Player Matchup

Sylvanus
Sylvanus
Gold V
Courtroom
Sylvanus
Gold V
Level 160
God Stats
5W - 8L
1,697 SR
Queue Stats
354W - 345L
1,323 MMR
Solo
Mercury
Mercury
Silver II
JaddexCroy
Mercury
Silver II
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Silver II
eabichuelas07
Chronos
Silver II
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
153W - 140L
1,228 MMR
Solo
Bellona
Bellona
Silver I
ivKatanavi
Bellona
Silver I
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 5L
1,675 MMR
Solo
Apollo
Apollo
Gold IV
malcolm24
Apollo
Gold IV
Level 149
God Stats
11W - 6L
1,495 SR
Queue Stats
177W - 190L
1,383 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 121
1,538 SR
1,422 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 114
1,639 SR
1,336 MMR
Athena
Athena
Silver IV
Bandicute
Athena
Silver IV
Level 89
God Stats
6W - 6L
1,694 SR
Queue Stats
17W - 29L
1,071 MMR
Solo
Discordia
Discordia
Silver I
Ganjaman19ru
Discordia
Silver I
Level 148
God Stats
32W - 26L
1,884 SR
Queue Stats
80W - 89L
1,243 MMR
Solo
Anhur
Anhur
Platinum IV
JUSTadICE
Anhur
Platinum IV
Level 158
God Stats
14W - 10L
1,606 SR
Queue Stats
62W - 59L
1,691 MMR
Solo
Loki
Loki
Silver III
Stinkyrich
Loki
Silver III
Level 125
God Stats
7W - 13L
1,147 SR
Queue Stats
44W - 51L
946 MMR
Solo
Achilles
Achilles
Gold IV
VladimirrPutinn
Achilles
Gold IV
Level 48
God Stats
11W - 7L
1,865 SR
Queue Stats
213W - 195L
1,730 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Courtroom
Sylvanus
14
1 / 5 / 3
9,194
418
9,113
15,275
18,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
JaddexCroy
Mercury
16
4 / 9 / 5
10,160
462
8,341
18,843
12,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chronos
16
1 / 8 / 3
9,792
445
5,710
19,937
5,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
ivKatanavi
Bellona
16
2 / 8 / 3
10,379
472
10,610
24,602
28,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
malcolm24
Apollo
18
6 / 5 / 5
11,976
544
14,513
18,149
7,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
DanzaburouAphroditeHelChang'eYemoja

VS

Bans
ScyllaSetHe BoNemesisEset
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Bandicute
Athena
16
1 / 2 / 12
11,022
501
5,963
19,390
21,854
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Discordia
Ganjaman19ru
Discordia
18
1 / 6 / 5
12,005
546
9,036
10,258
3,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
JUSTadICE
Anhur
20
13 / 2 / 4
14,676
667
22,176
19,898
8,627
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
6 / 3 / 5
13,555
616
7,016
15,930
6,948
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Achilles
20
14 / 1 / 9
14,590
663
31,840
24,523
35,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
70
14
Kills
35
35
Deaths
14
19
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Athena
Bandicute
Athena
1
2
12
3.5
L
Sylvanus
Courtroom
Sylvanus
1
5
3
0.5
W
Discordia
Ganjaman19ru
Discordia
1
6
5
0.58
W
Anhur
JUSTadICE
Anhur
13
2
4
7.5
L
Mercury
JaddexCroy
Mercury
4
9
5
0.72
W
6
3
5
2.83
W
Achilles
14
1
9
18.5
L
Chronos
1
8
3
0.31
L
Bellona
ivKatanavi
Bellona
2
8
3
0.44
L
Apollo
malcolm24
Apollo
6
5
5
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,287
Damage
76,031
96,806
Taken
89,999
72,752
Mitigated
77,000
22,158
Healing
38,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Bandicute
Athena
5,963
2,390
528
4,813
19,390
21,854
541
2,712
16,678
29,533
0
L
Sylvanus
Courtroom
Sylvanus
9,113
1,675
1,321
3,320
15,275
18,482
416
4,090
11,185
40,499
0
W
Discordia
Ganjaman19ru
Discordia
9,036
356
0
265
10,258
3,862
741
2,454
7,804
71,005
0
W
Anhur
JUSTadICE
Anhur
22,176
13,746
0
9,834
19,898
8,627
11,545
6,290
13,608
0
106,428
L
Mercury
JaddexCroy
Mercury
8,341
4,227
0
830
18,843
12,709
0
1,097
17,746
6,077
69,536
W
7,016
2,790
0
9,512
15,930
6,948
2,396
2,061
13,869
0
99,349
W
Achilles
31,840
15,629
0
13,795
24,523
35,709
1,670
4,058
20,465
3,263
84,576
L
Chronos
5,710
2,640
0
4,352
19,937
5,738
0
1,334
18,603
59,922
0
L
Bellona
ivKatanavi
Bellona
10,610
4,210
0
7,421
24,602
28,166
0
3,833
20,769
0
62,211
L
Apollo
malcolm24
Apollo
14,513
7,774
0
4,914
18,149
7,657
1,156
6,098
12,051
0
74,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,501
Gold Earned
65,848
531
Minions Killed
594
0
Camps Cleared
0
1,917,165
Distance Traveled
2,181,247
22
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
11,022
501
27
1
0
459,958
1
L
Sylvanus
9,194
418
71
3
0
356,721
9
W
Discordia
12,005
546
127
6
0
385,311
8
W
Anhur
14,676
667
171
8
0
397,468
4
L
Mercury
10,160
462
104
5
0
408,152
5
W
Loki
13,555
616
153
7
0
464,114
9
W
Achilles
14,590
663
116
5
0
474,396
3
L
Chronos
9,792
445
105
5
0
360,749
2
L
Bellona
10,379
472
126
6
0
385,846
6
L
Apollo
11,976
544
125
6
0
405,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role