Player Matchup

Medusa
Medusa
KawaiiDere
Medusa
Level 125
God Stats
12W - 11L
1,565 SR
Queue Stats
97W - 91L
1,840 Elo+
Party 2
Anubis
Anubis
Ryuo
Anubis
Level 66
God Stats
5W - 9L
1,538 SR
Queue Stats
98W - 79L
1,883 Elo+
Party 2
Cabrakan
Cabrakan
SwiftWind22
Cabrakan
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
246W - 190L
1,885 Elo+
Party 2
Team Averages
Level 86
1,534 SR
1,869 Elo+

VS

Team Averages
Level 142
1,556 SR
1,622 Elo+
Chernobog
Chernobog
BoostedRhubarb
Chernobog
Level 157
God Stats
1W - 0L
1,285 SR
Queue Stats
3W - 1L
1,688 Elo+
Party 1
Hel
Hel
LyssandreLobo
Hel
Level 126
God Stats
8W - 5L
1,613 SR
Queue Stats
61W - 67L
1,491 Elo+
Solo
Cthulhu
Cthulhu
SSJ NINJEW
Cthulhu
Level 142
God Stats
3W - 0L
1,772 SR
Queue Stats
3W - 1L
1,688 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
KawaiiDere
Medusa
14
3 / 4 / 6
10,437
652
9,908
13,855
5,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anubis
Ryuo
Anubis
14
5 / 5 / 6
11,176
699
9,531
8,996
4,875
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cabrakan
SwiftWind22
Cabrakan
15
4 / 8 / 7
10,485
655
16,454
15,503
15,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
BoostedRhubarb
Chernobog
16
7 / 5 / 7
12,404
775
13,474
13,209
6,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
2 / 5 / 8
10,790
674
6,169
14,033
4,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cthulhu
SSJ NINJEW
Cthulhu
16
8 / 2 / 7
12,918
807
11,518
15,246
15,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
39
12
Kills
17
17
Deaths
12
19
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Chernobog
BoostedRhubarb
Chernobog
7
5
7
2.1
L
Medusa
KawaiiDere
Medusa
3
4
6
1.5
W
2
5
8
1.2
L
Anubis
Ryuo
Anubis
5
5
6
1.6
W
Cthulhu
SSJ NINJEW
Cthulhu
8
2
7
5.75
L
Cabrakan
SwiftWind22
Cabrakan
4
8
7
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,893
Damage
31,161
38,354
Taken
42,488
25,522
Mitigated
26,203
6,345
Healing
20,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
BoostedRhubarb
Chernobog
13,474
10,276
0
3,031
13,209
6,096
1,547
8,645
4,376
5,848
56,259
L
Medusa
KawaiiDere
Medusa
9,908
4,881
680
3,360
13,855
5,404
220
7,779
6,076
0
40,229
W
6,169
61
7,558
7,397
14,033
4,920
294
8,715
5,048
37,620
0
L
Anubis
Ryuo
Anubis
9,531
201
0
1,791
8,996
4,875
580
4,735
4,261
46,064
0
W
Cthulhu
SSJ NINJEW
Cthulhu
11,518
667
465
2,221
15,246
15,187
288
7,901
7,048
43,251
0
L
Cabrakan
SwiftWind22
Cabrakan
16,454
1,914
0
514
15,503
15,243
465
6,216
9,287
37,917
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,098
Gold Earned
36,112
167
Minions Killed
217
0
Camps Cleared
0
703,870
Distance Traveled
842,531
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
12,404
775
80
5
0
261,434
2
L
Medusa
10,437
652
57
4
0
268,267
1
W
Hel
10,790
674
74
5
0
285,027
2
L
Anubis
11,176
699
76
5
0
189,740
0
W
Cthulhu
12,918
807
63
4
0
296,070
1
L
Cabrakan
10,485
655
34
2
0
245,863
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role