Player Matchup

Cthulhu
Cthulhu
CrispeLikeBacon
Cthulhu
Level 42
God Stats
39W - 45L
1,562 SR
Queue Stats
47W - 60L
1,505 Elo+
Party 1
Set
Set
MasterKEMI
Set
Level 21
God Stats
1W - 1L
1,310 SR
Queue Stats
6W - 4L
1,606 Elo+
Party 2
Scylla
Scylla
Sleepy bT
Scylla
Level 92
God Stats
23W - 18L
1,774 SR
Queue Stats
97W - 94L
1,553 Elo+
Party 1
Apollo
Apollo
YoungBull103
Apollo
Level 45
God Stats
1W - 0L
1,861 SR
Queue Stats
14W - 13L
1,518 Elo+
Party 2
Bellona
Bellona
bRiZZ0WARRi0R
Bellona
Level 69
God Stats
3W - 2L
1,700 SR
Queue Stats
91W - 106L
1,552 Elo+
Party 1
Team Averages
Level 54
1,641 SR
1,547 Elo+

VS

Team Averages
Level 72
1,548 SR
1,516 Elo+
Agni
Agni
DELTA JESUS6438
Agni
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 40L
1,601 Elo+
Party 3
Set
Set
Delta Alpha NY
Set
Level 109
God Stats
12W - 14L
1,760 SR
Queue Stats
56W - 46L
1,601 Elo+
Party 3
Erlang Shen
Erlang Shen
Lordfrieza11
Erlang Shen
Level 95
God Stats
2W - 3L
1,415 SR
Queue Stats
7W - 9L
1,500 Elo+
Party 4
Artemis
Artemis
SinisterHatter2
Artemis
Level 27
God Stats
4W - 1L
1,500 SR
Queue Stats
6W - 3L
1,276 Elo+
Party 4
Bellona
Bellona
xTEARSOFTHESOUL
Bellona
Level 105
God Stats
8W - 9L
1,563 SR
Queue Stats
14W - 10L
1,601 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 7
8,733
514
7,537
9,951
8,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
4 / 1 / 7
9,053
533
5,526
8,024
5,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
Sleepy bT
Scylla
16
4 / 1 / 3
9,593
564
5,907
6,392
2,242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
15
6 / 2 / 6
8,570
504
9,308
10,767
4,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
14
3 / 2 / 2
8,325
490
6,334
10,869
11,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 0
6,533
384
1,029
8,095
2,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 3 / 1
8,885
523
6,628
13,009
6,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Erlang Shen
Lordfrieza11
Erlang Shen
11
1 / 5 / 2
6,918
407
5,657
14,088
7,528
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 5 / 2
7,348
432
7,477
9,916
3,363
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 2 / 2
8,970
528
8,397
9,837
12,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
14
20
Kills
7
7
Deaths
20
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
1
7
6.5
L
0
5
0
0
L
2
3
1
0.83
L
Erlang Shen
Lordfrieza11
Erlang Shen
1
5
2
0.4
W
4
1
7
7.5
L
2
5
2
0.6
W
Scylla
Sleepy bT
Scylla
4
1
3
5.5
W
Apollo
6
2
6
4.5
W
Bellona
3
2
2
2
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,612
Damage
29,188
46,003
Taken
54,945
32,192
Mitigated
32,189
12,135
Healing
12,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,537
723
0
993
9,951
8,338
561
56
9,895
38,310
0
L
1,029
0
0
500
8,095
2,441
0
2,567
5,336
26,606
0
L
6,628
1,982
0
3,371
13,009
6,153
0
2,638
10,216
0
53,533
L
Erlang Shen
Lordfrieza11
Erlang Shen
5,657
2,670
336
3,803
14,088
7,528
0
3,856
10,181
0
23,423
W
5,526
1,353
0
262
8,024
5,800
0
74
7,950
6,993
69,670
L
7,477
3,757
0
2,196
9,916
3,363
0
3,464
6,383
0
31,529
W
Scylla
Sleepy bT
Scylla
5,907
435
0
1,806
6,392
2,242
585
771
5,621
57,809
0
W
Apollo
9,308
6,143
0
5,396
10,767
4,232
0
0
10,767
0
38,731
W
Bellona
6,334
1,271
0
3,678
10,869
11,580
544
479
10,390
216
36,946
L
8,397
1,953
0
1,928
9,837
12,704
420
783
8,599
4,575
50,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,274
Gold Earned
38,654
442
Minions Killed
387
0
Camps Cleared
0
1,618,082
Distance Traveled
1,384,024
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,733
514
52
3
0
323,906
2
L
Agni
6,533
384
63
4
0
264,021
0
L
Set
8,885
523
104
6
0
306,055
3
L
Erlang Shen
6,918
407
33
2
0
276,812
0
W
Set
9,053
533
114
7
0
330,573
4
L
Artemis
7,348
432
67
4
0
220,207
2
W
Scylla
9,593
564
128
8
0
308,040
6
W
Apollo
8,570
504
71
4
0
313,581
3
W
Bellona
8,325
490
77
5
0
341,982
0
L
Bellona
8,970
528
120
7
0
316,929
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role