Player Matchup

Scylla
Scylla
DesHAWKIV
Scylla
Level 100
God Stats
15W - 12L
1,692 SR
Queue Stats
353W - 379L
1,460 Elo+
Party 2
Neith
Neith
crazzyyp3t3
Neith
Level 12
God Stats
6W - 10L
1,029 SR
Queue Stats
97W - 96L
1,079 Elo+
Party 2
Cthulhu
Cthulhu
gmedici20
Cthulhu
Level 75
God Stats
15W - 11L
1,793 SR
Queue Stats
161W - 160L
1,592 Elo+
Party 2
Team Averages
Level 62
1,505 SR
1,377 Elo+

VS

Team Averages
Level 88
1,629 SR
1,550 Elo+
Bellona
Bellona
 
Bellona
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
Branbran_Tiger
Da Ji
Level 125
God Stats
3W - 0L
1,500 SR
Queue Stats
84W - 68L
1,537 Elo+
Party 1
Sol
Sol
Maneo_Arabello
Sol
Level 18
God Stats
8W - 6L
1,887 SR
Queue Stats
15W - 15L
1,615 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DesHAWKIV
Scylla
6
0 / 1 / 2
4,680
669
690
2,859
754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

6
0 / 1 / 2
4,712
673
692
3,449
932
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
gmedici20
Cthulhu
4
0 / 2 / 2
4,462
637
211
2,432
827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
8
2 / 1 / 1
5,464
781
2,544
2,929
2,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
2 / 2 / 2
5,726
818
3,713
3,913
2,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
0 / 2 / 2
5,068
724
1,667
3,723
843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
9
0
Kills
4
4
Deaths
5
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
2
1
1
2.5
W
2
2
2
1.5
L
Scylla
DesHAWKIV
Scylla
0
1
2
1
W
0
2
2
0.5
L
0
1
2
1
L
Cthulhu
gmedici20
Cthulhu
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

1,593
Damage
7,924
8,740
Taken
10,565
2,513
Mitigated
5,413
1,030
Healing
2,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
2,544
323
0
510
2,929
2,261
1,016
432
2,416
1,253
12,888
W
3,713
715
0
250
3,913
2,309
695
229
3,426
836
11,298
L
Scylla
DesHAWKIV
Scylla
690
93
222
251
2,859
754
0
992
1,867
6,284
0
W
1,667
164
0
1,477
3,723
843
1,204
96
3,591
14,665
0
L
692
425
144
80
3,449
932
112
429
3,020
0
4,181
L
Cthulhu
gmedici20
Cthulhu
211
95
222
111
2,432
827
0
439
1,993
1,058
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,854
Gold Earned
16,258
22
Minions Killed
62
0
Camps Cleared
0
164,622
Distance Traveled
322,397
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
5,464
781
21
3
0
127,544
1
W
Da Ji
5,726
818
15
2
0
100,079
0
L
Scylla
4,680
669
7
1
0
71,458
1
W
Sol
5,068
724
26
4
0
94,774
0
L
Neith
4,712
673
14
2
0
71,157
0
L
Cthulhu
4,462
637
1
0
0
22,007
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role