
Scylla
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 32L
1,613 Elo+
Party 1
Medusa
Medusa
Undeadgod50
Medusa
Level 27
God Stats
4W - 3L
1,500 SR
Queue Stats
83W - 106L
1,232 Elo+
Solo
Pele
Pele
iSpyStormy
Pele
Level 31
God Stats
13W - 3L
1,879 SR
Queue Stats
43W - 35L
1,600 Elo+
Party 1
Team Averages
Level 30
1,615 SR
1,563 Elo+

VS

Team Averages
Level 23
1,467 SR
1,456 Elo+
King Arthur
King Arthur
InkSprint
King Arthur
Level 22
God Stats
5W - 9L
1,400 SR
Queue Stats
16W - 21L
1,462 Elo+
Solo
Yemoja
Yemoja
Magbabakal
Yemoja
Level 7
God Stats
0W - 2L
1,335 SR
Queue Stats
6W - 12L
1,410 Elo+
Solo
Apollo
Apollo
SheerDuke179156
Apollo
Level 28
God Stats
10W - 18L
1,306 SR
Queue Stats
19W - 46L
1,426 Elo+
Party 2
Fenrir
Fenrir
SwillySwonka
Fenrir
Level 28
God Stats
14W - 17L
1,484 SR
Queue Stats
27W - 50L
1,334 Elo+
Party 2
Chernobog
Chernobog
ZapZyTap
Chernobog
Level 28
God Stats
58W - 36L
1,808 SR
Queue Stats
305W - 205L
1,646 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Cheffy916
Amaterasu
10
1 / 1 / 2
5,348
535
2,601
5,274
4,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
4 / 0 / 3
6,097
610
2,509
5,886
2,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
10
7 / 2 / 0
6,422
642
6,144
4,978
1,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
10
2 / 0 / 2
5,779
578
3,996
4,048
985
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 0 / 3
6,066
607
4,194
5,297
1,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
InkSprint
King Arthur
9
0 / 2 / 1
4,875
488
2,311
5,420
2,097
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Yemoja
Magbabakal
Yemoja
7
0 / 4 / 0
4,163
416
1,001
5,143
1,654
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 3 / 0
4,659
466
2,378
6,373
1,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
8
1 / 1 / 0
4,870
487
1,918
4,580
2,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Chernobog
ZapZyTap
Chernobog
10
2 / 6 / 0
5,470
547
5,050
7,861
2,567
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
16
Kills
3
3
Deaths
16
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Cheffy916
Amaterasu
1
1
2
2
W
4
0
3
5.5
W
Scylla
7
2
0
3.5
L
King Arthur
InkSprint
King Arthur
0
2
1
0.25
L
Yemoja
Magbabakal
Yemoja
0
4
0
0
L
0
3
0
0
L
Fenrir
1
1
0
1
W
Medusa
2
0
2
3
L
Chernobog
ZapZyTap
Chernobog
2
6
0
0.33
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,444
Damage
12,658
25,483
Taken
29,377
11,322
Mitigated
10,858
8,657
Healing
3,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Cheffy916
Amaterasu
2,601
520
0
1,805
5,274
4,548
0
423
4,851
2,656
14,779
W
2,509
626
0
1,773
5,886
2,852
284
9
5,877
12,951
0
W
Scylla
6,144
869
0
859
4,978
1,286
0
553
4,425
26,077
0
L
King Arthur
InkSprint
King Arthur
2,311
178
0
97
5,420
2,097
156
244
5,176
0
16,710
L
Yemoja
Magbabakal
Yemoja
1,001
108
211
536
5,143
1,654
0
2,738
2,405
13,061
0
L
2,378
1,574
0
2,281
6,373
1,928
0
623
5,750
0
19,118
L
Fenrir
1,918
360
0
568
4,580
2,612
0
927
3,653
3,623
17,199
W
Medusa
3,996
1,976
0
1,207
4,048
985
534
12
4,036
0
28,783
L
Chernobog
ZapZyTap
Chernobog
5,050
3,032
0
0
7,861
2,567
0
4,372
3,489
0
28,831
W
4,194
1,232
0
3,013
5,297
1,651
0
42
5,255
0
36,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,712
Gold Earned
24,037
263
Minions Killed
168
0
Camps Cleared
0
954,532
Distance Traveled
806,016
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
5,348
535
54
5
0
175,230
1
W
Ymir
6,097
610
19
2
0
203,685
0
W
Scylla
6,422
642
55
6
0
176,303
0
L
King Arthur
4,875
488
35
4
0
172,089
2
L
Yemoja
4,163
416
19
2
0
141,313
0
L
Apollo
4,659
466
28
3
0
142,329
2
L
Fenrir
4,870
487
39
4
0
195,893
0
W
Medusa
5,779
578
62
6
0
181,855
1
L
Chernobog
5,470
547
47
5
0
154,392
1
W
Pele
6,066
607
73
7
0
217,459
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role