Player Matchup

Cerberus
Cerberus
Bellatron6000
Cerberus
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
56W - 38L
1,615 Elo+
Solo
Sylvanus
Sylvanus
Gold-MEGA-MAN-1
Sylvanus
Level 20
God Stats
2W - 2L
1,734 SR
Queue Stats
80W - 52L
1,860 Elo+
Solo
Cupid
Cupid
LEEMACHETE_2020
Cupid
Level 21
God Stats
2W - 3L
1,297 SR
Queue Stats
20W - 19L
1,420 Elo+
Solo
Nu Wa
Nu Wa
Mutchu2
Nu Wa
Level 26
God Stats
50W - 39L
1,495 SR
Queue Stats
143W - 135L
1,574 Elo+
Solo
Horus
Horus
SageOSixDabs
Horus
Level 18
God Stats
10W - 18L
1,337 SR
Queue Stats
18W - 25L
1,482 Elo+
Solo
Team Averages
Level 22
1,473 SR
1,590 Elo+

VS

Team Averages
Level 16
1,649 SR
1,517 Elo+
Mulan
Mulan
DumDum996152
Mulan
Level 16
God Stats
11W - 6L
1,798 SR
Queue Stats
92W - 109L
1,663 Elo+
Party 1
Anhur
Anhur
Grzzly59
Anhur
Level 12
God Stats
19W - 17L
1,773 SR
Queue Stats
48W - 49L
1,754 Elo+
Solo
Cu Chulainn
Cu Chulainn
PrinceShaun791
Cu Chulainn
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,181 Elo+
Solo
Pele
Pele
S0ldier6
Pele
Level 29
God Stats
15W - 10L
1,824 SR
Queue Stats
44W - 51L
1,685 Elo+
Party 1
Achilles
Achilles
donmyglas
Achilles
Level 14
God Stats
3W - 4L
1,350 SR
Queue Stats
172W - 131L
1,303 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bellatron6000
Cerberus
15
3 / 4 / 18
11,486
499
13,586
33,625
42,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sylvanus
19
6 / 0 / 11
13,056
568
20,325
21,179
34,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
3 / 4 / 12
10,533
458
10,522
14,621
5,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
Mutchu2
Nu Wa
20
13 / 0 / 11
13,541
589
26,952
8,770
4,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
4 / 2 / 8
10,701
465
9,193
18,668
23,772
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 7 / 3
9,010
392
14,386
26,483
26,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anhur
Grzzly59
Anhur
15
3 / 5 / 2
9,831
427
14,267
17,584
5,305
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
PrinceShaun791
Cu Chulainn
16
3 / 5 / 2
9,728
423
12,400
22,345
13,289
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pele
15
2 / 4 / 2
9,346
406
10,569
19,583
5,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Achilles
donmyglas
Achilles
14
2 / 8 / 5
9,254
402
9,768
20,482
11,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
24
29
Kills
10
10
Deaths
29
60
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Bellatron6000
Cerberus
3
4
18
3
L
0
7
3
0.21
W
Sylvanus
6
0
11
11.5
L
Anhur
Grzzly59
Anhur
3
5
2
0.8
W
3
4
12
2.25
W
Nu Wa
Mutchu2
Nu Wa
13
0
11
18.5
L
Cu Chulainn
PrinceShaun791
Cu Chulainn
3
5
2
0.8
L
Pele
2
4
2
0.75
W
4
2
8
4
L
Achilles
donmyglas
Achilles
2
8
5
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,578
Damage
61,390
96,863
Taken
106,477
110,157
Mitigated
61,761
53,208
Healing
20,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Bellatron6000
Cerberus
13,586
1,382
0
13,911
33,625
42,593
865
94
33,331
34,976
0
L
14,386
2,490
0
6,446
26,483
26,134
0
15,458
10,841
0
68,453
W
Sylvanus
20,325
4,732
6,133
14,725
21,179
34,026
3,637
23
20,672
79,960
0
L
Anhur
Grzzly59
Anhur
14,267
6,148
0
3,346
17,584
5,305
484
11,030
6,348
0
63,280
W
10,522
5,194
433
6,352
14,621
5,694
2,624
131
14,440
0
56,127
W
Nu Wa
Mutchu2
Nu Wa
26,952
6,949
0
1,437
8,770
4,072
8,342
24
8,471
95,013
0
L
Cu Chulainn
PrinceShaun791
Cu Chulainn
12,400
3,383
0
3,662
22,345
13,289
0
11,723
10,424
0
57,602
L
Pele
10,569
3,070
0
4,316
19,583
5,262
0
12,946
6,327
0
64,191
W
9,193
2,679
2,819
7,398
18,668
23,772
545
8
18,185
17,366
25,629
L
Achilles
donmyglas
Achilles
9,768
2,143
0
2,515
20,482
11,771
0
12,383
7,791
4,283
49,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,317
Gold Earned
47,169
513
Minions Killed
480
0
Camps Cleared
0
2,003,844
Distance Traveled
1,952,932
22
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,486
499
60
3
0
409,017
4
L
Mulan
9,010
392
118
5
0
411,230
3
W
Sylvanus
13,056
568
148
6
0
344,518
2
L
Anhur
9,831
427
95
4
0
362,083
3
W
Cupid
10,533
458
92
4
0
375,894
9
W
Nu Wa
13,541
589
150
7
0
456,026
6
L
Cu Chulainn
9,728
423
97
4
0
358,183
0
L
Pele
9,346
406
96
4
0
464,043
1
W
Horus
10,701
465
63
3
0
418,389
1
L
Achilles
9,254
402
74
3
0
357,393
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role