Player Matchup

King Arthur
King Arthur
Platinum IV
 
King Arthur
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Persephone
Persephone
Platinum I
Qiyanu
Persephone
Platinum I
Level 160
God Stats
8W - 5L
1,802 SR
Queue Stats
28W - 28L
2,015 MMR
Party 3
Artemis
Artemis
Platinum I
Shonen Shark
Artemis
Platinum I
Level 139
God Stats
18W - 14L
1,693 SR
Queue Stats
232W - 242L
2,031 MMR
Solo
Sobek
Sobek
Platinum V
Weeknd Tears
Sobek
Platinum V
Level 160
God Stats
1W - 1L
1,735 SR
Queue Stats
71W - 58L
1,960 MMR
Party 2
Nemesis
Nemesis
Diamond IV
YinHQ
Nemesis
Diamond IV
Level 149
God Stats
27W - 17L
1,663 SR
Queue Stats
824W - 608L
2,168 MMR
Party 3
Team Averages
Platinum II
Platinum II
Average Tier
Level 154
1,679 SR
1,935 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 155
1,520 SR
1,899 MMR
Apollo
Apollo
Diamond V
Bornjoker
Apollo
Diamond V
Level 149
God Stats
13W - 10L
1,961 SR
Queue Stats
347W - 321L
2,057 MMR
Solo
Scylla
Scylla
Platinum II
BurialSite
Scylla
Platinum II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Aphrodite
Aphrodite
Platinum I
JAGERWAIT
Aphrodite
Platinum I
Level 158
God Stats
3W - 3L
1,342 SR
Queue Stats
521W - 470L
2,001 MMR
Solo
Kali
Kali
Platinum V
JoustMainXB1
Kali
Platinum V
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
135W - 64L
1,977 MMR
Party 1
Sun Wukong
Sun Wukong
Gold I
hooligan710
Sun Wukong
Gold I
Level 158
God Stats
1W - 2L
1,295 SR
Queue Stats
318W - 282L
1,959 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
20
5 / 3 / 3
13,171
573
8,843
18,156
16,125
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Persephone
Qiyanu
Persephone
18
6 / 7 / 4
11,852
515
18,761
13,221
4,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
Shonen Shark
Artemis
18
0 / 3 / 0
11,254
489
4,601
8,790
3,286
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
2 / 6 / 6
10,505
457
7,729
21,244
21,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
YinHQ
Nemesis
18
2 / 5 / 5
11,878
516
9,739
16,812
10,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
FenrirSetCu ChulainnTsukuyomiDanzaburou

VS

Bans
JanusCupidErlang ShenGuan YuGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Bornjoker
Apollo
20
9 / 0 / 7
16,175
703
16,524
11,034
7,591
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Scylla
BurialSite
Scylla
20
2 / 3 / 9
13,397
582
10,346
12,458
4,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
JAGERWAIT
Aphrodite
18
2 / 5 / 7
11,405
496
6,871
18,304
15,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

20
11 / 3 / 5
14,440
628
13,610
22,798
9,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sun Wukong
hooligan710
Sun Wukong
18
0 / 4 / 8
12,110
527
6,890
16,482
12,801
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
60
15
Kills
24
24
Deaths
15
18
Assists
36
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
5
3
3
2.17
W
Apollo
Bornjoker
Apollo
9
0
7
12.5
W
Scylla
BurialSite
Scylla
2
3
9
2.17
W
Aphrodite
JAGERWAIT
Aphrodite
2
5
7
1.1
W
11
3
5
4.5
L
Persephone
Qiyanu
Persephone
6
7
4
1.14
L
Artemis
Shonen Shark
Artemis
0
3
0
0
L
2
6
6
0.83
L
Nemesis
YinHQ
Nemesis
2
5
5
0.9
W
Sun Wukong
hooligan710
Sun Wukong
0
4
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,673
Damage
54,241
78,223
Taken
81,076
55,941
Mitigated
50,507
14,615
Healing
41,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
8,843
872
0
4,049
18,156
16,125
319
1,245
16,872
4,301
80,243
W
Apollo
Bornjoker
Apollo
16,524
10,171
0
7,008
11,034
7,591
6,695
3,111
7,878
7,957
129,282
W
Scylla
BurialSite
Scylla
10,346
840
244
3,116
12,458
4,552
1,659
5,748
6,500
108,273
0
W
Aphrodite
JAGERWAIT
Aphrodite
6,871
966
7,255
8,784
18,304
15,711
279
8,745
9,179
45,405
0
W
13,610
6,950
0
11,698
22,798
9,852
3,932
7,985
14,569
0
99,570
L
Persephone
Qiyanu
Persephone
18,761
1,053
0
2,251
13,221
4,913
0
3,075
9,986
92,341
0
L
Artemis
Shonen Shark
Artemis
4,601
1,231
0
1,309
8,790
3,286
3,202
2,696
6,018
0
80,234
L
7,729
167
0
5,137
21,244
21,018
0
7,017
13,922
30,387
0
L
Nemesis
YinHQ
Nemesis
9,739
3,555
0
1,869
16,812
10,599
0
3,271
13,506
8,221
79,566
W
Sun Wukong
hooligan710
Sun Wukong
6,890
1,385
0
2,930
16,482
12,801
725
3,209
13,187
0
66,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,660
Gold Earned
67,527
657
Minions Killed
719
0
Camps Cleared
0
2,155,225
Distance Traveled
2,325,690
26
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
13,171
573
166
7
0
439,466
4
W
Apollo
16,175
703
210
9
0
480,553
10
W
Scylla
13,397
582
186
8
0
447,716
11
W
Aphrodite
11,405
496
78
3
0
468,188
1
W
Kali
14,440
628
126
5
0
488,582
1
L
Persephone
11,852
515
149
6
0
419,586
11
L
Artemis
11,254
489
154
7
0
352,061
3
L
Sobek
10,505
457
24
1
0
452,352
3
L
Nemesis
11,878
516
164
7
0
491,760
5
W
Sun Wukong
12,110
527
119
5
0
440,651
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role