Player Matchup

Ymir
Ymir
AleGameRM20
Ymir
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 12L
1,174 Elo+
Party 1
Tsukuyomi
Tsukuyomi
CTX-Nachofmd
Tsukuyomi
Level 64
God Stats
3W - 6L
1,289 SR
Queue Stats
119W - 158L
1,335 Elo+
Party 1
Vulcan
Vulcan
MeddieFrercury
Vulcan
Level 127
God Stats
9W - 11L
1,227 SR
Queue Stats
1,043W - 1,157L
1,463 Elo+
Solo
Anhur
Anhur
Mellabonze08
Anhur
Level 50
God Stats
2W - 3L
1,287 SR
Queue Stats
132W - 169L
1,029 Elo+
Party 1
Merlin
Merlin
s7k_Luc4Ssj5
Merlin
Level 67
God Stats
7W - 6L
1,549 SR
Queue Stats
158W - 227L
1,272 Elo+
Party 1
Team Averages
Level 64
1,370 SR
1,255 Elo+

VS

Team Averages
Level 85
1,500 SR
1,469 Elo+
Merlin
Merlin
 
Merlin
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sobek
Sobek
Lautta17
Sobek
Level 120
God Stats
11W - 6L
1,500 SR
Queue Stats
180W - 164L
1,471 Elo+
Party 2
Cupid
Cupid
LautyGamer15
Cupid
Level 142
God Stats
2W - 1L
1,500 SR
Queue Stats
182W - 158L
1,374 Elo+
Party 2
Hun Batz
Hun Batz
VictorTimao2001
Hun Batz
Level 55
God Stats
6W - 8L
1,500 SR
Queue Stats
18W - 38L
1,500 Elo+
Party 3
Hercules
Hercules
zDuduTM_
Hercules
Level 28
God Stats
2W - 4L
1,500 SR
Queue Stats
5W - 21L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 3
6,360
454
2,923
12,422
6,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
CTX-Nachofmd
Tsukuyomi
12
1 / 4 / 1
6,912
494
2,732
7,551
2,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
1 / 0 / 0
7,115
508
4,693
1,375
394
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
2 / 4 / 1
7,305
522
3,968
9,442
2,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
15
1 / 1 / 1
8,394
600
6,765
5,473
1,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
1 / 1 / 4
7,906
565
3,467
6,077
1,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sobek
Lautta17
Sobek
9
1 / 3 / 10
6,776
484
4,062
11,449
7,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
10 / 1 / 4
9,234
660
12,048
8,396
2,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
12
3 / 0 / 5
7,367
526
3,683
8,217
2,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
zDuduTM_
Hercules
10
0 / 1 / 0
5,900
421
0
4,384
2,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
6
Kills
15
15
Deaths
6
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
1
4
3
L
1
6
3
0.42
L
Tsukuyomi
CTX-Nachofmd
Tsukuyomi
1
4
1
0.38
W
Sobek
Lautta17
Sobek
1
3
10
2
W
10
1
4
12
L
1
0
0
1
L
2
4
1
0.63
W
Hun Batz
3
0
5
5.5
L
Merlin
1
1
1
1.5
W
Hercules
zDuduTM_
Hercules
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,081
Damage
23,260
36,263
Taken
38,523
13,970
Mitigated
15,842
9,457
Healing
16,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
3,467
140
0
2,812
6,077
1,921
390
3,217
2,606
54,906
0
L
2,923
642
0
2,322
12,422
6,739
0
3,655
8,686
17,853
0
L
Tsukuyomi
CTX-Nachofmd
Tsukuyomi
2,732
720
0
2,316
7,551
2,293
0
1,347
6,152
0
43,069
W
Sobek
Lautta17
Sobek
4,062
659
0
2,209
11,449
7,005
0
4,716
6,623
11,928
0
W
12,048
7,464
80
5,976
8,396
2,474
1,172
879
7,493
0
59,986
L
4,693
3,085
0
250
1,375
394
0
142
1,233
45,035
0
L
3,968
1,432
0
2,996
9,442
2,546
0
432
8,984
0
40,590
W
Hun Batz
3,683
518
0
4,770
8,217
2,440
0
2,007
6,066
0
33,897
L
Merlin
6,765
208
0
1,573
5,473
1,998
0
1,542
3,679
67,016
0
W
Hercules
zDuduTM_
Hercules
0
0
0
908
4,384
2,002
0
3,030
1,354
0
19,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,086
Gold Earned
37,183
437
Minions Killed
360
0
Camps Cleared
0
1,327,659
Distance Traveled
1,310,008
13
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,906
565
127
9
0
286,355
7
L
Ymir
6,360
454
35
3
0
259,154
3
L
Tsukuyomi
6,912
494
91
7
0
312,454
1
W
Sobek
6,776
484
14
1
0
290,914
9
W
Cupid
9,234
660
105
8
0
236,077
3
L
Vulcan
7,115
508
78
6
0
243,415
0
L
Anhur
7,305
522
86
6
0
232,744
4
W
Hun Batz
7,367
526
74
5
0
300,284
4
L
Merlin
8,394
600
147
11
0
279,892
5
W
Hercules
5,900
421
40
3
0
196,378
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role