Player Matchup

Danzaburou
Danzaburou
FluxSol
Danzaburou
Level 115
God Stats
7W - 8L
1,419 SR
Queue Stats
132W - 153L
1,429 Elo+
Party 1
Sobek
Sobek
IPriestTI
Sobek
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 89L
1,317 Elo+
Solo
Merlin
Merlin
ItsPerspctiv
Merlin
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
90W - 108L
1,536 Elo+
Party 1
Team Averages
Level 55
1,473 SR
1,427 Elo+

VS

Team Averages
Level 67
1,739 SR
1,758 Elo+
Chaac
Chaac
GreatBamboni
Chaac
Level 26
God Stats
6W - 3L
1,654 SR
Queue Stats
6W - 3L
1,675 Elo+
Party 2
Baron Samedi
Baron Samedi
MaruseiBudda
Baron Samedi
Level 109
God Stats
5W - 2L
1,754 SR
Queue Stats
225W - 169L
1,564 Elo+
Party 2
Chernobog
Chernobog
Peppermint Saki
Chernobog
Level 66
God Stats
4W - 1L
1,809 SR
Queue Stats
31W - 18L
2,035 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FluxSol
Danzaburou
12
5 / 1 / 3
8,867
806
7,047
7,261
2,551
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sobek
IPriestTI
Sobek
11
2 / 2 / 7
8,036
731
5,778
11,617
9,406
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Merlin
11
2 / 1 / 4
7,741
704
3,596
2,934
1,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 3
7,906
719
4,631
8,962
6,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Baron Samedi
MaruseiBudda
Baron Samedi
11
3 / 2 / 0
7,558
687
6,883
5,051
2,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
Peppermint Saki
Chernobog
10
0 / 3 / 3
7,119
647
5,721
7,037
2,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
9
Kills
4
4
Deaths
9
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
FluxSol
Danzaburou
5
1
3
6.5
L
1
4
3
0.63
W
Sobek
IPriestTI
Sobek
2
2
7
2.75
W
Merlin
2
1
4
4
L
Baron Samedi
MaruseiBudda
Baron Samedi
3
2
0
1.5
L
Chernobog
Peppermint Saki
Chernobog
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,421
Damage
17,235
21,812
Taken
21,050
12,957
Mitigated
11,149
8,093
Healing
6,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
FluxSol
Danzaburou
7,047
2,569
0
2,447
7,261
2,551
632
1,586
5,543
0
38,470
L
4,631
813
0
2,928
8,962
6,412
0
4,001
4,961
0
13,909
W
Sobek
IPriestTI
Sobek
5,778
216
1,112
4,095
11,617
9,406
105
3,931
7,180
19,289
0
W
Merlin
3,596
270
0
439
2,934
1,000
0
720
2,158
19,592
0
L
Baron Samedi
MaruseiBudda
Baron Samedi
6,883
257
577
1,974
5,051
2,417
391
2,811
2,240
30,875
0
L
Chernobog
Peppermint Saki
Chernobog
5,721
3,299
0
1,134
7,037
2,320
656
2,582
4,455
0
23,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,644
Gold Earned
22,583
121
Minions Killed
120
0
Camps Cleared
0
614,521
Distance Traveled
625,449
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,867
806
75
7
0
203,620
0
L
Chaac
7,906
719
23
2
0
223,997
0
W
Sobek
8,036
731
14
1
0
202,230
1
W
Merlin
7,741
704
32
3
0
208,671
0
L
Baron Samedi
7,558
687
55
5
0
202,801
1
L
Chernobog
7,119
647
42
4
0
198,651
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role