Player Matchup

Da Ji
Da Ji
DatNiftyBoi
Da Ji
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 83L
1,628 Elo+
Party 1
Merlin
Merlin
EckoXPopstarX
Merlin
Level 121
God Stats
0W - 1L
1,715 SR
Queue Stats
108W - 115L
1,520 Elo+
Party 1
Sobek
Sobek
Grimm5765
Sobek
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 26L
1,599 Elo+
Party 1
Izanami
Izanami
LxrdTre
Izanami
Level 28
God Stats
1W - 3L
1,092 SR
Queue Stats
104W - 93L
1,534 Elo+
Party 1
Achilles
Achilles
vT ScreamZ
Achilles
Level 65
God Stats
0W - 1L
1,792 SR
Queue Stats
77W - 85L
1,265 Elo+
Party 1
Team Averages
Level 90
1,520 SR
1,509 Elo+

VS

Team Averages
Level 66
1,536 SR
1,690 Elo+
Fenrir
Fenrir
JuanRamirez2002
Fenrir
Level 48
God Stats
2W - 1L
1,500 SR
Queue Stats
98W - 58L
1,868 Elo+
Party 2
Khepri
Khepri
ODENWOLF
Khepri
Level 31
God Stats
2W - 0L
1,811 SR
Queue Stats
15W - 9L
1,710 Elo+
Party 2
Apollo
Apollo
PraiseTheLordTyr
Apollo
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 19L
2,004 Elo+
Party 2
Anubis
Anubis
Viperrino
Anubis
Level 114
God Stats
3W - 2L
1,371 SR
Queue Stats
16W - 12L
1,593 Elo+
Party 2
Osiris
Osiris
notsambutsam
Osiris
Level 43
God Stats
3W - 1L
1,500 SR
Queue Stats
102W - 93L
1,277 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 2
8,210
432
7,070
15,962
6,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 3 / 0
8,600
453
3,131
8,087
2,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
Grimm5765
Sobek
12
1 / 6 / 1
7,909
416
3,139
18,208
14,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Izanami
LxrdTre
Izanami
15
2 / 6 / 1
9,371
493
9,182
14,411
4,221
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
vT ScreamZ
Achilles
16
0 / 2 / 0
8,732
460
5,197
13,066
14,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 1 / 7
11,379
599
13,866
14,547
6,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Khepri
ODENWOLF
Khepri
14
1 / 1 / 12
9,513
501
4,859
10,150
9,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
6 / 1 / 9
10,583
557
14,222
9,662
5,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
Viperrino
Anubis
18
3 / 1 / 4
11,176
588
9,466
10,370
5,434
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Osiris
18
4 / 0 / 5
11,309
595
9,472
10,589
13,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
60
4
Kills
23
23
Deaths
4
4
Assists
37
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
L
1
3
0
0.33
L
Sobek
Grimm5765
Sobek
1
6
1
0.25
W
9
1
7
12.5
L
Izanami
LxrdTre
Izanami
2
6
1
0.42
W
Khepri
ODENWOLF
Khepri
1
1
12
7
W
6
1
9
10.5
W
Anubis
Viperrino
Anubis
3
1
4
5
W
Osiris
4
0
5
6.5
L
Achilles
vT ScreamZ
Achilles
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,719
Damage
51,885
69,734
Taken
55,318
42,222
Mitigated
40,493
20,118
Healing
21,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,070
1,181
0
4,226
15,962
6,895
0
1,479
14,483
0
51,753
L
3,131
244
0
924
8,087
2,475
0
3,577
4,510
53,573
0
L
Sobek
Grimm5765
Sobek
3,139
354
0
5,221
18,208
14,104
110
4,800
13,408
17,487
0
W
13,866
3,580
0
6,085
14,547
6,709
1,180
1,874
12,530
0
73,345
L
Izanami
LxrdTre
Izanami
9,182
6,657
0
5,300
14,411
4,221
710
4,332
10,079
0
73,129
W
Khepri
ODENWOLF
Khepri
4,859
400
0
1,478
10,150
9,302
267
1,182
8,924
24,725
0
W
14,222
7,099
0
4,990
9,662
5,806
1,488
1,523
8,139
7,044
68,563
W
Anubis
Viperrino
Anubis
9,466
828
0
7,425
10,370
5,434
2,441
1,062
9,083
81,265
0
W
Osiris
9,472
3,401
0
1,250
10,589
13,242
1,819
264
9,806
6,064
59,948
L
Achilles
vT ScreamZ
Achilles
5,197
917
0
4,447
13,066
14,527
626
1,646
11,420
0
54,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,822
Gold Earned
53,960
498
Minions Killed
516
0
Camps Cleared
0
1,667,642
Distance Traveled
1,893,482
12
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,210
432
97
5
0
335,896
0
L
Merlin
8,600
453
112
6
0
343,153
4
L
Sobek
7,909
416
27
1
0
340,317
5
W
Fenrir
11,379
599
99
5
0
437,506
3
L
Izanami
9,371
493
147
8
0
303,626
3
W
Khepri
9,513
501
25
1
0
378,467
11
W
Apollo
10,583
557
109
6
0
366,624
1
W
Anubis
11,176
588
154
8
0
318,741
3
W
Osiris
11,309
595
129
7
0
392,144
4
L
Achilles
8,732
460
115
6
0
344,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role