Player Matchup

Osiris
Osiris
Centiboi225
Osiris
Level 54
God Stats
0W - 1L
1,431 SR
Queue Stats
5W - 12L
1,464 Elo+
Party 1
Aphrodite
Aphrodite
Rhoga
Aphrodite
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Sinuh
Artemis
Level 58
God Stats
22W - 12L
1,500 SR
Queue Stats
332W - 327L
1,413 Elo+
Party 1
Team Averages
Level 79
1,477 SR
1,459 Elo+

VS

Team Averages
Level 78
1,572 SR
1,372 Elo+
Neith
Neith
ERXDD
Neith
Level 17
God Stats
11W - 6L
1,715 SR
Queue Stats
184W - 164L
1,446 Elo+
Solo
Geb
Geb
GoldenLou
Geb
Level 88
God Stats
4W - 1L
1,500 SR
Queue Stats
164W - 159L
1,242 Elo+
Party 2
Sylvanus
Sylvanus
MeowMichs
Sylvanus
Level 128
God Stats
5W - 5L
1,500 SR
Queue Stats
157W - 140L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
9
0 / 8 / 2
6,528
593
3,678
10,801
9,729
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Aphrodite
Rhoga
Aphrodite
9
0 / 4 / 2
6,679
607
3,081
9,014
3,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Artemis
Sinuh
Artemis
10
3 / 4 / 0
8,100
736
7,205
6,768
2,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ERXDD
Neith
12
8 / 1 / 8
9,292
845
10,067
6,011
2,483
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Boots

Boots

+6%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
1 / 1 / 15
8,578
780
4,906
11,467
10,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sylvanus
MeowMichs
Sylvanus
13
7 / 1 / 9
9,121
829
8,896
8,803
6,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
48
3
Kills
16
16
Deaths
3
4
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Osiris
0
8
2
0.13
W
Neith
ERXDD
Neith
8
1
8
12
W
1
1
15
8.5
W
Sylvanus
MeowMichs
Sylvanus
7
1
9
11.5
L
Aphrodite
Rhoga
Aphrodite
0
4
2
0.25
L
Artemis
Sinuh
Artemis
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,964
Damage
23,869
26,583
Taken
26,281
15,636
Mitigated
19,068
7,012
Healing
9,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
3,678
265
0
683
10,801
9,729
0
4,683
6,118
0
9,217
W
Neith
ERXDD
Neith
10,067
5,524
0
1,117
6,011
2,483
1,090
559
5,280
0
29,983
W
4,906
794
0
2,126
11,467
10,315
0
1,226
9,723
19,034
0
W
Sylvanus
MeowMichs
Sylvanus
8,896
3,388
2,928
3,610
8,803
6,270
218
1,348
7,229
44,395
0
L
Aphrodite
Rhoga
Aphrodite
3,081
171
1,778
4,122
9,014
3,347
0
5,701
3,313
16,698
0
L
Artemis
Sinuh
Artemis
7,205
2,403
0
429
6,768
2,560
0
3,444
3,324
2,130
19,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,307
Gold Earned
26,991
86
Minions Killed
156
0
Camps Cleared
0
507,103
Distance Traveled
563,389
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,528
593
18
2
0
166,574
0
W
Neith
9,292
845
56
5
0
169,258
0
W
Geb
8,578
780
28
3
0
196,838
3
W
Sylvanus
9,121
829
72
7
0
197,293
2
L
Aphrodite
6,679
607
45
4
0
180,563
0
L
Artemis
8,100
736
23
2
0
159,966
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role