Player Matchup

Ymir
Ymir
CheetahNuggets
Ymir
Level 108
God Stats
36W - 33L
1,764 SR
Queue Stats
364W - 388L
1,586 Elo+
Party 1
Anhur
Anhur
DayLime
Anhur
Level 97
God Stats
2W - 0L
1,500 SR
Queue Stats
143W - 160L
1,571 Elo+
Party 1
Mulan
Mulan
Kittèn
Mulan
Level 100
God Stats
2W - 2L
1,500 SR
Queue Stats
164W - 183L
1,531 Elo+
Party 1
Eset
Eset
Zeiricht
Eset
Level 128
God Stats
5W - 4L
1,500 SR
Queue Stats
294W - 280L
1,762 Elo+
Party 2
Nemesis
Nemesis
abrezio
Nemesis
Level 146
God Stats
1W - 2L
1,500 SR
Queue Stats
224W - 229L
1,762 Elo+
Party 2
Team Averages
Level 116
1,553 SR
1,643 Elo+

VS

Team Averages
Level 122
1,504 SR
1,452 Elo+
Janus
Janus
NekomataOkayu2
Janus
Level 129
God Stats
2W - 4L
1,521 SR
Queue Stats
128W - 115L
1,548 Elo+
Solo
Ratatoskr
Ratatoskr
Orju
Ratatoskr
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
65W - 63L
1,246 Elo+
Solo
Set
Set
buskobear
Set
Level 114
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 5L
1,531 Elo+
Solo
Artio
Artio
coldchimichanga
Artio
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 98L
1,432 Elo+
Party 3
Chiron
Chiron
minewiz7
Chiron
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 6
8,848
520
7,824
13,340
8,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Anhur
DayLime
Anhur
16
5 / 4 / 4
10,230
602
9,167
13,313
3,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mulan
Kittèn
Mulan
16
4 / 4 / 3
9,646
567
10,864
15,339
11,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Eset
16
7 / 1 / 7
10,164
598
17,198
10,276
4,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
abrezio
Nemesis
15
3 / 2 / 6
8,963
527
7,531
11,436
6,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 4
8,857
521
8,740
12,853
4,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ratatoskr
Orju
Ratatoskr
13
2 / 6 / 6
8,463
498
6,887
14,935
5,950
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
6 / 4 / 1
9,844
579
7,547
14,695
5,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
0 / 5 / 2
7,865
463
6,844
18,443
14,430
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chiron
minewiz7
Chiron
15
3 / 3 / 3
9,238
543
10,582
12,106
3,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
28
24
Kills
12
12
Deaths
24
26
Assists
16
Player
Kills
Deaths
Assists
KDA
W
5
1
6
8
W
Anhur
DayLime
Anhur
5
4
4
1.75
W
Mulan
Kittèn
Mulan
4
4
3
1.38
L
1
6
4
0.5
L
Ratatoskr
Orju
Ratatoskr
2
6
6
0.83
W
Eset
7
1
7
10.5
W
Nemesis
abrezio
Nemesis
3
2
6
3
L
6
4
1
1.63
L
0
5
2
0.2
L
Chiron
minewiz7
Chiron
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,584
Damage
40,600
63,704
Taken
73,032
34,193
Mitigated
32,924
23,470
Healing
25,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,824
1,167
0
4,044
13,340
8,215
39
2,224
10,530
39,765
0
W
Anhur
DayLime
Anhur
9,167
4,968
0
6,574
13,313
3,972
616
351
12,962
0
64,251
W
Mulan
Kittèn
Mulan
10,864
2,278
0
5,633
15,339
11,455
0
6,237
8,971
263
54,449
L
8,740
332
176
2,723
12,853
4,351
110
8,440
4,363
63,015
0
L
Ratatoskr
Orju
Ratatoskr
6,887
708
0
5,177
14,935
5,950
0
5,765
9,145
0
28,736
W
Eset
17,198
1,205
1,365
4,766
10,276
4,072
1,295
3,510
6,562
69,369
0
W
Nemesis
abrezio
Nemesis
7,531
3,204
0
1,088
11,436
6,479
0
2,835
8,460
8,109
60,651
L
7,547
2,638
0
5,257
14,695
5,086
1,378
5,068
9,552
0
60,810
L
6,844
665
0
6,286
18,443
14,430
0
3,615
14,378
43,435
0
L
Chiron
minewiz7
Chiron
10,582
5,195
342
5,844
12,106
3,107
296
2,896
9,199
0
64,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,851
Gold Earned
44,267
518
Minions Killed
475
0
Camps Cleared
0
1,647,083
Distance Traveled
1,696,557
19
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,848
520
42
2
0
350,819
4
W
Anhur
10,230
602
128
8
0
301,265
7
W
Mulan
9,646
567
117
7
0
290,780
1
L
Janus
8,857
521
115
7
0
319,780
8
L
Ratatoskr
8,463
498
32
2
0
391,168
7
W
Eset
10,164
598
135
8
0
329,051
4
W
Nemesis
8,963
527
96
6
0
375,168
3
L
Set
9,844
579
120
7
0
341,924
1
L
Artio
7,865
463
82
5
0
320,013
0
L
Chiron
9,238
543
126
7
0
323,672
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role