Player Matchup

Izanami
Izanami
BarrelArrow
Izanami
Level 102
God Stats
21W - 11L
1,954 SR
Queue Stats
338W - 338L
1,712 Elo+
Party 3
Aphrodite
Aphrodite
Maeve420
Aphrodite
Level 24
God Stats
8W - 2L
1,945 SR
Queue Stats
10W - 11L
1,774 Elo+
Party 3
King Arthur
King Arthur
McL0v1n914
King Arthur
Level 29
God Stats
1W - 2L
1,540 SR
Queue Stats
9W - 9L
1,508 Elo+
Party 1
Thanatos
Thanatos
salthound
Thanatos
Level 103
God Stats
5W - 3L
1,503 SR
Queue Stats
71W - 78L
1,503 Elo+
Party 1
Nu Wa
Nu Wa
whoiskeagan
Nu Wa
Level 94
God Stats
15W - 17L
1,432 SR
Queue Stats
53W - 67L
1,505 Elo+
Party 1
Team Averages
Level 70
1,675 SR
1,600 Elo+

VS

Team Averages
Level 47
1,463 SR
1,389 Elo+
Zeus
Zeus
BravEmblem
Zeus
Level 51
God Stats
22W - 27L
1,443 SR
Queue Stats
46W - 75L
1,423 Elo+
Party 2
Thanatos
Thanatos
Gladio258
Thanatos
Level 46
God Stats
15W - 38L
1,367 SR
Queue Stats
97W - 164L
1,207 Elo+
Party 2
Ravana
Ravana
Warmachine15496
Ravana
Level 53
God Stats
18W - 16L
1,420 SR
Queue Stats
105W - 148L
1,423 Elo+
Party 2
Skadi
Skadi
boofamin
Skadi
Level 58
God Stats
15W - 20L
1,595 SR
Queue Stats
57W - 111L
1,465 Elo+
Party 2
Sylvanus
Sylvanus
geotrooper
Sylvanus
Level 25
God Stats
23W - 39L
1,490 SR
Queue Stats
34W - 72L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BarrelArrow
Izanami
20
7 / 4 / 14
13,275
577
19,511
17,263
10,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
Maeve420
Aphrodite
18
8 / 3 / 14
13,242
576
9,280
14,536
13,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
McL0v1n914
King Arthur
17
1 / 7 / 11
11,613
505
4,206
20,119
14,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
salthound
Thanatos
20
17 / 1 / 7
14,448
628
13,266
11,627
5,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

19
8 / 4 / 16
13,361
581
20,664
16,447
6,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 10 / 4
12,641
550
21,802
15,970
5,248
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
Gladio258
Thanatos
16
6 / 12 / 4
10,745
467
6,797
19,524
10,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

18
3 / 6 / 4
11,324
492
10,132
14,544
9,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Skadi
boofamin
Skadi
14
2 / 8 / 3
9,383
408
9,929
18,327
5,884
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sylvanus
geotrooper
Sylvanus
16
1 / 6 / 6
10,672
464
5,008
18,365
19,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
39
41
Kills
18
19
Deaths
42
62
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Izanami
BarrelArrow
Izanami
7
4
14
3.5
L
6
10
4
0.8
L
Thanatos
Gladio258
Thanatos
6
12
4
0.67
W
Aphrodite
Maeve420
Aphrodite
8
3
14
5
W
King Arthur
McL0v1n914
King Arthur
1
7
11
0.93
L
3
6
4
0.83
L
Skadi
boofamin
Skadi
2
8
3
0.44
L
Sylvanus
geotrooper
Sylvanus
1
6
6
0.67
W
Thanatos
salthound
Thanatos
17
1
7
20.5
W
8
4
16
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,927
Damage
53,668
79,992
Taken
86,730
49,332
Mitigated
50,037
43,997
Healing
18,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BarrelArrow
Izanami
19,511
12,623
0
5,233
17,263
10,279
9,636
5,484
11,779
5,716
107,995
L
21,802
1,506
0
518
15,970
5,248
437
6,297
9,323
110,948
0
L
Thanatos
Gladio258
Thanatos
6,797
1,297
0
7,958
19,524
10,135
0
5,695
13,578
6,419
48,840
W
Aphrodite
Maeve420
Aphrodite
9,280
1,721
5,764
7,776
14,536
13,076
1,929
4,157
10,379
33,334
0
W
King Arthur
McL0v1n914
King Arthur
4,206
634
0
4,751
20,119
14,413
1,122
4,990
15,129
0
44,103
L
10,132
2,595
0
2,016
14,544
9,570
627
3,282
10,928
5,021
56,186
L
Skadi
boofamin
Skadi
9,929
3,408
0
2,485
18,327
5,884
608
7,672
10,452
0
77,394
L
Sylvanus
geotrooper
Sylvanus
5,008
1,665
1,663
3,411
18,365
19,200
0
7,041
11,080
26,865
0
W
Thanatos
salthound
Thanatos
13,266
2,981
0
16,560
11,627
5,292
952
4,056
7,571
0
72,939
W
20,664
5,058
385
3,528
16,447
6,272
1,707
8,894
7,553
82,745
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,939
Gold Earned
54,765
556
Minions Killed
528
0
Camps Cleared
0
2,225,171
Distance Traveled
1,949,542
19
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,275
577
201
9
0
377,292
1
L
Zeus
12,641
550
168
7
0
369,937
8
L
Thanatos
10,745
467
85
4
0
390,792
2
W
Aphrodite
13,242
576
40
2
0
439,515
7
W
King Arthur
11,613
505
77
3
0
463,332
5
L
Ravana
11,324
492
113
5
0
438,691
12
L
Skadi
9,383
408
108
5
0
361,313
8
L
Sylvanus
10,672
464
54
2
0
388,809
2
W
Thanatos
14,448
628
121
5
0
517,043
3
W
Nu Wa
13,361
581
117
5
0
427,989
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role