Player Matchup

Kali
Kali
CandyMann-CNN
Kali
Level 104
God Stats
1W - 2L
1,209 SR
Queue Stats
5W - 7L
1,221 Elo+
Party 1
Chaac
Chaac
Get_MerkedKid43
Chaac
Level 89
God Stats
29W - 28L
1,426 SR
Queue Stats
79W - 90L
1,421 Elo+
Party 1
Olorun
Olorun
Hiiipower619TDE
Olorun
Level 13
God Stats
2W - 2L
1,457 SR
Queue Stats
4W - 6L
1,258 Elo+
Party 1
Kumbhakarna
Kumbhakarna
OneMissingSock
Kumbhakarna
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,303 Elo+
Party 1
Izanami
Izanami
Sil3ntRain
Izanami
Level 35
God Stats
2W - 5L
1,315 SR
Queue Stats
286W - 312L
1,421 Elo+
Party 1
Team Averages
Level 65
1,381 SR
1,325 Elo+

VS

Team Averages
Level 63
1,469 SR
1,481 Elo+
Tsukuyomi
Tsukuyomi
BirdmanTheDrunk
Tsukuyomi
Level 109
God Stats
2W - 2L
1,562 SR
Queue Stats
93W - 106L
1,414 Elo+
Party 2
Guan Yu
Guan Yu
OV1-CannObi_s
Guan Yu
Level 152
God Stats
5W - 11L
1,500 SR
Queue Stats
76W - 95L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
OhNoViking
Danzaburou
Level 26
God Stats
1W - 1L
1,715 SR
Queue Stats
4W - 5L
1,491 Elo+
Party 2
Ganesha
Ganesha
QornKrusher
Ganesha
Level 17
God Stats
0W - 2L
1,157 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2
Sol
Sol
TechnoViking000
Sol
Level 12
God Stats
1W - 2L
1,410 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 6 / 11
14,144
589
21,857
22,108
12,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
6 / 5 / 17
12,431
518
20,385
27,533
27,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
3 / 7 / 10
10,404
434
5,214
14,881
4,637
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Kumbhakarna
OneMissingSock
Kumbhakarna
16
6 / 8 / 23
12,371
515
9,927
28,796
27,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
Sil3ntRain
Izanami
18
12 / 7 / 17
13,883
578
28,883
19,817
6,362
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BirdmanTheDrunk
Tsukuyomi
18
2 / 10 / 9
11,972
499
11,460
26,696
10,760
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Guan Yu
20
6 / 4 / 11
12,267
511
11,059
20,033
26,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
OhNoViking
Danzaburou
19
16 / 9 / 5
13,976
582
23,825
22,395
15,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ganesha
QornKrusher
Ganesha
15
0 / 11 / 17
9,958
415
6,986
23,268
22,521
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
7 / 8 / 11
11,949
498
25,980
22,858
8,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
84
42
Kills
31
33
Deaths
42
78
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
BirdmanTheDrunk
Tsukuyomi
2
10
9
0.65
W
15
6
11
3.42
W
6
5
17
2.9
W
3
7
10
1.14
L
Guan Yu
6
4
11
2.88
L
Danzaburou
OhNoViking
Danzaburou
16
9
5
2.06
W
Kumbhakarna
OneMissingSock
Kumbhakarna
6
8
23
2.19
L
Ganesha
QornKrusher
Ganesha
0
11
17
0.77
W
Izanami
Sil3ntRain
Izanami
12
7
17
2.93
L
7
8
11
1.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,266
Damage
79,310
113,135
Taken
115,250
78,109
Mitigated
83,658
33,811
Healing
29,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
BirdmanTheDrunk
Tsukuyomi
11,460
3,037
0
8,422
26,696
10,760
3,026
2,063
24,558
0
84,060
W
21,857
10,491
0
6,245
22,108
12,141
2,042
8,210
13,854
8,918
70,451
W
20,385
6,640
0
10,803
27,533
27,668
2,858
8,022
19,170
0
67,290
W
5,214
1,911
279
2,358
14,881
4,637
1,323
7,260
7,596
34,753
0
L
Guan Yu
11,059
1,359
2,569
7,821
20,033
26,703
1,924
1,415
18,066
0
48,773
L
Danzaburou
OhNoViking
Danzaburou
23,825
10,582
0
4,184
22,395
15,569
1,743
4,135
18,194
3,912
86,210
W
Kumbhakarna
OneMissingSock
Kumbhakarna
9,927
1,563
1,689
5,174
28,796
27,301
513
4,935
23,783
29,883
0
L
Ganesha
QornKrusher
Ganesha
6,986
512
243
539
23,268
22,521
185
2,975
20,243
24,244
0
W
Izanami
Sil3ntRain
Izanami
28,883
22,334
0
7,263
19,817
6,362
5,194
5,291
14,351
103
87,768
L
25,980
2,788
996
4,717
22,858
8,105
1,222
5,780
16,853
63,995
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,233
Gold Earned
60,122
385
Minions Killed
423
0
Camps Cleared
0
2,097,090
Distance Traveled
1,818,002
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
11,972
499
130
5
0
354,642
3
W
Kali
14,144
589
97
4
0
451,257
1
W
Chaac
12,431
518
74
3
0
411,645
2
W
Olorun
10,404
434
59
2
0
415,842
0
L
Guan Yu
12,267
511
70
3
0
425,294
7
L
Danzaburou
13,976
582
130
5
0
340,067
0
W
Kumbhakarna
12,371
515
33
1
0
418,356
2
L
Ganesha
9,958
415
9
0
0
359,741
0
W
Izanami
13,883
578
122
5
0
399,990
3
L
Sol
11,949
498
84
4
0
338,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role