Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
Deuce212509
Vamana
Level 61
God Stats
6W - 5L
1,563 SR
Queue Stats
197W - 224L
1,438 Elo+
Party 1
Anubis
Anubis
DurkrRequiem
Anubis
Level 68
God Stats
2W - 6L
1,327 SR
Queue Stats
531W - 632L
1,520 Elo+
Solo
Ymir
Ymir
ShanH_27
Ymir
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 10L
1,361 Elo+
Party 2
Fenrir
Fenrir
TheKashD
Fenrir
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 10L
1,361 Elo+
Party 2
Team Averages
Level 79
1,478 SR
1,436 Elo+

VS

Team Averages
Level 105
1,475 SR
1,479 Elo+
Neith
Neith
Driipytachi-
Neith
Level 77
God Stats
13W - 14L
1,319 SR
Queue Stats
565W - 581L
1,464 Elo+
Solo
Erlang Shen
Erlang Shen
Masburtate
Erlang Shen
Level 99
God Stats
14W - 10L
1,561 SR
Queue Stats
346W - 308L
1,413 Elo+
Solo
Set
Set
Ramon-Noodles69
Set
Level 68
God Stats
3W - 5L
1,493 SR
Queue Stats
182W - 175L
1,546 Elo+
Solo
Janus
Janus
SixShooterSNAKE
Janus
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 80L
1,476 Elo+
Solo
Khepri
Khepri
SmellyDooDoo265
Khepri
Level 126
God Stats
5W - 1L
1,500 SR
Queue Stats
96W - 97L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
10
3 / 1 / 3
5,514
551
4,178
5,951
1,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Vamana
9
1 / 2 / 0
5,148
515
3,924
7,072
6,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anubis
11
2 / 1 / 2
5,989
599
5,001
4,033
2,014
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ymir
8
2 / 2 / 5
5,467
547
3,092
5,733
2,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
TheKashD
Fenrir
10
4 / 0 / 3
6,140
614
3,303
5,631
1,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 1
5,511
551
4,846
5,481
1,546
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Erlang Shen
Masburtate
Erlang Shen
9
0 / 3 / 2
5,413
541
2,710
6,732
3,947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
4 / 1 / 0
6,473
647
5,603
6,219
4,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

7
0 / 3 / 0
4,497
450
2,099
4,860
1,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 1 / 0
5,178
518
2,431
6,790
2,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
12
Kills
6
6
Deaths
12
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
3
1
3
4.5
W
Vamana
1
2
0
0.5
L
1
4
1
0.38
W
Anubis
2
1
2
3
L
Erlang Shen
Masburtate
Erlang Shen
0
3
2
0.33
L
4
1
0
4
W
Ymir
2
2
5
2.25
L
0
3
0
0
L
1
1
0
1
W
Fenrir
TheKashD
Fenrir
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,498
Damage
17,689
28,420
Taken
30,082
14,167
Mitigated
13,372
11,836
Healing
6,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
4,178
2,216
0
2,025
5,951
1,563
249
535
5,416
0
23,878
W
Vamana
3,924
2,552
0
1,911
7,072
6,297
0
735
6,337
0
17,589
L
4,846
2,954
123
809
5,481
1,546
570
622
4,859
0
30,982
W
Anubis
5,001
372
0
2,393
4,033
2,014
0
1,883
2,150
33,074
0
L
Erlang Shen
Masburtate
Erlang Shen
2,710
1,418
0
529
6,732
3,947
0
1,436
5,203
6,607
22,428
L
5,603
2,611
0
2,863
6,219
4,042
587
740
5,193
2,645
32,083
W
Ymir
3,092
455
0
1,177
5,733
2,417
0
1,348
4,385
14,212
0
L
2,099
301
0
250
4,860
1,006
0
1,484
3,304
18,423
0
L
2,431
28
0
1,946
6,790
2,831
0
3,548
3,188
13,853
0
W
Fenrir
TheKashD
Fenrir
3,303
1,335
0
4,330
5,631
1,876
0
634
4,997
0
31,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,258
Gold Earned
27,072
241
Minions Killed
246
0
Camps Cleared
0
924,289
Distance Traveled
965,072
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
5,514
551
45
5
0
172,258
2
W
Vamana
5,148
515
35
4
0
183,949
0
L
Neith
5,511
551
62
6
0
212,938
2
W
Anubis
5,989
599
67
7
0
175,009
0
L
Erlang Shen
5,413
541
62
6
0
210,983
4
L
Set
6,473
647
68
7
0
186,219
0
W
Ymir
5,467
547
22
2
0
173,671
0
L
Janus
4,497
450
31
3
0
168,679
2
L
Khepri
5,178
518
23
2
0
186,253
0
W
Fenrir
6,140
614
72
7
0
219,402
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role