Player Matchup

Achilles
Achilles
Hythee
Achilles
Level 22
God Stats
12W - 6L
1,500 SR
Queue Stats
75W - 63L
1,530 Elo+
Solo
Jormungandr
Jormungandr
PandaNae
Jormungandr
Level 18
God Stats
11W - 14L
1,934 SR
Queue Stats
27W - 38L
1,680 Elo+
Party 2
Ra
Ra
RRentic
Ra
Level 23
God Stats
2W - 2L
1,500 SR
Queue Stats
126W - 106L
1,590 Elo+
Solo
Bakasura
Bakasura
coolcorny
Bakasura
Level 44
God Stats
12W - 14L
1,677 SR
Queue Stats
57W - 73L
1,506 Elo+
Party 2
Hachiman
Hachiman
somegermandude
Hachiman
Level 29
God Stats
3W - 5L
1,666 SR
Queue Stats
78W - 98L
1,466 Elo+
Party 2
Team Averages
Level 27
1,655 SR
1,554 Elo+

VS

Team Averages
Level 24
1,469 SR
1,454 Elo+
Ra
Ra
BASEDGOD312
Ra
Level 5
God Stats
0W - 2L
1,280 SR
Queue Stats
0W - 2L
1,237 Elo+
Solo
Cu Chulainn
Cu Chulainn
RychuDesu
Cu Chulainn
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 55L
1,639 Elo+
Solo
Thor
Thor
Semichocolate
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,618 Elo+
Solo
Neith
Neith
TacoPenguin
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,214 Elo+
Party 1
Sylvanus
Sylvanus
shaquishalana
Sylvanus
Level 102
God Stats
4W - 3L
1,562 SR
Queue Stats
82W - 68L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Hythee
Achilles
20
10 / 3 / 13
14,970
516
17,152
22,785
31,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Jormungandr
PandaNae
Jormungandr
20
4 / 3 / 24
14,651
505
10,343
18,348
25,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
20 / 4 / 11
18,764
647
35,157
28,398
15,651
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bakasura
coolcorny
Bakasura
20
11 / 3 / 16
15,317
528
22,679
26,772
13,613
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hachiman
20
2 / 3 / 15
12,980
448
17,445
20,423
8,152
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 10 / 2
10,254
354
6,678
14,877
6,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cu Chulainn
RychuDesu
Cu Chulainn
20
9 / 8 / 5
14,257
492
37,747
37,920
44,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

17
4 / 14 / 4
12,322
425
5,971
25,775
10,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
1 / 12 / 3
10,560
364
9,824
21,875
10,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sylvanus
shaquishalana
Sylvanus
18
2 / 3 / 11
12,224
422
16,994
28,589
39,488
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
41
47
Kills
16
16
Deaths
47
79
Assists
25
Player
Kills
Deaths
Assists
KDA
L
0
10
2
0.1
W
Achilles
Hythee
Achilles
10
3
13
5.5
W
Jormungandr
PandaNae
Jormungandr
4
3
24
5.33
W
20
4
11
6.38
L
Cu Chulainn
RychuDesu
Cu Chulainn
9
8
5
1.44
L
4
14
4
0.43
L
1
12
3
0.21
W
Bakasura
coolcorny
Bakasura
11
3
16
6.33
L
Sylvanus
shaquishalana
Sylvanus
2
3
11
2.5
W
Hachiman
2
3
15
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,776
Damage
77,214
116,726
Taken
129,036
94,048
Mitigated
110,942
54,712
Healing
27,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,678
1,171
860
731
14,877
6,370
0
3,597
10,172
48,728
0
W
Achilles
Hythee
Achilles
17,152
5,084
0
6,612
22,785
31,064
97
5,606
17,179
0
77,945
W
Jormungandr
PandaNae
Jormungandr
10,343
1,630
1,422
3,217
18,348
25,568
694
5,818
12,530
48,178
0
W
35,157
3,824
4,617
17,045
28,398
15,651
150
6,488
21,910
205,233
0
L
Cu Chulainn
RychuDesu
Cu Chulainn
37,747
11,508
0
6,097
37,920
44,412
76
11,064
25,423
11,607
109,285
L
5,971
427
0
3,286
25,775
10,285
0
13,341
12,271
0
61,385
L
9,824
4,404
0
3,626
21,875
10,387
829
8,161
13,429
0
62,532
W
Bakasura
coolcorny
Bakasura
22,679
14,450
0
13,176
26,772
13,613
954
4,970
21,802
0
107,414
L
Sylvanus
shaquishalana
Sylvanus
16,994
2,113
5,155
7,757
28,589
39,488
0
9,337
18,078
54,251
0
W
Hachiman
17,445
12,600
0
8,623
20,423
8,152
3,915
4,597
15,826
0
83,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,682
Gold Earned
59,617
726
Minions Killed
483
0
Camps Cleared
0
2,859,818
Distance Traveled
2,312,470
27
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,254
354
84
3
0
519,785
0
W
Achilles
14,970
516
81
3
0
604,261
12
W
Jormungandr
14,651
505
64
2
0
521,072
5
W
Ra
18,764
647
299
10
0
585,586
3
L
Cu Chulainn
14,257
492
143
5
0
479,653
3
L
Thor
12,322
425
75
3
0
440,298
2
L
Neith
10,560
364
114
4
0
395,497
1
W
Bakasura
15,317
528
165
6
0
615,610
3
L
Sylvanus
12,224
422
67
2
0
477,237
4
W
Hachiman
12,980
448
117
4
0
533,289
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role