Player Matchup

Bacchus
Bacchus
CluesFromCamp
Bacchus
Level 14
God Stats
3W - 5L
1,517 SR
Queue Stats
3W - 6L
1,393 Elo+
Party 2
Cabrakan
Cabrakan
Feddward
Cabrakan
Level 21
God Stats
1W - 2L
1,583 SR
Queue Stats
11W - 11L
1,414 Elo+
Party 2
Izanami
Izanami
GeneralTibbs
Izanami
Level 109
God Stats
3W - 6L
1,500 SR
Queue Stats
66W - 93L
1,424 Elo+
Party 2
Cerberus
Cerberus
HouseMD2011
Cerberus
Level 88
God Stats
6W - 5L
1,591 SR
Queue Stats
64W - 97L
1,439 Elo+
Party 2
Merlin
Merlin
sauuuk
Merlin
Level 68
God Stats
27W - 22L
1,504 SR
Queue Stats
380W - 331L
1,467 Elo+
Solo
Team Averages
Level 60
1,539 SR
1,428 Elo+

VS

Team Averages
Level 59
1,551 SR
1,582 Elo+
Chaac
Chaac
BeerBabyBear
Chaac
Level 82
God Stats
5W - 5L
1,422 SR
Queue Stats
18W - 21L
1,478 Elo+
Party 1
Medusa
Medusa
BilboSpacebaggin
Medusa
Level 43
God Stats
2W - 2L
1,831 SR
Queue Stats
9W - 11L
1,803 Elo+
Party 1
Hercules
Hercules
LargeAdultSon
Hercules
Level 19
God Stats
1W - 4L
1,500 SR
Queue Stats
71W - 76L
1,554 Elo+
Party 1
Zeus
Zeus
m4nyof1
Zeus
Level 12
God Stats
1W - 6L
1,500 SR
Queue Stats
18W - 25L
1,500 Elo+
Party 1
Ymir
Ymir
ΑzοrΑhαι
Ymir
Level 141
God Stats
1W - 3L
1,500 SR
Queue Stats
53W - 75L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
11
3 / 1 / 5
7,399
493
6,441
8,755
8,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cabrakan
Feddward
Cabrakan
11
1 / 2 / 0
6,839
456
2,417
6,448
6,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
GeneralTibbs
Izanami
14
3 / 1 / 5
8,206
547
5,524
6,924
2,279
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cerberus
HouseMD2011
Cerberus
12
0 / 3 / 1
6,815
454
5,253
10,447
7,934
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
sauuuk
Merlin
14
8 / 1 / 2
8,666
578
8,145
6,426
2,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
5,445
363
2,279
9,356
5,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 4 / 1
6,136
409
5,900
7,527
2,072
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hercules
LargeAdultSon
Hercules
12
4 / 0 / 1
7,338
489
7,057
8,931
5,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zeus
m4nyof1
Zeus
11
2 / 6 / 0
6,854
457
2,333
8,013
2,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 1 / 1
6,958
464
4,097
8,598
3,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
15
Kills
8
8
Deaths
15
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
0
4
1
0.13
W
Bacchus
3
1
5
5.5
W
Cabrakan
Feddward
Cabrakan
1
2
0
0.5
W
Izanami
GeneralTibbs
Izanami
3
1
5
5.5
W
Cerberus
HouseMD2011
Cerberus
0
3
1
0.17
L
Hercules
LargeAdultSon
Hercules
4
0
1
4.5
L
Zeus
m4nyof1
Zeus
2
6
0
0.33
W
Merlin
sauuuk
Merlin
8
1
2
9
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,780
Damage
21,666
39,000
Taken
42,425
26,676
Mitigated
18,834
11,727
Healing
12,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,279
381
0
3,072
9,356
5,543
138
2,590
6,766
2,890
15,795
L
5,900
1,808
0
2,149
7,527
2,072
190
3,945
3,492
0
31,759
W
Bacchus
6,441
618
0
3,407
8,755
8,059
70
955
7,800
16,645
0
W
Cabrakan
Feddward
Cabrakan
2,417
488
0
417
6,448
6,010
0
689
5,759
30,910
0
W
Izanami
GeneralTibbs
Izanami
5,524
4,321
380
1,700
6,924
2,279
1,224
213
6,711
0
61,139
W
Cerberus
HouseMD2011
Cerberus
5,253
203
0
4,146
10,447
7,934
611
2,427
8,020
32,994
0
L
Hercules
LargeAdultSon
Hercules
7,057
2,277
0
1,440
8,931
5,403
0
5,582
3,019
2,582
27,390
L
Zeus
m4nyof1
Zeus
2,333
289
0
1,110
8,013
2,473
594
5,796
1,815
27,532
0
W
Merlin
sauuuk
Merlin
8,145
978
0
1,677
6,426
2,394
846
2,547
3,879
45,042
0
L
4,097
621
0
4,673
8,598
3,343
0
3,366
5,077
36,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,925
Gold Earned
32,731
383
Minions Killed
267
0
Camps Cleared
0
1,322,094
Distance Traveled
1,287,116
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,445
363
36
2
0
243,681
1
L
Medusa
6,136
409
52
3
0
260,519
6
W
Bacchus
7,399
493
22
1
0
306,651
5
W
Cabrakan
6,839
456
66
4
0
256,383
0
W
Izanami
8,206
547
122
8
0
261,103
2
W
Cerberus
6,815
454
86
6
0
247,332
0
L
Hercules
7,338
489
59
4
0
308,561
5
L
Zeus
6,854
457
58
4
0
226,593
0
W
Merlin
8,666
578
87
6
0
250,625
12
L
Ymir
6,958
464
62
4
0
247,762
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role