Player Matchup

Ne Zha
Ne Zha
Butt3rNinja
Ne Zha
Level 155
God Stats
3W - 3L
1,500 SR
Queue Stats
104W - 97L
1,588 Elo+
Party 1
Cupid
Cupid
Cyfö
Cupid
Level 66
God Stats
3W - 2L
1,500 SR
Queue Stats
298W - 163L
1,659 Elo+
Party 1
Agni
Agni
Incercio
Agni
Level 147
God Stats
3W - 3L
1,500 SR
Queue Stats
433W - 375L
1,631 Elo+
Party 1
Sobek
Sobek
Zaphraptor
Sobek
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
122W - 73L
1,670 Elo+
Party 1
Fenrir
Fenrir
jailene11
Fenrir
Level 114
God Stats
5W - 1L
1,894 SR
Queue Stats
112W - 109L
1,548 Elo+
Party 1
Team Averages
Level 122
1,579 SR
1,619 Elo+

VS

Team Averages
Level 101
1,573 SR
1,445 Elo+
Tyr
Tyr
Frostbyte115
Tyr
Level 157
God Stats
21W - 19L
1,682 SR
Queue Stats
267W - 244L
1,594 Elo+
Solo
Nu Wa
Nu Wa
SteezYHeadshotZ
Nu Wa
Level 67
God Stats
13W - 20L
1,480 SR
Queue Stats
69W - 78L
1,508 Elo+
Solo
Bacchus
Bacchus
Twidlemagis
Bacchus
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 20L
1,163 Elo+
Party 2
Nemesis
Nemesis
bryam4l
Nemesis
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
quinnzypie
Medusa
Level 66
God Stats
3W - 2L
1,703 SR
Queue Stats
13W - 22L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
15
2 / 3 / 7
8,760
584
3,329
11,824
4,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cupid
Cyfö
Cupid
16
11 / 1 / 6
10,215
681
13,894
9,206
3,922
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Agni
15
7 / 3 / 2
9,440
629
8,906
6,931
2,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
14
6 / 1 / 13
9,256
617
8,027
12,329
9,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
jailene11
Fenrir
14
4 / 2 / 9
8,402
560
5,897
13,823
7,743
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 7 / 0
8,368
558
10,123
14,718
10,257
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

11
2 / 6 / 2
7,154
477
4,619
9,765
3,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
Twidlemagis
Bacchus
11
1 / 7 / 2
7,455
497
3,194
11,348
6,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
bryam4l
Nemesis
13
2 / 3 / 3
7,741
516
6,280
10,121
3,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
quinnzypie
Medusa
10
1 / 7 / 1
6,377
425
4,198
11,536
2,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
18
30
Kills
10
10
Deaths
30
37
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
2
3
7
1.83
W
Cupid
Cyfö
Cupid
11
1
6
14
L
4
7
0
0.57
W
Agni
7
3
2
2.67
L
2
6
2
0.5
L
Bacchus
Twidlemagis
Bacchus
1
7
2
0.29
W
Sobek
6
1
13
12.5
L
Nemesis
bryam4l
Nemesis
2
3
3
1.17
W
Fenrir
jailene11
Fenrir
4
2
9
4.25
L
Medusa
quinnzypie
Medusa
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,053
Damage
28,414
54,113
Taken
57,488
27,846
Mitigated
26,298
24,090
Healing
13,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
3,329
1,483
0
5,781
11,824
4,414
279
430
11,300
0
53,201
W
Cupid
Cyfö
Cupid
13,894
8,428
673
4,671
9,206
3,922
2,641
1,887
7,201
0
60,310
L
10,123
1,265
0
3,535
14,718
10,257
210
2,262
12,378
185
46,915
W
Agni
8,906
1,249
134
2,654
6,931
2,181
1,860
1,520
5,207
61,277
0
L
4,619
498
0
1,250
9,765
3,139
906
6,772
2,717
33,395
0
L
Bacchus
Twidlemagis
Bacchus
3,194
232
0
2,256
11,348
6,556
0
2,798
8,550
17,749
0
W
Sobek
8,027
943
0
5,465
12,329
9,586
773
2,273
9,938
26,490
0
L
Nemesis
bryam4l
Nemesis
6,280
2,792
0
3,874
10,121
3,479
0
1,647
8,400
0
48,926
W
Fenrir
jailene11
Fenrir
5,897
1,086
0
4,712
13,823
7,743
1,185
1,217
12,488
0
39,506
L
Medusa
quinnzypie
Medusa
4,198
2,094
0
2,643
11,536
2,867
912
3,024
8,510
0
28,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,073
Gold Earned
37,095
428
Minions Killed
329
0
Camps Cleared
0
1,458,661
Distance Traveled
1,317,755
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,760
584
113
8
0
301,907
3
W
Cupid
10,215
681
106
7
0
255,030
3
L
Tyr
8,368
558
91
6
0
278,817
3
W
Agni
9,440
629
123
8
0
299,544
4
L
Nu Wa
7,154
477
77
5
0
234,457
1
L
Bacchus
7,455
497
19
1
0
265,653
4
W
Sobek
9,256
617
25
2
0
315,250
2
L
Nemesis
7,741
516
88
6
0
294,581
5
W
Fenrir
8,402
560
61
4
0
286,930
2
L
Medusa
6,377
425
54
4
0
244,247
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role