Player Matchup

Bacchus
Bacchus
CluesFromCamp
Bacchus
Level 13
God Stats
3W - 5L
1,596 SR
Queue Stats
3W - 6L
1,422 Elo+
Party 1
Hercules
Hercules
Feddward
Hercules
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,440 Elo+
Party 1
Odin
Odin
Fereelor
Odin
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 71L
1,588 Elo+
Solo
Nu Wa
Nu Wa
GeneralTibbs
Nu Wa
Level 109
God Stats
44W - 46L
1,423 SR
Queue Stats
66W - 93L
1,445 Elo+
Party 1
Danzaburou
Danzaburou
HouseMD2011
Danzaburou
Level 88
God Stats
15W - 29L
1,463 SR
Queue Stats
64W - 97L
1,458 Elo+
Party 1
Team Averages
Level 54
1,496 SR
1,471 Elo+

VS

Team Averages
Level 63
1,502 SR
1,666 Elo+
Freya
Freya
BeatMicycle
Freya
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 28L
1,935 Elo+
Party 3
The Morrigan
The Morrigan
JeauxBaybee
The Morrigan
Level 135
God Stats
1W - 1L
1,265 SR
Queue Stats
40W - 39L
1,345 Elo+
Solo
Kukulkan
Kukulkan
MjolnirBanHammer
Kukulkan
Level 20
God Stats
3W - 1L
1,500 SR
Queue Stats
12W - 16L
1,507 Elo+
Party 2
Horus
Horus
Xanderflame
Horus
Level 67
God Stats
15W - 2L
1,500 SR
Queue Stats
471W - 163L
1,857 Elo+
Party 3
Thanatos
Thanatos
ohfrickdood
Thanatos
Level 69
God Stats
9W - 10L
1,744 SR
Queue Stats
16W - 13L
1,684 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
10
2 / 8 / 2
6,884
405
4,370
15,678
11,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hercules
Feddward
Hercules
13
1 / 1 / 0
8,387
493
1,518
11,758
9,345
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Odin
10
0 / 6 / 2
6,738
396
3,821
11,776
6,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
0 / 6 / 2
7,352
432
6,722
9,174
3,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
HouseMD2011
Danzaburou
13
3 / 9 / 2
8,424
496
7,495
15,112
4,463
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 1 / 4
10,767
633
12,759
10,887
5,776
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

The Morrigan
JeauxBaybee
The Morrigan
15
3 / 0 / 4
9,137
537
10,078
6,388
3,122
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

16
8 / 1 / 5
10,202
600
12,586
6,355
2,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
4 / 0 / 10
8,698
512
5,711
8,293
4,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
ohfrickdood
Thanatos
14
4 / 4 / 6
8,650
509
5,723
14,121
5,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
58
6
Kills
29
30
Deaths
6
8
Assists
29
Player
Kills
Deaths
Assists
KDA
W
10
1
4
12
L
Bacchus
2
8
2
0.38
L
Hercules
Feddward
Hercules
1
1
0
1
L
Odin
0
6
2
0.17
L
0
6
2
0.17
L
Danzaburou
HouseMD2011
Danzaburou
3
9
2
0.44
W
The Morrigan
JeauxBaybee
The Morrigan
3
0
4
5
W
8
1
5
10.5
W
4
0
10
9
W
Thanatos
ohfrickdood
Thanatos
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,926
Damage
46,857
63,498
Taken
46,044
35,668
Mitigated
21,572
11,324
Healing
28,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,759
4,685
0
8,286
10,887
5,776
1,692
2,207
8,680
70,986
0
L
Bacchus
4,370
587
0
2,670
15,678
11,950
0
7,593
7,986
16,228
0
L
Hercules
Feddward
Hercules
1,518
337
0
3,909
11,758
9,345
0
6,514
5,194
0
24,992
L
Odin
3,821
1,749
0
1,355
11,776
6,710
0
5,669
5,955
4,232
35,213
L
6,722
3,282
0
863
9,174
3,200
0
6,746
2,166
52,911
0
L
Danzaburou
HouseMD2011
Danzaburou
7,495
1,676
0
2,527
15,112
4,463
1,684
8,280
6,774
0
42,923
W
The Morrigan
JeauxBaybee
The Morrigan
10,078
1,907
371
3,225
6,388
3,122
769
857
5,531
55,768
0
W
12,586
1,020
0
1,154
6,355
2,324
1,926
2,802
3,553
73,834
0
W
5,711
2,769
683
3,329
8,293
4,963
91
3,412
4,881
0
10,904
W
Thanatos
ohfrickdood
Thanatos
5,723
1,800
0
10,966
14,121
5,387
472
2,179
11,942
0
48,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,785
Gold Earned
47,454
311
Minions Killed
456
0
Camps Cleared
0
1,470,705
Distance Traveled
1,596,503
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
10,767
633
113
7
0
299,090
2
L
Bacchus
6,884
405
12
1
0
332,157
3
L
Hercules
8,387
493
55
3
0
322,701
0
L
Odin
6,738
396
71
4
0
273,686
2
L
Nu Wa
7,352
432
91
5
0
269,387
0
L
Danzaburou
8,424
496
82
5
0
272,774
0
W
The Morrigan
9,137
537
109
6
0
288,794
1
W
Kukulkan
10,202
600
156
9
0
323,739
4
W
Horus
8,698
512
8
0
0
355,444
4
W
Thanatos
8,650
509
70
4
0
329,436
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role