Player Matchup

Erlang Shen
Erlang Shen
Fpsfalco
Erlang Shen
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
29W - 35L
1,340 Elo+
Party 1
Rama
Rama
HondoAkimichi
Rama
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 32L
1,744 Elo+
Party 2
Discordia
Discordia
OgBabyAllah
Discordia
Level 87
God Stats
2W - 2L
1,712 SR
Queue Stats
104W - 116L
1,576 Elo+
Party 2
Bastet
Bastet
SuperiorBLVCK
Bastet
Level 135
God Stats
2W - 1L
1,778 SR
Queue Stats
270W - 259L
1,451 Elo+
Party 1
Terra
Terra
XxXPickles77XxX
Terra
Level 146
God Stats
24W - 23L
1,551 SR
Queue Stats
115W - 118L
1,544 Elo+
Solo
Team Averages
Level 121
1,608 SR
1,531 Elo+

VS

Team Averages
Level 109
1,539 SR
1,316 Elo+
Athena
Athena
ElAguacateVerde
Athena
Level 136
God Stats
5W - 4L
1,500 SR
Queue Stats
224W - 173L
1,704 Elo+
Solo
Ne Zha
Ne Zha
Usedcondumb
Ne Zha
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
chuckdabomb
Anubis
Level 84
God Stats
1W - 1L
1,765 SR
Queue Stats
1W - 2L
1,314 Elo+
Party 3
Chiron
Chiron
glemke27
Chiron
Level 95
God Stats
6W - 5L
1,430 SR
Queue Stats
69W - 87L
1,032 Elo+
Party 3
Hercules
Hercules
i_DOM_-_
Hercules
Level 108
God Stats
6W - 7L
1,500 SR
Queue Stats
82W - 95L
1,032 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Fpsfalco
Erlang Shen
19
1 / 3 / 7
11,948
629
8,278
16,479
18,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

19
4 / 6 / 5
13,367
704
8,955
15,292
5,644
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
OgBabyAllah
Discordia
20
4 / 4 / 7
13,327
701
25,844
15,336
6,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

18
0 / 3 / 5
10,917
575
11,900
15,063
7,802
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
3 / 3 / 8
14,622
770
9,481
22,105
37,158
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
0 / 0 / 14
12,881
678
7,798
19,932
25,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ne Zha
20
6 / 1 / 7
13,904
732
20,754
15,305
9,852
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Anubis
20
5 / 4 / 8
14,172
746
12,080
13,907
8,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chiron
glemke27
Chiron
18
1 / 4 / 12
12,042
634
10,859
16,675
7,480
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hercules
i_DOM_-_
Hercules
20
7 / 3 / 9
15,533
818
19,083
20,357
22,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
69
12
Kills
19
19
Deaths
12
32
Assists
50
Player
Kills
Deaths
Assists
KDA
W
0
0
14
7
L
Erlang Shen
Fpsfalco
Erlang Shen
1
3
7
1.5
L
4
6
5
1.08
L
Discordia
OgBabyAllah
Discordia
4
4
7
1.88
L
0
3
5
0.83
W
Ne Zha
6
1
7
9.5
L
3
3
8
2.33
W
Anubis
5
4
8
2.25
W
Chiron
glemke27
Chiron
1
4
12
1.75
W
Hercules
i_DOM_-_
Hercules
7
3
9
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,458
Damage
70,574
84,275
Taken
86,176
75,603
Mitigated
74,448
21,539
Healing
23,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,798
1,869
0
2,666
19,932
25,490
330
7,940
11,465
24,607
0
L
Erlang Shen
Fpsfalco
Erlang Shen
8,278
2,708
0
3,567
16,479
18,454
695
4,981
11,385
4,092
35,361
L
8,955
5,697
1,217
645
15,292
5,644
2,717
4,662
10,473
0
43,444
L
Discordia
OgBabyAllah
Discordia
25,844
1,320
0
1,606
15,336
6,545
1,181
3,260
11,870
77,575
0
L
11,900
2,301
0
398
15,063
7,802
757
2,871
12,165
0
35,155
W
Ne Zha
20,754
3,511
0
3,681
15,305
9,852
1,099
2,811
12,358
0
78,712
L
9,481
313
7,607
6,499
22,105
37,158
254
4,563
16,987
30,591
0
W
Anubis
12,080
652
0
3,810
13,907
8,643
1,509
6,198
7,471
56,115
0
W
Chiron
glemke27
Chiron
10,859
4,574
1,859
3,422
16,675
7,480
2,396
8,425
7,857
0
40,052
W
Hercules
i_DOM_-_
Hercules
19,083
2,562
0
7,942
20,357
22,983
546
9,476
10,419
0
48,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,181
Gold Earned
68,532
404
Minions Killed
408
6
Camps Cleared
10
1,696,282
Distance Traveled
1,776,683
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
12,881
678
49
3
0
388,458
6
L
Erlang Shen
11,948
629
67
4
4
348,064
5
L
Rama
13,367
704
92
5
0
274,730
2
L
Discordia
13,327
701
145
8
2
328,197
0
L
Bastet
10,917
575
50
3
0
369,963
4
W
Ne Zha
13,904
732
97
5
3
394,093
3
L
Terra
14,622
770
50
3
0
375,328
4
W
Anubis
14,172
746
106
6
1
292,220
0
W
Chiron
12,042
634
92
5
4
317,570
1
W
Hercules
15,533
818
64
3
2
384,342
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role