Player Matchup

Cthulhu
Cthulhu
Baldarock
Cthulhu
Level 42
God Stats
15W - 10L
1,724 SR
Queue Stats
57W - 35L
1,682 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Desrolord
Ah Muzen Cab
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
95W - 54L
1,660 Elo+
Party 3
Merlin
Merlin
Gertas
Merlin
Level 69
God Stats
6W - 2L
1,660 SR
Queue Stats
34W - 18L
1,636 Elo+
Party 3
Hercules
Hercules
Ranshaw
Hercules
Level 58
God Stats
7W - 5L
1,500 SR
Queue Stats
75W - 61L
1,672 Elo+
Party 3
Arachne
Arachne
Zaphx
Arachne
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Team Averages
Level 67
1,577 SR
1,630 Elo+

VS

Team Averages
Level 50
1,500 SR
1,516 Elo+
Ratatoskr
Ratatoskr
 
Ratatoskr
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
GabeAP696
Merlin
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 24L
1,518 Elo+
Party 2
Serqet
Serqet
OwenHart78
Serqet
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 55L
1,363 Elo+
Party 1
Guan Yu
Guan Yu
SugaShane179
Guan Yu
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
231W - 220L
1,585 Elo+
Party 1
Sol
Sol
iHateSmite78
Sol
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 25L
1,614 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Baldarock
Cthulhu
12
2 / 1 / 12
8,381
493
7,568
12,249
7,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Muzen Cab
Desrolord
Ah Muzen Cab
14
6 / 2 / 6
9,147
538
8,775
11,591
3,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Gertas
Merlin
15
9 / 2 / 5
9,814
577
12,696
7,582
2,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
Ranshaw
Hercules
16
0 / 0 / 2
9,518
560
5,091
9,033
10,273
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Arachne
Zaphx
Arachne
15
2 / 2 / 5
8,754
515
4,491
10,762
6,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
 
Ratatoskr
17
1 / 0 / 2
9,540
561
6,944
7,278
6,258
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Merlin
GabeAP696
Merlin
12
1 / 4 / 2
7,259
427
5,181
7,587
2,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Serqet
OwenHart78
Serqet
14
4 / 4 / 1
8,506
500
6,153
14,051
4,947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
SugaShane179
Guan Yu
10
1 / 5 / 2
7,181
422
4,896
16,145
10,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
0 / 6 / 1
7,369
433
9,193
10,787
2,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
15
19
Kills
7
7
Deaths
19
30
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ratatoskr
 
Ratatoskr
1
0
2
2
W
Cthulhu
Baldarock
Cthulhu
2
1
12
8
W
Ah Muzen Cab
Desrolord
Ah Muzen Cab
6
2
6
4.5
L
Merlin
GabeAP696
Merlin
1
4
2
0.5
W
Merlin
Gertas
Merlin
9
2
5
5.75
L
Serqet
OwenHart78
Serqet
4
4
1
1.13
W
Hercules
Ranshaw
Hercules
0
0
2
1
L
Guan Yu
SugaShane179
Guan Yu
1
5
2
0.4
W
Arachne
Zaphx
Arachne
2
2
5
2.25
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,621
Damage
32,367
51,217
Taken
55,848
30,809
Mitigated
26,726
18,028
Healing
17,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ratatoskr
 
Ratatoskr
6,944
1,526
0
2,809
7,278
6,258
483
292
6,705
0
67,019
W
Cthulhu
Baldarock
Cthulhu
7,568
794
482
2,338
12,249
7,949
198
5,120
6,948
26,604
0
W
Ah Muzen Cab
Desrolord
Ah Muzen Cab
8,775
3,863
0
6,305
11,591
3,613
827
2,657
8,481
0
58,093
L
Merlin
GabeAP696
Merlin
5,181
375
0
2,479
7,587
2,135
0
4,263
2,884
34,063
0
W
Merlin
Gertas
Merlin
12,696
1,400
0
977
7,582
2,559
57
2,912
4,313
51,243
0
L
Serqet
OwenHart78
Serqet
6,153
1,662
0
4,942
14,051
4,947
0
4,293
9,578
0
50,778
W
Hercules
Ranshaw
Hercules
5,091
2,814
0
3,728
9,033
10,273
519
0
8,573
0
64,689
L
Guan Yu
SugaShane179
Guan Yu
4,896
660
698
3,126
16,145
10,576
0
7,404
8,449
0
19,892
W
Arachne
Zaphx
Arachne
4,491
3,032
0
4,198
10,762
6,415
520
3,154
7,029
10,092
57,056
L
9,193
1,161
0
3,293
10,787
2,810
0
3,363
7,314
52,837
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,614
Gold Earned
39,855
474
Minions Killed
465
0
Camps Cleared
0
1,647,380
Distance Traveled
1,583,250
14
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ratatoskr
9,540
561
161
9
0
374,561
6
W
Cthulhu
8,381
493
33
2
0
328,448
3
W
Ah Muzen Cab
9,147
538
85
5
0
309,010
3
L
Merlin
7,259
427
69
4
0
297,641
10
W
Merlin
9,814
577
99
6
0
306,953
0
L
Serqet
8,506
500
89
5
0
325,705
2
W
Hercules
9,518
560
158
9
0
322,040
0
L
Guan Yu
7,181
422
38
2
0
323,086
0
W
Arachne
8,754
515
99
6
0
380,929
8
L
Sol
7,369
433
108
6
0
262,257
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role