Player Matchup

Ganesha
Ganesha
Bronze IV
Pat_56Ace
Ganesha
Bronze IV
Level 68
God Stats
1W - 4L
1,500 SR
Queue Stats
10W - 28L
1,060 MMR
Party 2
Izanami
Izanami
Bronze III
RANGEEE-
Izanami
Bronze III
Level 82
God Stats
1W - 1L
1,377 SR
Queue Stats
2W - 12L
1,305 MMR
Party 2
Janus
Janus
Bronze I
ROBBINS19
Janus
Bronze I
Level 33
God Stats
1W - 4L
1,153 SR
Queue Stats
6W - 15L
1,121 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 61
1,344 SR
1,162 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 50
1,311 SR
947 MMR
Neith
Neith
Bronze III
CDK50187
Neith
Bronze III
Level 53
God Stats
9W - 16L
1,206 SR
Queue Stats
24W - 70L
470 MMR
Solo
Bacchus
Bacchus
Bronze IV
OpticalJayy
Bacchus
Bronze IV
Level 37
God Stats
0W - 1L
1,227 SR
Queue Stats
16W - 21L
1,267 MMR
Party 1
Merlin
Merlin
Bronze IV
Unknownkiller754
Merlin
Bronze IV
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 22L
1,104 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Pat_56Ace
Ganesha
15
0 / 2 / 14
12,004
706
6,824
17,374
16,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
RANGEEE-
Izanami
18
15 / 2 / 2
13,535
796
16,808
16,097
6,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
ROBBINS19
Janus
14
1 / 2 / 7
10,309
606
4,135
8,128
2,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
YmirAnubisAchillesCu ChulainnZeus

VS

Bans
CerberusAwilixKing ArthurDanzaburouCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
CDK50187
Neith
9
0 / 5 / 2
8,904
524
4,483
8,543
2,130
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
OpticalJayy
Bacchus
12
2 / 6 / 4
10,067
592
9,768
14,187
8,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
4 / 6 / 0
10,842
638
19,911
10,786
4,072
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
12
16
Kills
6
6
Deaths
17
23
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Neith
CDK50187
Neith
0
5
2
0.2
L
Bacchus
OpticalJayy
Bacchus
2
6
4
0.67
W
Ganesha
Pat_56Ace
Ganesha
0
2
14
3.5
W
Izanami
RANGEEE-
Izanami
15
2
2
8
W
Janus
ROBBINS19
Janus
1
2
7
2.25
L
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,767
Damage
34,162
41,599
Taken
33,516
26,349
Mitigated
14,414
13,888
Healing
4,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
CDK50187
Neith
4,483
1,427
0
308
8,543
2,130
0
3,043
5,460
0
16,492
L
Bacchus
OpticalJayy
Bacchus
9,768
999
382
1,636
14,187
8,212
262
4,594
9,377
32,221
0
W
Ganesha
Pat_56Ace
Ganesha
6,824
450
1,526
4,090
17,374
16,999
609
10,118
6,972
25,750
0
W
Izanami
RANGEEE-
Izanami
16,808
11,692
0
7,653
16,097
6,496
1,743
12,322
3,511
0
102,426
W
Janus
ROBBINS19
Janus
4,135
35
0
619
8,128
2,854
799
6,586
1,386
28,188
0
L
19,911
792
956
1,715
10,786
4,072
329
3,016
7,640
70,617
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,848
Gold Earned
29,813
200
Minions Killed
163
0
Camps Cleared
0
907,420
Distance Traveled
823,466
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,904
524
24
1
0
261,615
8
L
Bacchus
10,067
592
45
3
0
282,894
2
W
Ganesha
12,004
706
7
0
0
309,342
5
W
Izanami
13,535
796
140
8
0
303,082
2
W
Janus
10,309
606
53
3
0
294,996
1
L
Merlin
10,842
638
94
6
0
278,957
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role