Player Matchup

King Arthur
King Arthur
Diego_de90id
King Arthur
Level 24
God Stats
24W - 17L
1,636 SR
Queue Stats
56W - 59L
1,651 Elo+
Solo
Tyr
Tyr
Ghostical_Cancer
Tyr
Level 27
God Stats
2W - 0L
1,757 SR
Queue Stats
23W - 18L
1,753 Elo+
Solo
Chang'e
Chang'e
Overdoze2194
Chang'e
Level 26
God Stats
15W - 6L
1,994 SR
Queue Stats
33W - 33L
1,619 Elo+
Solo
Ganesha
Ganesha
Squalor
Ganesha
Level 23
God Stats
39W - 24L
1,975 SR
Queue Stats
103W - 98L
1,692 Elo+
Solo
Da Ji
Da Ji
scpwhyamihere
Da Ji
Level 29
God Stats
13W - 7L
1,694 SR
Queue Stats
33W - 26L
1,652 Elo+
Solo
Team Averages
Level 26
1,811 SR
1,674 Elo+

VS

Team Averages
Level 23
1,568 SR
1,667 Elo+
Neith
Neith
HotCheetoBoi315
Neith
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 56L
1,318 Elo+
Solo
Ah Puch
Ah Puch
Raion95
Ah Puch
Level 7
God Stats
2W - 2L
1,586 SR
Queue Stats
3W - 2L
1,738 Elo+
Solo
Hel
Hel
St33lERS4912
Hel
Level 29
God Stats
4W - 2L
1,694 SR
Queue Stats
32W - 6L
1,914 Elo+
Solo
Tsukuyomi
Tsukuyomi
eggnogwithNick
Tsukuyomi
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 51L
1,580 Elo+
Solo
Chaac
Chaac
testds844
Chaac
Level 26
God Stats
15W - 12L
1,561 SR
Queue Stats
351W - 331L
1,787 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Diego_de90id
King Arthur
17
1 / 2 / 21
10,293
1,029
11,290
19,940
22,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
7 / 5 / 14
10,816
1,082
14,707
12,782
7,055
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
Overdoze2194
Chang'e
17
12 / 8 / 10
12,600
1,260
20,718
16,377
6,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ganesha
Squalor
Ganesha
18
0 / 1 / 25
11,134
1,113
8,187
15,855
16,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
8 / 2 / 11
11,177
1,118
7,798
8,344
3,646
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Team 1 Tickets

211

VS

Team 2 Tickets

185

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 9
9,558
956
10,932
9,521
3,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
Raion95
Ah Puch
16
2 / 8 / 8
9,968
997
12,734
13,255
4,927
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
7 / 6 / 7
11,379
1,138
10,673
13,514
5,726
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
eggnogwithNick
Tsukuyomi
16
5 / 5 / 7
10,312
1,031
19,107
15,472
5,978
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
testds844
Chaac
16
2 / 4 / 12
9,976
998
11,858
16,147
17,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
61
28
Kills
18
18
Deaths
28
81
Assists
43
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Diego_de90id
King Arthur
1
2
21
5.75
W
7
5
14
2.8
L
2
5
9
1.3
W
Chang'e
Overdoze2194
Chang'e
12
8
10
2.13
L
Ah Puch
Raion95
Ah Puch
2
8
8
0.75
W
Ganesha
Squalor
Ganesha
0
1
25
12.5
L
7
6
7
1.75
L
Tsukuyomi
eggnogwithNick
Tsukuyomi
5
5
7
1.7
W
8
2
11
6.75
L
Chaac
testds844
Chaac
2
4
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,700
Damage
65,304
73,298
Taken
67,909
56,061
Mitigated
37,076
16,111
Healing
16,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Diego_de90id
King Arthur
11,290
641
0
2,478
19,940
22,066
0
5,921
13,886
0
32,693
W
14,707
2,154
0
1,896
12,782
7,055
0
2,391
10,291
0
21,693
L
10,932
5,124
0
1,167
9,521
3,345
0
4,036
5,435
0
22,958
W
Chang'e
Overdoze2194
Chang'e
20,718
1,354
4,630
3,950
16,377
6,709
0
6,818
9,459
38,273
0
L
Ah Puch
Raion95
Ah Puch
12,734
1,091
580
625
13,255
4,927
0
3,539
9,588
35,105
0
W
Ganesha
Squalor
Ganesha
8,187
690
0
1,266
15,855
16,585
0
6,011
9,644
21,704
0
L
10,673
1,057
5,826
3,820
13,514
5,726
0
7,030
6,358
25,931
0
L
Tsukuyomi
eggnogwithNick
Tsukuyomi
19,107
4,501
0
32
15,472
5,978
0
5,688
9,734
0
32,187
W
7,798
3,434
1,034
857
8,344
3,646
0
2,266
5,953
0
14,236
L
Chaac
testds844
Chaac
11,858
2,035
0
4,090
16,147
17,100
0
8,612
7,417
0
23,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,020
Gold Earned
51,193
153
Minions Killed
152
4
Camps Cleared
4
998,531
Distance Traveled
958,804
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,293
1,029
64
6
1
197,233
0
W
Tyr
10,816
1,082
13
1
1
203,046
2
L
Neith
9,558
956
25
3
3
184,304
0
W
Chang'e
12,600
1,260
50
5
0
187,326
1
L
Ah Puch
9,968
997
53
5
0
168,259
0
W
Ganesha
11,134
1,113
3
0
0
210,375
0
L
Hel
11,379
1,138
33
3
0
188,542
0
L
Tsukuyomi
10,312
1,031
22
2
1
214,525
1
W
Da Ji
11,177
1,118
23
2
2
200,551
1
L
Chaac
9,976
998
19
2
0
203,174
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role