Player Matchup

Ares
Ares
IAMKnickknack
Ares
Level 95
God Stats
5W - 2L
1,778 SR
Queue Stats
49W - 36L
1,698 Elo+
Party 2
Ne Zha
Ne Zha
Këyoh
Ne Zha
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 96L
1,704 Elo+
Party 2
Hachiman
Hachiman
Legendex2000
Hachiman
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 25L
1,710 Elo+
Party 2
Thor
Thor
Skynopsis
Thor
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
109W - 86L
1,702 Elo+
Party 2
Janus
Janus
Tylerdarkblade
Janus
Level 125
God Stats
4W - 2L
1,795 SR
Queue Stats
96W - 74L
1,644 Elo+
Party 2
Team Averages
Level 116
1,615 SR
1,692 Elo+

VS

Team Averages
Level 64
1,565 SR
1,570 Elo+
Fenrir
Fenrir
MLPsuckit
Fenrir
Level 155
God Stats
8W - 7L
1,702 SR
Queue Stats
426W - 310L
1,822 Elo+
Party 1
Scylla
Scylla
Ravio1001
Scylla
Level 41
God Stats
6W - 7L
1,665 SR
Queue Stats
118W - 151L
1,320 Elo+
Party 3
Cabrakan
Cabrakan
ScuffedP0tato
Cabrakan
Level 41
God Stats
4W - 6L
1,451 SR
Queue Stats
532W - 406L
1,822 Elo+
Party 1
Rama
Rama
Wighett
Rama
Level 41
God Stats
4W - 6L
1,726 SR
Queue Stats
71W - 104L
1,580 Elo+
Party 3
Cu Chulainn
Cu Chulainn
bringoh
Cu Chulainn
Level 40
God Stats
7W - 15L
1,281 SR
Queue Stats
111W - 138L
1,308 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 15
8,732
514
8,562
11,916
8,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
Këyoh
Ne Zha
16
10 / 4 / 8
9,790
576
12,620
12,792
5,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hachiman
Legendex2000
Hachiman
15
2 / 0 / 6
8,906
524
6,265
7,539
2,469
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
15
5 / 1 / 5
9,154
538
9,596
10,303
7,521
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
5 / 2 / 11
9,185
540
12,602
7,309
2,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
MLPsuckit
Fenrir
13
4 / 6 / 3
8,527
502
8,097
16,055
8,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Scylla
Ravio1001
Scylla
11
2 / 3 / 1
7,244
426
1,216
6,622
2,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
ScuffedP0tato
Cabrakan
11
0 / 6 / 3
7,026
413
6,525
16,265
11,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rama
Wighett
Rama
11
1 / 6 / 0
7,315
430
3,614
12,957
3,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cu Chulainn
bringoh
Cu Chulainn
14
2 / 3 / 0
8,576
504
8,800
11,896
9,467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
16
24
Kills
9
9
Deaths
24
45
Assists
7
Player
Kills
Deaths
Assists
KDA
W
2
2
15
4.75
W
Ne Zha
Këyoh
Ne Zha
10
4
8
3.5
W
Hachiman
Legendex2000
Hachiman
2
0
6
5
L
Fenrir
MLPsuckit
Fenrir
4
6
3
0.92
L
Scylla
Ravio1001
Scylla
2
3
1
0.83
L
Cabrakan
ScuffedP0tato
Cabrakan
0
6
3
0.25
W
Thor
5
1
5
7.5
W
5
2
11
5.25
L
Rama
Wighett
Rama
1
6
0
0.17
L
Cu Chulainn
bringoh
Cu Chulainn
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,645
Damage
28,252
49,859
Taken
63,795
26,045
Mitigated
34,920
15,699
Healing
15,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,562
354
0
2,261
11,916
8,359
0
4,991
6,901
22,225
0
W
Ne Zha
Këyoh
Ne Zha
12,620
5,155
0
6,201
12,792
5,200
0
1,863
10,871
0
68,002
W
Hachiman
Legendex2000
Hachiman
6,265
3,170
0
3,266
7,539
2,469
0
336
7,203
0
54,411
L
Fenrir
MLPsuckit
Fenrir
8,097
3,529
0
4,631
16,055
8,062
0
4,250
11,659
0
46,663
L
Scylla
Ravio1001
Scylla
1,216
214
0
740
6,622
2,008
129
3,678
2,768
27,049
0
L
Cabrakan
ScuffedP0tato
Cabrakan
6,525
1,421
0
2,989
16,265
11,607
0
6,156
9,971
26,910
0
W
Thor
9,596
2,386
0
3,175
10,303
7,521
0
1,580
8,723
0
47,191
W
12,602
1,693
0
796
7,309
2,496
481
542
6,767
62,204
0
L
Rama
Wighett
Rama
3,614
2,964
0
4,047
12,957
3,776
0
3,541
9,344
0
41,075
L
Cu Chulainn
bringoh
Cu Chulainn
8,800
1,809
0
3,252
11,896
9,467
0
2,967
8,889
7,961
50,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,767
Gold Earned
38,688
429
Minions Killed
378
0
Camps Cleared
0
1,607,527
Distance Traveled
1,316,777
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,732
514
28
2
0
326,142
2
W
Ne Zha
9,790
576
100
6
0
350,292
3
W
Hachiman
8,906
524
100
6
0
275,763
0
L
Fenrir
8,527
502
73
4
0
268,564
2
L
Scylla
7,244
426
67
4
0
211,566
1
L
Cabrakan
7,026
413
38
2
0
275,722
3
W
Thor
9,154
538
95
6
0
319,455
3
W
Janus
9,185
540
106
6
0
335,875
1
L
Rama
7,315
430
88
5
0
259,697
3
L
Cu Chulainn
8,576
504
112
7
0
301,228
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role