Player Matchup

Khepri
Khepri
BrianWolf20
Khepri
Level 84
God Stats
3W - 1L
1,754 SR
Queue Stats
350W - 109L
1,904 Elo+
Party 1
Set
Set
D Luffy9125
Set
Level 12
God Stats
4W - 0L
1,500 SR
Queue Stats
222W - 24L
1,782 Elo+
Party 1
Merlin
Merlin
KONTRYBT
Merlin
Level 129
God Stats
19W - 6L
1,795 SR
Queue Stats
198W - 103L
1,767 Elo+
Party 1
Team Averages
Level 75
1,683 SR
1,818 Elo+

VS

Team Averages
Level 63
1,583 SR
1,427 Elo+
He Bo
He Bo
NACP1994
He Bo
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 45L
1,281 Elo+
Party 2
Mulan
Mulan
isaias_CHILENOri
Mulan
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 31L
1,500 Elo+
Party 2
Hachiman
Hachiman
ste-mennel927371
Hachiman
Level 83
God Stats
2W - 2L
1,748 SR
Queue Stats
34W - 36L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
10
1 / 1 / 7
7,730
773
1,435
4,864
4,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
4 / 1 / 7
8,051
805
8,282
8,618
3,646
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Merlin
KONTRYBT
Merlin
12
8 / 0 / 4
8,525
853
8,521
3,626
1,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
NACP1994
He Bo
9
0 / 6 / 2
6,020
602
3,273
8,694
2,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
0 / 4 / 1
5,653
565
2,136
6,169
3,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

10
2 / 3 / 0
6,535
654
4,840
7,105
3,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
13
Kills
2
2
Deaths
13
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Khepri
1
1
7
4.5
W
4
1
7
7.5
W
Merlin
KONTRYBT
Merlin
8
0
4
10
L
He Bo
NACP1994
He Bo
0
6
2
0.17
L
0
4
1
0.13
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,238
Damage
10,249
17,108
Taken
21,968
9,564
Mitigated
8,838
5,762
Healing
3,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
1,435
50
590
1,497
4,864
4,527
270
814
3,873
11,548
0
W
8,282
3,366
0
2,925
8,618
3,646
922
2,032
6,406
0
30,794
W
Merlin
KONTRYBT
Merlin
8,521
6
0
750
3,626
1,391
370
432
3,101
31,597
0
L
He Bo
NACP1994
He Bo
3,273
186
0
1,328
8,694
2,117
0
3,504
4,840
17,339
0
L
2,136
0
0
425
6,169
3,387
0
3,011
2,858
0
6,058
L
4,840
1,272
123
1,762
7,105
3,334
0
2,690
4,250
1,702
21,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,306
Gold Earned
18,208
125
Minions Killed
76
0
Camps Cleared
0
552,798
Distance Traveled
481,157
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
7,730
773
20
2
0
177,271
1
W
Set
8,051
805
55
6
0
188,655
5
W
Merlin
8,525
853
50
5
0
186,872
0
L
He Bo
6,020
602
22
2
0
147,711
1
L
Mulan
5,653
565
8
1
0
163,238
0
L
Hachiman
6,535
654
46
5
0
170,208
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role