Player Matchup

Ra
Ra
Daylight Dawn
Ra
Level 106
God Stats
1W - 5L
1,242 SR
Queue Stats
231W - 253L
1,466 Elo+
Solo
Fenrir
Fenrir
SoAlecks
Fenrir
Level 45
God Stats
3W - 5L
1,500 SR
Queue Stats
258W - 258L
1,598 Elo+
Solo
Zhong Kui
Zhong Kui
nicoromerog_
Zhong Kui
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,733 Elo+
Solo
Team Averages
Level 80
1,414 SR
1,599 Elo+

VS

Team Averages
Level 84
1,361 SR
1,439 Elo+
Da Ji
Da Ji
Blaring Drip549
Da Ji
Level 127
God Stats
3W - 4L
1,500 SR
Queue Stats
374W - 410L
1,485 Elo+
Party 1
Bellona
Bellona
GAYUM
Bellona
Level 55
God Stats
1W - 2L
1,500 SR
Queue Stats
145W - 144L
1,470 Elo+
Party 1
Ra
Ra
Stellar Density
Ra
Level 69
God Stats
3W - 8L
1,083 SR
Queue Stats
85W - 122L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 2
8,197
820
3,012
7,477
2,703
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
SoAlecks
Fenrir
10
2 / 8 / 2
7,268
727
5,756
9,453
3,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
nicoromerog_
Zhong Kui
9
3 / 8 / 3
7,721
772
7,876
10,196
5,238
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 4 / 9
8,952
895
8,143
8,141
3,156
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
GAYUM
Bellona
12
11 / 2 / 9
9,285
929
8,308
9,508
8,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
3 / 1 / 14
8,076
808
7,208
5,418
2,209
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
53
7
Kills
21
21
Deaths
7
7
Assists
32
Player
Kills
Deaths
Assists
KDA
W
7
4
9
2.88
L
2
5
2
0.6
W
Bellona
GAYUM
Bellona
11
2
9
7.75
L
Fenrir
SoAlecks
Fenrir
2
8
2
0.38
W
3
1
14
10
L
Zhong Kui
nicoromerog_
Zhong Kui
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,644
Damage
23,659
27,126
Taken
23,067
11,402
Mitigated
13,713
4,729
Healing
7,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,143
2,067
0
311
8,141
3,156
0
2,449
5,692
0
24,819
L
3,012
188
95
1,520
7,477
2,703
0
2,881
4,596
38,292
0
W
Bellona
GAYUM
Bellona
8,308
3,394
0
3,220
9,508
8,348
599
5,785
3,723
4,200
16,986
L
Fenrir
SoAlecks
Fenrir
5,756
1,622
0
1,047
9,453
3,461
0
2,634
6,819
0
17,330
W
7,208
606
1,408
2,526
5,418
2,209
410
2,708
2,710
34,282
0
L
Zhong Kui
nicoromerog_
Zhong Kui
7,876
651
0
2,067
10,196
5,238
0
3,614
6,582
16,090
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,186
Gold Earned
26,313
119
Minions Killed
123
0
Camps Cleared
0
503,871
Distance Traveled
552,864
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,952
895
28
3
0
179,130
2
L
Ra
8,197
820
74
7
0
159,790
0
W
Bellona
9,285
929
27
3
0
182,031
2
L
Fenrir
7,268
727
21
2
0
178,623
2
W
Ra
8,076
808
68
7
0
191,703
0
L
Zhong Kui
7,721
772
24
2
0
165,458
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role