Player Matchup

Arachne
Arachne
HarlemDayz
Arachne
Level 28
God Stats
150W - 113L
1,614 SR
Queue Stats
515W - 563L
1,338 Elo+
Party 1
Bellona
Bellona
Jackle-box
Bellona
Level 40
God Stats
2W - 2L
1,500 SR
Queue Stats
13W - 19L
1,300 Elo+
Party 2
Danzaburou
Danzaburou
OldschoolNightz
Danzaburou
Level 55
God Stats
57W - 41L
1,377 SR
Queue Stats
808W - 859L
1,377 Elo+
Party 1
Artemis
Artemis
da_R3al_G0at123
Artemis
Level 69
God Stats
3W - 6L
1,206 SR
Queue Stats
43W - 55L
1,226 Elo+
Party 2
Chaac
Chaac
vgmkyle
Chaac
Level 43
God Stats
36W - 36L
1,355 SR
Queue Stats
571W - 617L
1,343 Elo+
Party 1
Team Averages
Level 47
1,411 SR
1,317 Elo+

VS

Team Averages
Level 40
1,450 SR
1,388 Elo+
Set
Set
 
Set
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Cerberus
Cerberus
EnzoPer16
Cerberus
Level 59
God Stats
9W - 14L
1,612 SR
Queue Stats
48W - 67L
1,497 Elo+
Party 3
Tsukuyomi
Tsukuyomi
inno2223
Tsukuyomi
Level 58
God Stats
6W - 12L
1,395 SR
Queue Stats
49W - 75L
1,414 Elo+
Party 3
Danzaburou
Danzaburou
roaddog_66
Danzaburou
Level 38
God Stats
5W - 12L
1,284 SR
Queue Stats
16W - 43L
1,224 Elo+
Party 4
Anubis
Anubis
yty7869
Anubis
Level 20
God Stats
9W - 13L
1,459 SR
Queue Stats
26W - 49L
1,302 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
HarlemDayz
Arachne
18
5 / 4 / 6
12,514
569
9,211
10,662
8,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Bellona
Jackle-box
Bellona
17
5 / 4 / 9
11,565
526
9,853
20,959
11,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
OldschoolNightz
Danzaburou
19
12 / 6 / 5
13,722
624
21,082
14,819
9,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
8 / 7 / 10
12,712
578
17,170
20,794
7,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Chaac
vgmkyle
Chaac
18
5 / 6 / 13
12,049
548
13,316
21,575
18,028
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
17
5 / 8 / 3
10,508
478
8,318
16,372
8,673
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
EnzoPer16
Cerberus
16
5 / 3 / 11
10,609
482
7,237
20,694
23,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tsukuyomi
inno2223
Tsukuyomi
17
4 / 6 / 9
10,899
495
10,673
15,905
7,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Danzaburou
roaddog_66
Danzaburou
15
1 / 6 / 2
9,764
444
5,108
12,015
5,060
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Anubis
yty7869
Anubis
15
9 / 12 / 7
10,414
473
21,142
20,235
8,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
56
35
Kills
24
27
Deaths
35
43
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
5
8
3
0.81
L
Cerberus
EnzoPer16
Cerberus
5
3
11
3.5
W
Arachne
HarlemDayz
Arachne
5
4
6
2
W
Bellona
Jackle-box
Bellona
5
4
9
2.38
W
Danzaburou
OldschoolNightz
Danzaburou
12
6
5
2.42
W
8
7
10
1.86
L
Tsukuyomi
inno2223
Tsukuyomi
4
6
9
1.42
L
Danzaburou
roaddog_66
Danzaburou
1
6
2
0.33
W
Chaac
vgmkyle
Chaac
5
6
13
1.92
L
Anubis
yty7869
Anubis
9
12
7
1.04

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,632
Damage
52,478
88,809
Taken
85,221
55,079
Mitigated
53,679
31,784
Healing
17,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
8,318
4,900
441
2,181
16,372
8,673
168
405
15,967
0
68,041
L
Cerberus
EnzoPer16
Cerberus
7,237
93
0
4,269
20,694
23,479
170
364
20,330
32,982
0
W
Arachne
HarlemDayz
Arachne
9,211
7,129
766
2,207
10,662
8,242
3,515
2,968
7,626
7,444
66,049
W
Bellona
Jackle-box
Bellona
9,853
3,247
0
6,372
20,959
11,541
0
5,853
14,800
0
53,574
W
Danzaburou
OldschoolNightz
Danzaburou
21,082
8,620
687
4,484
14,819
9,382
7,242
6,048
8,523
6,697
73,608
W
17,170
8,592
0
7,249
20,794
7,886
1,014
7,623
12,858
0
83,750
L
Tsukuyomi
inno2223
Tsukuyomi
10,673
1,511
0
4,632
15,905
7,600
284
32
15,873
0
68,357
L
Danzaburou
roaddog_66
Danzaburou
5,108
1,397
255
768
12,015
5,060
3,525
90
11,925
0
48,936
W
Chaac
vgmkyle
Chaac
13,316
1,911
424
9,595
21,575
18,028
2,096
7,895
13,322
895
47,560
L
Anubis
yty7869
Anubis
21,142
1,669
0
5,228
20,235
8,867
309
139
20,096
48,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,562
Gold Earned
52,194
479
Minions Killed
469
0
Camps Cleared
0
2,038,354
Distance Traveled
1,614,844
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
10,508
478
122
6
0
352,778
3
L
Cerberus
10,609
482
64
3
0
301,586
0
W
Arachne
12,514
569
132
6
0
431,150
1
W
Bellona
11,565
526
82
4
0
442,872
1
W
Danzaburou
13,722
624
97
4
0
370,254
0
W
Artemis
12,712
578
94
4
0
371,913
4
L
Tsukuyomi
10,899
495
108
5
0
365,466
1
L
Danzaburou
9,764
444
100
5
0
317,051
0
W
Chaac
12,049
548
74
3
0
422,165
0
L
Anubis
10,414
473
75
3
0
277,963
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role