Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
Go_Peanut
Achilles
Level 126
God Stats
7W - 4L
1,874 SR
Queue Stats
610W - 475L
1,639 Elo+
Party 1
Izanami
Izanami
MiscalculatedNut
Izanami
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 31L
1,665 Elo+
Party 1
Chang'e
Chang'e
RIDER213ws
Chang'e
Level 128
God Stats
4W - 4L
1,434 SR
Queue Stats
68W - 30L
1,667 Elo+
Party 1
Hou Yi
Hou Yi
Raymungandr
Hou Yi
Level 159
God Stats
5W - 7L
1,484 SR
Queue Stats
467W - 335L
1,694 Elo+
Party 1
Team Averages
Level 119
1,558 SR
1,633 Elo+

VS

Team Averages
Level 79
1,575 SR
1,506 Elo+
Danzaburou
Danzaburou
BigSlumpy
Danzaburou
Level 145
God Stats
10W - 6L
1,682 SR
Queue Stats
197W - 190L
1,469 Elo+
Party 2
Fenrir
Fenrir
D3athco
Fenrir
Level 56
God Stats
0W - 2L
1,327 SR
Queue Stats
35W - 44L
1,591 Elo+
Party 3
Persephone
Persephone
Orebros
Persephone
Level 154
God Stats
5W - 9L
1,479 SR
Queue Stats
310W - 283L
1,530 Elo+
Party 2
Tsukuyomi
Tsukuyomi
SilentSlayor
Tsukuyomi
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,447 Elo+
Party 3
Cerberus
Cerberus
mysteriolol
Cerberus
Level 27
God Stats
4W - 1L
1,885 SR
Queue Stats
20W - 20L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
18
8 / 2 / 10
11,041
526
10,861
14,064
9,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
Go_Peanut
Achilles
18
7 / 4 / 9
11,854
564
10,092
19,854
21,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 3 / 10
10,764
513
16,783
16,081
5,947
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chang'e
RIDER213ws
Chang'e
18
3 / 5 / 9
11,169
532
12,800
13,679
4,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hou Yi
18
10 / 4 / 6
11,669
556
12,506
15,536
9,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BigSlumpy
Danzaburou
17
4 / 5 / 4
11,077
527
10,524
17,449
7,478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Fenrir
D3athco
Fenrir
14
4 / 10 / 7
9,759
465
7,048
17,681
8,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Persephone
Orebros
Persephone
16
7 / 6 / 5
10,630
506
19,522
13,177
4,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
SilentSlayor
Tsukuyomi
16
1 / 6 / 7
10,230
487
6,981
11,919
5,880
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cerberus
mysteriolol
Cerberus
13
1 / 5 / 6
8,116
386
4,678
23,535
12,657
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
46
32
Kills
17
18
Deaths
32
44
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
8
2
10
6.5
L
Danzaburou
BigSlumpy
Danzaburou
4
5
4
1.2
L
Fenrir
D3athco
Fenrir
4
10
7
0.75
W
Achilles
Go_Peanut
Achilles
7
4
9
2.88
W
4
3
10
3
L
Persephone
Orebros
Persephone
7
6
5
1.58
W
Chang'e
RIDER213ws
Chang'e
3
5
9
1.5
W
Hou Yi
10
4
6
3.25
L
Tsukuyomi
SilentSlayor
Tsukuyomi
1
6
7
0.75
L
Cerberus
mysteriolol
Cerberus
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,042
Damage
48,753
79,214
Taken
83,761
50,661
Mitigated
39,523
35,235
Healing
20,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
10,861
1,431
8,222
7,027
14,064
9,418
364
6,225
7,553
43,271
0
L
Danzaburou
BigSlumpy
Danzaburou
10,524
5,932
0
5,513
17,449
7,478
614
4,321
13,128
0
64,589
L
Fenrir
D3athco
Fenrir
7,048
1,435
0
2,855
17,681
8,699
0
4,764
12,917
0
36,622
W
Achilles
Go_Peanut
Achilles
10,092
2,495
0
3,891
19,854
21,411
100
4,089
15,591
6,236
58,382
W
16,783
13,001
0
5,882
16,081
5,947
931
4,087
11,834
0
82,754
L
Persephone
Orebros
Persephone
19,522
1,275
0
1,754
13,177
4,809
0
4,598
8,573
63,053
0
W
Chang'e
RIDER213ws
Chang'e
12,800
316
3,052
6,025
13,679
4,849
654
4,991
8,426
75,317
0
W
Hou Yi
12,506
5,832
0
1,136
15,536
9,036
356
4,274
11,159
10,234
88,141
L
Tsukuyomi
SilentSlayor
Tsukuyomi
6,981
2,027
0
1,494
11,919
5,880
0
2,990
8,929
0
60,017
L
Cerberus
mysteriolol
Cerberus
4,678
162
0
8,482
23,535
12,657
0
8,586
14,949
39,200
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,497
Gold Earned
49,812
535
Minions Killed
475
0
Camps Cleared
0
1,848,520
Distance Traveled
1,888,364
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
11,041
526
64
3
0
371,584
4
L
Danzaburou
11,077
527
121
6
0
353,849
2
L
Fenrir
9,759
465
67
3
0
390,721
0
W
Achilles
11,854
564
98
5
0
399,021
0
W
Izanami
10,764
513
125
6
0
348,179
2
L
Persephone
10,630
506
97
5
0
375,061
2
W
Chang'e
11,169
532
123
6
0
386,679
1
W
Hou Yi
11,669
556
125
6
0
343,057
1
L
Tsukuyomi
10,230
487
116
6
0
423,463
0
L
Cerberus
8,116
386
74
4
0
345,270
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role