Player Matchup

Merlin
Merlin
Ajin G074
Merlin
Level 22
God Stats
3W - 3L
1,558 SR
Queue Stats
7W - 8L
1,498 Elo+
Party 1
Bellona
Bellona
Contron267
Bellona
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 28L
1,540 Elo+
Party 1
Chernobog
Chernobog
Ninetyjoker0929
Chernobog
Level 128
God Stats
7W - 7L
1,818 SR
Queue Stats
201W - 163L
1,558 Elo+
Party 1
Artio
Artio
Tales Be Told
Artio
Level 101
God Stats
1W - 2L
1,133 SR
Queue Stats
6W - 7L
1,611 Elo+
Party 1
Tsukuyomi
Tsukuyomi
shutupNrespawn0
Tsukuyomi
Level 24
God Stats
3W - 2L
1,588 SR
Queue Stats
4W - 5L
1,549 Elo+
Party 1
Team Averages
Level 80
1,519 SR
1,551 Elo+

VS

Team Averages
Level 47
1,490 SR
1,601 Elo+
Janus
Janus
BI-Han___
Janus
Level 68
God Stats
36W - 41L
1,477 SR
Queue Stats
468W - 434L
1,703 Elo+
Party 2
Neith
Neith
CizzleBabyyy
Neith
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 135L
1,568 Elo+
Party 2
Bellona
Bellona
DomKageUI
Bellona
Level 61
God Stats
35W - 27L
1,474 SR
Queue Stats
451W - 398L
1,581 Elo+
Party 2
Cthulhu
Cthulhu
ItzKayVo
Cthulhu
Level 42
God Stats
2W - 9L
1,500 SR
Queue Stats
533W - 487L
1,662 Elo+
Party 2
Da Ji
Da Ji
XGRCPugz
Da Ji
Level 44
God Stats
0W - 4L
1,500 SR
Queue Stats
149W - 168L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Ajin G074
Merlin
18
4 / 1 / 10
12,310
492
10,800
10,097
4,028
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Contron267
Bellona
18
2 / 3 / 6
12,183
487
12,930
18,660
23,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Chernobog
Ninetyjoker0929
Chernobog
20
17 / 3 / 5
16,240
650
29,744
22,467
12,939
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
4 / 3 / 18
13,520
541
11,596
21,627
26,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Tsukuyomi
shutupNrespawn0
Tsukuyomi
17
3 / 5 / 7
11,463
459
7,566
14,452
6,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
BI-Han___
Janus
16
2 / 7 / 5
10,871
435
10,113
13,815
5,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
1 / 8 / 2
9,400
376
6,184
14,578
4,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
DomKageUI
Bellona
20
6 / 1 / 3
12,923
517
17,104
24,702
24,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cthulhu
ItzKayVo
Cthulhu
15
4 / 8 / 3
10,916
437
9,211
24,729
19,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Da Ji
XGRCPugz
Da Ji
15
2 / 6 / 4
10,575
423
5,012
14,839
9,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
32
30
Kills
15
15
Deaths
30
46
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Merlin
Ajin G074
Merlin
4
1
10
9
L
Janus
BI-Han___
Janus
2
7
5
0.64
L
1
8
2
0.25
W
Bellona
Contron267
Bellona
2
3
6
1.67
L
Bellona
DomKageUI
Bellona
6
1
3
7.5
L
Cthulhu
ItzKayVo
Cthulhu
4
8
3
0.69
W
Chernobog
Ninetyjoker0929
Chernobog
17
3
5
6.5
W
4
3
18
4.33
L
Da Ji
XGRCPugz
Da Ji
2
6
4
0.67
W
Tsukuyomi
shutupNrespawn0
Tsukuyomi
3
5
7
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,636
Damage
47,624
87,303
Taken
92,663
72,184
Mitigated
63,743
33,738
Healing
12,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Ajin G074
Merlin
10,800
508
232
1,028
10,097
4,028
2,318
2,797
7,094
63,083
0
L
Janus
BI-Han___
Janus
10,113
596
0
1,622
13,815
5,120
220
2,948
10,792
61,437
0
L
6,184
3,953
0
2,758
14,578
4,968
0
3,053
11,500
0
31,886
W
Bellona
Contron267
Bellona
12,930
3,531
729
7,618
18,660
23,004
2,109
3,328
15,142
0
65,623
L
Bellona
DomKageUI
Bellona
17,104
5,372
0
4,346
24,702
24,707
836
5,748
18,338
6,726
77,151
L
Cthulhu
ItzKayVo
Cthulhu
9,211
766
0
2,072
24,729
19,355
0
6,709
17,970
43,877
0
W
Chernobog
Ninetyjoker0929
Chernobog
29,744
20,228
0
9,897
22,467
12,939
6,775
5,518
16,867
0
146,193
W
11,596
655
2,842
7,935
21,627
26,194
646
6,196
15,269
34,671
0
L
Da Ji
XGRCPugz
Da Ji
5,012
1,050
0
1,875
14,839
9,593
0
3,938
10,857
7,327
47,517
W
Tsukuyomi
shutupNrespawn0
Tsukuyomi
7,566
1,384
0
3,457
14,452
6,019
1,304
1,950
11,548
0
62,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,716
Gold Earned
54,685
572
Minions Killed
453
0
Camps Cleared
0
2,434,633
Distance Traveled
2,129,587
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,310
492
104
4
0
488,491
0
L
Janus
10,871
435
99
4
0
404,036
9
L
Neith
9,400
376
65
3
0
372,967
2
W
Bellona
12,183
487
128
5
0
461,029
0
L
Bellona
12,923
517
139
6
0
519,030
2
L
Cthulhu
10,916
437
60
2
0
465,917
1
W
Chernobog
16,240
650
184
7
0
482,778
1
W
Artio
13,520
541
54
2
0
514,411
2
L
Da Ji
10,575
423
90
4
0
367,637
0
W
Tsukuyomi
11,463
459
102
4
0
487,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role