Player Matchup

Ymir
Ymir
Cataclysm925
Ymir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Nemesis
Nemesis
Dexset
Nemesis
Level 6
God Stats
2W - 2L
1,500 SR
Queue Stats
14W - 7L
1,322 Elo+
Solo
Artemis
Artemis
IShootBoys
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Ra
Ra
Ixaelotl
Ra
Level 28
God Stats
2W - 5L
1,161 SR
Queue Stats
50W - 57L
1,516 Elo+
Solo
Osiris
Osiris
hsuru
Osiris
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
12W - 4L
1,778 Elo+
Solo
Team Averages
Level 19
1,432 SR
1,523 Elo+

VS

Team Averages
Level 20
1,510 SR
1,555 Elo+
Zeus
Zeus
Biiinx
Zeus
Level 26
God Stats
4W - 5L
1,453 SR
Queue Stats
182W - 200L
1,464 Elo+
Solo
Bellona
Bellona
NMTH
Bellona
Level 5
God Stats
5W - 4L
1,521 SR
Queue Stats
7W - 6L
1,653 Elo+
Solo
Fenrir
Fenrir
PesadeloCovid
Fenrir
Level 28
God Stats
15W - 15L
1,700 SR
Queue Stats
91W - 86L
1,709 Elo+
Solo
Ymir
Ymir
Vertual777
Ymir
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Rama
Rama
Артаин
Rama
Level 28
God Stats
4W - 5L
1,374 SR
Queue Stats
59W - 50L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 6 / 3
5,885
490
4,221
11,199
5,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
Dexset
Nemesis
9
0 / 5 / 3
5,840
487
1,705
7,429
2,395
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
IShootBoys
Artemis
9
3 / 6 / 1
6,048
504
7,832
9,026
2,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
2 / 4 / 1
6,831
569
3,704
6,221
2,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Osiris
hsuru
Osiris
13
6 / 3 / 0
7,638
637
11,101
9,413
8,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Biiinx
Zeus
11
3 / 4 / 3
6,912
576
7,390
7,920
2,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bellona
NMTH
Bellona
13
3 / 2 / 2
7,423
619
3,878
7,887
6,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
8 / 3 / 3
7,958
663
6,492
9,191
2,988
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
3 / 1 / 9
7,200
600
5,414
7,800
4,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
7 / 3 / 4
7,113
593
7,229
8,310
2,896
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
45
12
Kills
24
24
Deaths
13
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Zeus
Biiinx
Zeus
3
4
3
1.13
L
1
6
3
0.42
L
Nemesis
Dexset
Nemesis
0
5
3
0.3
L
Artemis
IShootBoys
Artemis
3
6
1
0.58
L
2
4
1
0.63
W
Bellona
NMTH
Bellona
3
2
2
2
W
8
3
3
3.17
W
3
1
9
7.5
L
Osiris
hsuru
Osiris
6
3
0
2
W
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,563
Damage
30,403
43,288
Taken
41,108
22,357
Mitigated
19,134
6,163
Healing
12,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
Biiinx
Zeus
7,390
1,823
111
1,896
7,920
2,247
0
2,688
5,232
39,803
0
L
4,221
1,600
0
1,004
11,199
5,530
216
3,802
7,397
18,776
0
L
Nemesis
Dexset
Nemesis
1,705
694
0
358
7,429
2,395
115
1,214
6,215
0
21,957
L
Artemis
IShootBoys
Artemis
7,832
4,223
0
2,099
9,026
2,936
333
3,619
5,407
0
19,739
L
3,704
175
308
1,534
6,221
2,932
252
2,362
3,859
38,619
0
W
Bellona
NMTH
Bellona
3,878
777
0
2,254
7,887
6,948
0
657
7,230
2,604
31,815
W
6,492
1,370
0
3,958
9,191
2,988
656
1,651
7,540
0
27,006
W
5,414
1,379
0
1,162
7,800
4,055
462
1,412
6,388
19,861
0
L
Osiris
hsuru
Osiris
11,101
4,636
0
860
9,413
8,564
124
1,985
7,428
6,535
41,935
W
7,229
5,670
0
3,576
8,310
2,896
1,098
2,665
5,645
0
28,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,242
Gold Earned
36,606
275
Minions Killed
301
0
Camps Cleared
0
1,129,653
Distance Traveled
1,096,239
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,912
576
79
7
0
197,234
0
L
Ymir
5,885
490
26
2
0
216,463
0
L
Nemesis
5,840
487
44
4
0
223,486
0
L
Artemis
6,048
504
38
3
0
192,040
4
L
Ra
6,831
569
69
6
0
245,444
5
W
Bellona
7,423
619
89
7
0
238,401
1
W
Fenrir
7,958
663
48
4
0
235,630
0
W
Ymir
7,200
600
26
2
0
227,816
5
L
Osiris
7,638
637
98
8
0
252,220
3
W
Rama
7,113
593
59
5
0
197,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role