Player Matchup

Set
Set
Call at 666
Set
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,500 Elo+
Party 1
Apollo
Apollo
CoolLowKid
Apollo
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,300 Elo+
Solo
Aphrodite
Aphrodite
Daddys Aphro
Aphrodite
Level 14
God Stats
3W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 1
Ymir
Ymir
F34R_AM1DR34M1NG
Ymir
Level 23
God Stats
13W - 10L
1,500 SR
Queue Stats
80W - 90L
1,465 Elo+
Solo
Bellona
Bellona
Ravens Oasis
Bellona
Level 139
God Stats
25W - 23L
1,613 SR
Queue Stats
52W - 48L
1,351 Elo+
Party 1
Team Averages
Level 42
1,523 SR
1,423 Elo+

VS

Team Averages
Level 16
1,510 SR
1,378 Elo+
King Arthur
King Arthur
BioWolf115
King Arthur
Level 14
God Stats
19W - 19L
1,518 SR
Queue Stats
122W - 136L
1,359 Elo+
Party 2
Poseidon
Poseidon
ImRea-llyBad
Poseidon
Level 17
God Stats
9W - 10L
1,481 SR
Queue Stats
20W - 21L
1,333 Elo+
Party 2
Bakasura
Bakasura
Notaydann
Bakasura
Level 17
God Stats
14W - 15L
1,469 SR
Queue Stats
72W - 87L
1,371 Elo+
Party 2
Set
Set
SaYne_Core
Set
Level 4
God Stats
1W - 3L
1,691 SR
Queue Stats
25W - 47L
1,381 Elo+
Party 2
Danzaburou
Danzaburou
elvinmichael
Danzaburou
Level 26
God Stats
2W - 4L
1,392 SR
Queue Stats
47W - 50L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 2 / 6
8,108
624
6,394
9,337
7,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Apollo
CoolLowKid
Apollo
11
5 / 3 / 3
7,170
552
4,370
7,716
2,266
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Aphrodite
Daddys Aphro
Aphrodite
13
4 / 0 / 9
7,945
611
5,785
6,422
2,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 3 / 9
6,610
508
3,309
10,287
5,252
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bellona
Ravens Oasis
Bellona
14
14 / 1 / 5
8,978
691
10,455
14,360
11,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BioWolf115
King Arthur
10
3 / 9 / 3
6,692
515
5,958
13,256
11,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Poseidon
ImRea-llyBad
Poseidon
11
0 / 6 / 0
6,380
491
6,373
6,200
2,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bakasura
Notaydann
Bakasura
11
2 / 5 / 1
6,622
509
4,014
10,597
3,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 11 / 2
5,611
432
2,443
10,113
3,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
elvinmichael
Danzaburou
11
4 / 3 / 3
7,571
582
8,327
7,619
2,683
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
18
33
Kills
9
9
Deaths
34
32
Assists
9
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BioWolf115
King Arthur
3
9
3
0.5
W
8
2
6
5.5
W
Apollo
CoolLowKid
Apollo
5
3
3
2.17
W
Aphrodite
Daddys Aphro
Aphrodite
4
0
9
8.5
W
2
3
9
2.17
L
Poseidon
ImRea-llyBad
Poseidon
0
6
0
0
L
Bakasura
Notaydann
Bakasura
2
5
1
0.5
W
Bellona
Ravens Oasis
Bellona
14
1
5
16.5
L
0
11
2
0.09
L
Danzaburou
elvinmichael
Danzaburou
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,313
Damage
27,115
48,122
Taken
47,785
28,852
Mitigated
23,774
20,332
Healing
7,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BioWolf115
King Arthur
5,958
1,001
0
536
13,256
11,905
0
2,091
11,165
0
17,937
W
6,394
2,990
0
421
9,337
7,314
3,755
710
8,605
3,708
45,230
W
Apollo
CoolLowKid
Apollo
4,370
2,487
0
2,397
7,716
2,266
361
248
7,443
0
30,481
W
Aphrodite
Daddys Aphro
Aphrodite
5,785
794
5,336
5,713
6,422
2,638
2,967
1,785
4,562
36,954
0
W
3,309
397
0
1,740
10,287
5,252
758
2,283
7,949
16,621
0
L
Poseidon
ImRea-llyBad
Poseidon
6,373
666
0
0
6,200
2,354
1,308
3,065
3,135
39,878
0
L
Bakasura
Notaydann
Bakasura
4,014
3,255
0
3,276
10,597
3,654
0
1,252
9,345
0
25,981
W
Bellona
Ravens Oasis
Bellona
10,455
2,769
0
4,725
14,360
11,382
567
1,347
12,626
1,533
32,518
L
2,443
1,362
0
123
10,113
3,178
292
2,683
7,430
0
14,169
L
Danzaburou
elvinmichael
Danzaburou
8,327
4,822
0
3,334
7,619
2,683
615
657
6,962
0
29,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,811
Gold Earned
32,876
307
Minions Killed
226
0
Camps Cleared
0
1,179,059
Distance Traveled
1,147,970
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,692
515
22
2
0
234,444
1
W
Set
8,108
624
91
7
0
236,274
1
W
Apollo
7,170
552
55
4
0
227,538
4
W
Aphrodite
7,945
611
84
6
0
236,923
0
W
Ymir
6,610
508
33
3
0
216,415
1
L
Poseidon
6,380
491
64
5
0
228,429
0
L
Bakasura
6,622
509
66
5
0
264,147
0
W
Bellona
8,978
691
44
3
0
261,909
0
L
Set
5,611
432
22
2
0
222,951
3
L
Danzaburou
7,571
582
52
4
0
197,999
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role