Player Matchup

Janus
Janus
IIDestinoII
Janus
Level 151
God Stats
5W - 3L
1,500 SR
Queue Stats
347W - 337L
1,426 Elo+
Party 2
Arachne
Arachne
MadjikFists
Arachne
Level 66
God Stats
3W - 3L
1,500 SR
Queue Stats
155W - 155L
1,464 Elo+
Solo
Cerberus
Cerberus
RichGonzlez
Cerberus
Level 145
God Stats
1W - 5L
1,285 SR
Queue Stats
59W - 60L
1,456 Elo+
Party 2
Yemoja
Yemoja
alfonosoportollo
Yemoja
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 45L
1,525 Elo+
Party 2
Artemis
Artemis
pandatime95
Artemis
Level 155
God Stats
4W - 2L
1,777 SR
Queue Stats
298W - 301L
1,352 Elo+
Party 2
Team Averages
Level 124
1,512 SR
1,445 Elo+

VS

Team Averages
Level 71
1,594 SR
1,478 Elo+
Xing Tian
Xing Tian
FANGLEO
Xing Tian
Level 62
God Stats
17W - 14L
1,500 SR
Queue Stats
114W - 121L
1,485 Elo+
Solo
Thanatos
Thanatos
FennaFenna
Thanatos
Level 103
God Stats
0W - 3L
1,500 SR
Queue Stats
527W - 505L
1,515 Elo+
Solo
Danzaburou
Danzaburou
FlyinDutchmanDC
Danzaburou
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 37L
1,231 Elo+
Solo
Kukulkan
Kukulkan
OneEightTwo
Kukulkan
Level 64
God Stats
11W - 10L
1,644 SR
Queue Stats
327W - 310L
1,587 Elo+
Party 1
Sylvanus
Sylvanus
StoneTemplePilot
Sylvanus
Level 83
God Stats
20W - 21L
1,827 SR
Queue Stats
386W - 363L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 0 / 8
12,808
582
9,876
9,754
3,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
MadjikFists
Arachne
17
3 / 9 / 7
11,499
523
6,399
21,821
11,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
RichGonzlez
Cerberus
18
3 / 4 / 8
12,115
551
13,433
23,588
23,749
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
3 / 1 / 7
11,570
526
6,610
11,396
10,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
pandatime95
Artemis
20
6 / 0 / 4
13,257
603
13,135
9,828
4,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
FANGLEO
Xing Tian
13
1 / 1 / 2
8,701
396
2,554
15,408
12,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
FennaFenna
Thanatos
16
5 / 6 / 2
10,058
457
8,153
17,202
5,977
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Danzaburou
FlyinDutchmanDC
Danzaburou
15
0 / 2 / 3
8,996
409
1,352
10,365
3,727
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
OneEightTwo
Kukulkan
20
4 / 1 / 2
12,187
554
14,936
7,619
2,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
4 / 6 / 6
10,730
488
11,227
19,782
19,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
29
16
Kills
14
14
Deaths
16
34
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
FANGLEO
Xing Tian
1
1
2
2
L
Thanatos
FennaFenna
Thanatos
5
6
2
1
L
Danzaburou
FlyinDutchmanDC
Danzaburou
0
2
3
0.75
W
1
0
8
5
W
Arachne
MadjikFists
Arachne
3
9
7
0.72
L
Kukulkan
OneEightTwo
Kukulkan
4
1
2
5
W
Cerberus
RichGonzlez
Cerberus
3
4
8
1.75
L
4
6
6
1.17
W
3
1
7
6.5
W
Artemis
pandatime95
Artemis
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,453
Damage
38,222
76,387
Taken
70,376
53,831
Mitigated
45,039
38,866
Healing
19,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
FANGLEO
Xing Tian
2,554
29
0
3,733
15,408
12,956
64
3,590
11,722
30,757
0
L
Thanatos
FennaFenna
Thanatos
8,153
1,870
0
8,169
17,202
5,977
0
7,888
9,158
0
63,614
L
Danzaburou
FlyinDutchmanDC
Danzaburou
1,352
329
0
1,330
10,365
3,727
255
4,558
5,705
0
57,246
W
9,876
746
196
4,797
9,754
3,644
323
1,623
8,131
121,885
0
W
Arachne
MadjikFists
Arachne
6,399
4,017
0
6,458
21,821
11,238
559
10,641
11,180
11,351
61,705
L
Kukulkan
OneEightTwo
Kukulkan
14,936
238
0
827
7,619
2,810
0
3,990
3,583
107,701
0
W
Cerberus
RichGonzlez
Cerberus
13,433
672
0
10,614
23,588
23,749
82
11,165
12,423
71,945
0
L
11,227
2,909
524
4,607
19,782
19,569
24
9,964
9,779
63,132
0
W
6,610
1,351
6,939
4,397
11,396
10,933
1,019
4,770
6,626
31,435
0
W
Artemis
pandatime95
Artemis
13,135
4,968
0
5,465
9,828
4,267
7,545
3,387
6,441
0
111,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,249
Gold Earned
50,672
708
Minions Killed
591
0
Camps Cleared
0
2,058,460
Distance Traveled
1,921,108
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
8,701
396
55
3
0
376,151
0
L
Thanatos
10,058
457
102
5
0
369,398
4
L
Danzaburou
8,996
409
104
5
0
415,840
0
W
Janus
12,808
582
247
11
0
449,414
11
W
Arachne
11,499
523
88
4
0
387,569
0
L
Kukulkan
12,187
554
207
9
0
422,218
3
W
Cerberus
12,115
551
156
7
0
408,497
1
L
Sylvanus
10,730
488
123
6
0
337,501
3
W
Yemoja
11,570
526
40
2
0
415,543
2
W
Artemis
13,257
603
177
8
0
397,437
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role