Player Matchup

Sol
Sol
Blob_Blobber
Sol
Level 86
God Stats
116W - 144L
1,746 SR
Queue Stats
166W - 227L
1,376 Elo+
Party 1
Danzaburou
Danzaburou
jdawg285
Danzaburou
Level 69
God Stats
63W - 88L
1,300 SR
Queue Stats
112W - 160L
1,376 Elo+
Party 1
Agni
Agni
justworld
Agni
Level 89
God Stats
2W - 4L
1,500 SR
Queue Stats
19W - 31L
1,376 Elo+
Party 1
Team Averages
Level 81
1,515 SR
1,376 Elo+

VS

Team Averages
Level 33
1,683 SR
1,689 Elo+
Kukulkan
Kukulkan
Nickleback6974
Kukulkan
Level 18
God Stats
15W - 6L
1,766 SR
Queue Stats
18W - 14L
1,719 Elo+
Party 2
Arachne
Arachne
StunningArt8319
Arachne
Level 62
God Stats
7W - 1L
1,782 SR
Queue Stats
19W - 10L
1,631 Elo+
Party 2
Ymir
Ymir
SwagniOnly
Ymir
Level 18
God Stats
3W - 0L
1,500 SR
Queue Stats
19W - 13L
1,717 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 1
7,181
653
6,727
9,937
3,131
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Danzaburou
jdawg285
Danzaburou
10
1 / 4 / 2
7,400
673
3,317
8,124
3,061
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Agni
9
1 / 4 / 0
6,717
611
4,845
8,241
2,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
12
2 / 1 / 9
7,982
726
6,240
5,389
2,291
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
6 / 1 / 6
8,690
790
7,184
7,273
2,820
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
6 / 1 / 6
8,885
808
6,929
9,216
7,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
35
3
Kills
14
14
Deaths
3
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
W
Kukulkan
2
1
9
6.5
W
6
1
6
9
W
6
1
6
9
L
Danzaburou
jdawg285
Danzaburou
1
4
2
0.5
L
Agni
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,889
Damage
20,353
26,302
Taken
21,878
8,840
Mitigated
12,632
6,885
Healing
4,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,727
916
489
3,002
9,937
3,131
204
5,182
4,755
28,933
0
W
Kukulkan
6,240
410
435
1,491
5,389
2,291
621
3,938
1,314
33,488
0
W
7,184
5,223
0
1,630
7,273
2,820
576
3,558
3,547
0
23,639
W
6,929
299
0
980
9,216
7,521
79
3,572
5,333
20,479
0
L
Danzaburou
jdawg285
Danzaburou
3,317
612
381
1,840
8,124
3,061
0
3,104
5,020
0
20,735
L
Agni
4,845
285
111
1,062
8,241
2,648
114
4,911
3,330
18,587
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,298
Gold Earned
25,557
120
Minions Killed
119
0
Camps Cleared
0
466,436
Distance Traveled
622,717
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,181
653
56
5
0
170,918
0
W
Kukulkan
7,982
726
66
6
0
191,954
0
W
Arachne
8,690
790
37
3
0
237,573
1
W
Ymir
8,885
808
16
1
0
193,190
2
L
Danzaburou
7,400
673
35
3
0
158,589
4
L
Agni
6,717
611
29
3
0
136,929
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role